Player Matchup

Gilgamesh
Gilgamesh
Dirtymike916
Gilgamesh
Level 4
God Stats
4W - 7L
1,704 SR
Queue Stats
6W - 16L
1,239 Elo+
Party 1
Chang'e
Chang'e
Logic-Killer34
Chang'e
Level 37
God Stats
2W - 6L
1,500 SR
Queue Stats
124W - 162L
1,336 Elo+
Party 1
Fenrir
Fenrir
Orion_Da_King
Fenrir
Level 80
God Stats
16W - 14L
1,277 SR
Queue Stats
384W - 498L
1,290 Elo+
Party 1
Cthulhu
Cthulhu
PrimoRDIAL6872
Cthulhu
Level 25
God Stats
5W - 8L
1,500 SR
Queue Stats
186W - 160L
1,445 Elo+
Solo
Bakasura
Bakasura
martinandrew1988
Bakasura
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Team Averages
Level 30
1,496 SR
1,362 Elo+

VS

Team Averages
Level 15
1,386 SR
1,374 Elo+
Guan Yu
Guan Yu
BrickingShots-
Guan Yu
Level 10
God Stats
2W - 1L
1,500 SR
Queue Stats
49W - 31L
1,265 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
LeviathanFS
Ah Muzen Cab
Level 29
God Stats
2W - 8L
1,169 SR
Queue Stats
39W - 65L
1,403 Elo+
Solo
Nemesis
Nemesis
ProbablyScared
Nemesis
Level 18
God Stats
18W - 14L
1,581 SR
Queue Stats
172W - 167L
1,420 Elo+
Solo
Jormungandr
Jormungandr
jacklucas2
Jormungandr
Level 17
God Stats
20W - 47L
1,182 SR
Queue Stats
96W - 132L
1,280 Elo+
Solo
Kukulkan
Kukulkan
yunotheIII
Kukulkan
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dirtymike916
Gilgamesh
12
1 / 3 / 4
7,133
420
5,813
8,297
5,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
12 / 4 / 1
9,035
531
13,338
13,176
3,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
7 / 6 / 2
8,776
516
9,285
12,156
5,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
0 / 3 / 3
6,913
407
7,018
8,839
7,366
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 1 / 3
6,561
386
2,613
13,325
4,173
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 3 / 1
10,374
610
8,498
16,528
15,239
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ah Muzen Cab
LeviathanFS
Ah Muzen Cab
13
2 / 1 / 4
8,202
482
5,996
10,431
3,965
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
4 / 5 / 3
8,038
473
8,211
11,091
4,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Jormungandr
jacklucas2
Jormungandr
11
2 / 3 / 4
7,984
470
7,784
11,730
10,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Kukulkan
yunotheIII
Kukulkan
10
1 / 9 / 1
6,746
397
1,553
7,282
2,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
30
20
Kills
17
17
Deaths
21
13
Assists
13
Player
Kills
Deaths
Assists
KDA
L
8
3
1
2.83
W
Gilgamesh
Dirtymike916
Gilgamesh
1
3
4
1
L
Ah Muzen Cab
LeviathanFS
Ah Muzen Cab
2
1
4
4
W
12
4
1
3.13
W
7
6
2
1.33
W
0
3
3
0.5
L
4
5
3
1.1
L
Jormungandr
jacklucas2
Jormungandr
2
3
4
1.33
W
0
1
3
1.5
L
Kukulkan
yunotheIII
Kukulkan
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,067
Damage
32,042
55,793
Taken
57,062
26,225
Mitigated
36,181
16,564
Healing
16,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,498
1,022
680
5,972
16,528
15,239
2,142
3,013
13,344
0
59,864
W
Gilgamesh
Dirtymike916
Gilgamesh
5,813
1,904
501
1,661
8,297
5,549
0
808
7,489
0
36,551
L
Ah Muzen Cab
LeviathanFS
Ah Muzen Cab
5,996
2,875
0
6,275
10,431
3,965
468
4,669
5,666
0
38,558
W
13,338
558
998
6,104
13,176
3,754
477
2,269
10,843
39,424
0
W
9,285
1,710
0
1,361
12,156
5,383
0
874
11,236
0
38,330
W
7,018
796
0
1,192
8,839
7,366
331
1,730
7,109
38,753
0
L
8,211
2,069
52
2,893
11,091
4,443
414
3,757
7,063
0
40,294
L
Jormungandr
jacklucas2
Jormungandr
7,784
3,296
0
754
11,730
10,310
226
4,096
7,328
31,866
0
W
2,613
1,428
394
4,353
13,325
4,173
149
3,546
9,779
0
13,760
L
Kukulkan
yunotheIII
Kukulkan
1,553
361
0
0
7,282
2,224
297
3,788
3,142
10,069
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,418
Gold Earned
41,344
299
Minions Killed
333
0
Camps Cleared
0
1,652,179
Distance Traveled
1,473,808
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
10,374
610
125
7
0
331,652
1
W
Gilgamesh
7,133
420
75
4
0
341,532
0
L
Ah Muzen Cab
8,202
482
71
4
0
310,401
1
W
Chang'e
9,035
531
72
4
0
311,924
1
W
Fenrir
8,776
516
50
3
0
332,641
0
W
Cthulhu
6,913
407
61
4
0
328,981
0
L
Nemesis
8,038
473
62
4
0
319,462
0
L
Jormungandr
7,984
470
53
3
0
307,530
3
W
Bakasura
6,561
386
41
2
0
337,101
1
L
Kukulkan
6,746
397
22
1
0
204,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role