Player Matchup

Sol
Sol
 
Sol
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Artorias1BadMF
Cerberus
Level 82
God Stats
6W - 9L
1,554 SR
Queue Stats
175W - 169L
1,558 Elo+
Solo
Vulcan
Vulcan
XxSlowfootxX
Vulcan
Level 55
God Stats
0W - 1L
1,833 SR
Queue Stats
0W - 3L
1,189 Elo+
Solo
Sun Wukong
Sun Wukong
gadget21
Sun Wukong
Level 102
God Stats
3W - 3L
1,650 SR
Queue Stats
89W - 88L
1,496 Elo+
Party 3
Rama
Rama
trogdor879
Rama
Level 159
God Stats
7W - 25L
1,461 SR
Queue Stats
256W - 275L
1,461 Elo+
Party 3
Team Averages
Level 103
1,600 SR
1,441 Elo+

VS

Team Averages
Level 111
1,585 SR
1,521 Elo+
Anhur
Anhur
 
Anhur
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
DHGPrimeless1234
Sol
Level 101
God Stats
9W - 6L
1,505 SR
Queue Stats
90W - 68L
1,589 Elo+
Party 1
Bastet
Bastet
EpicNuke99
Bastet
Level 130
God Stats
7W - 6L
1,659 SR
Queue Stats
193W - 146L
1,622 Elo+
Party 1
Bacchus
Bacchus
XxBossMan
Bacchus
Level 69
God Stats
18W - 13L
1,621 SR
Queue Stats
116W - 90L
1,592 Elo+
Party 1
Chaac
Chaac
oo IceKing
Chaac
Level 112
God Stats
1W - 2L
1,641 SR
Queue Stats
10W - 10L
1,302 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
1 / 6 / 2
7,439
676
8,364
9,767
2,739
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cerberus
14
1 / 3 / 6
8,575
780
7,808
14,609
12,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Vulcan
13
0 / 5 / 1
6,667
606
5,966
10,135
3,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
gadget21
Sun Wukong
13
0 / 2 / 3
7,072
643
5,078
10,483
11,711
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
5 / 3 / 1
9,451
859
8,810
10,502
3,451
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
4 / 2 / 7
9,259
842
8,753
8,355
3,698
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

15
3 / 0 / 8
9,405
855
13,592
6,898
4,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bastet
EpicNuke99
Bastet
17
6 / 1 / 5
10,391
945
9,291
7,457
3,446
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bacchus
XxBossMan
Bacchus
15
2 / 1 / 9
9,109
828
6,652
13,966
17,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chaac
16
4 / 3 / 10
9,464
860
11,147
15,536
9,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
58
7
Kills
19
19
Deaths
7
13
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
6
2
0.33
W
Anhur
 
Anhur
4
2
7
3.75
L
Cerberus
1
3
6
1.33
W
3
0
8
7
W
Bastet
EpicNuke99
Bastet
6
1
5
8.5
W
Bacchus
XxBossMan
Bacchus
2
1
9
6.5
L
Vulcan
0
5
1
0.1
L
Sun Wukong
gadget21
Sun Wukong
0
2
3
0.75
W
Chaac
4
3
10
3
L
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,026
Damage
49,435
55,496
Taken
52,212
33,575
Mitigated
39,722
12,096
Healing
13,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
8,364
2,578
0
1,613
9,767
2,739
109
2,805
6,617
30,255
0
W
Anhur
 
Anhur
8,753
4,720
0
1,188
8,355
3,698
1,507
2,924
5,431
0
26,308
L
Cerberus
7,808
458
0
4,847
14,609
12,288
0
4,870
9,336
21,118
0
W
13,592
7,431
0
3,328
6,898
4,981
2,401
3,266
3,632
35,914
4,777
W
Bastet
EpicNuke99
Bastet
9,291
1,731
0
250
7,457
3,446
57
2,976
4,481
0
37,731
W
Bacchus
XxBossMan
Bacchus
6,652
1,328
0
1,378
13,966
17,935
0
5,938
8,028
16,311
0
L
Vulcan
5,966
2,628
134
1,232
10,135
3,386
0
3,214
6,693
23,703
0
L
Sun Wukong
gadget21
Sun Wukong
5,078
717
0
2,156
10,483
11,711
0
4,069
6,247
0
19,289
W
Chaac
11,147
2,165
467
7,298
15,536
9,662
587
7,367
8,169
0
31,414
L
8,810
7,756
0
2,114
10,502
3,451
0
3,639
6,777
0
33,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,204
Gold Earned
47,628
265
Minions Killed
275
7
Camps Cleared
8
1,014,175
Distance Traveled
1,082,686
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,439
676
57
5
3
188,641
5
W
Anhur
9,259
842
43
4
2
196,994
1
L
Cerberus
8,575
780
48
4
1
215,246
2
W
Sol
9,405
855
83
8
0
173,275
2
W
Bastet
10,391
945
80
7
6
264,687
1
W
Bacchus
9,109
828
22
2
0
219,693
0
L
Vulcan
6,667
606
39
4
0
202,789
0
L
Sun Wukong
7,072
643
44
4
2
216,148
0
W
Chaac
9,464
860
47
4
0
228,037
1
L
Rama
9,451
859
77
7
1
191,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role