Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Lefreya
Zeus
Level 62
God Stats
0W - 1L
1,736 SR
Queue Stats
6W - 10L
1,408 Elo+
Solo
Skadi
Skadi
SmokeUpXIII
Skadi
Level 123
God Stats
0W - 2L
1,540 SR
Queue Stats
0W - 2L
1,319 Elo+
Solo
Fenrir
Fenrir
cooop
Fenrir
Level 133
God Stats
1W - 5L
1,352 SR
Queue Stats
16W - 27L
1,440 Elo+
Solo
Team Averages
Level 116
1,532 SR
1,417 Elo+

VS

Team Averages
Level 119
1,468 SR
1,570 Elo+
Horus
Horus
Cowboy
Horus
Level 128
God Stats
1W - 1L
1,536 SR
Queue Stats
15W - 11L
1,559 Elo+
Party 1
Ganesha
Ganesha
Maskninja33
Ganesha
Level 124
God Stats
1W - 1L
1,681 SR
Queue Stats
12W - 7L
1,585 Elo+
Party 1
Janus
Janus
MooMooBby
Janus
Level 114
God Stats
1W - 0L
1,320 SR
Queue Stats
10W - 5L
1,590 Elo+
Party 1
Cliodhna
Cliodhna
Strykaaa
Cliodhna
Level 108
God Stats
1W - 0L
1,335 SR
Queue Stats
13W - 12L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
0 / 4 / 4
7,466
747
7,651
13,178
9,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zeus
Lefreya
Zeus
14
2 / 7 / 2
8,327
833
8,063
8,448
2,028
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 7 / 2
7,423
742
4,086
9,840
2,852
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
cooop
Fenrir
13
5 / 6 / 0
7,992
799
7,023
11,119
3,818
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Cowboy
Horus
16
12 / 1 / 5
10,072
1,007
7,717
12,071
12,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ganesha
Maskninja33
Ganesha
14
0 / 1 / 20
8,816
882
8,529
12,765
13,200
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Janus
MooMooBby
Janus
15
5 / 3 / 13
9,359
936
12,204
11,387
4,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cliodhna
Strykaaa
Cliodhna
13
7 / 4 / 4
8,686
869
9,892
6,814
2,760
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
66
8
Kills
24
24
Deaths
9
8
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
4
4
0.5
W
Horus
Cowboy
Horus
12
1
5
14.5
L
Zeus
Lefreya
Zeus
2
7
2
0.43
W
Ganesha
Maskninja33
Ganesha
0
1
20
10
W
Janus
MooMooBby
Janus
5
3
13
3.83
L
1
7
2
0.29
W
Cliodhna
Strykaaa
Cliodhna
7
4
4
2.25
L
Fenrir
cooop
Fenrir
5
6
0
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,823
Damage
38,342
42,585
Taken
43,037
17,732
Mitigated
32,891
3,263
Healing
17,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,651
1,053
355
2,130
13,178
9,034
150
6,873
6,268
21,786
1,074
W
Horus
Cowboy
Horus
7,717
3,449
3,917
6,849
12,071
12,303
1,290
6,423
5,648
0
19,463
L
Zeus
Lefreya
Zeus
8,063
581
0
137
8,448
2,028
0
2,840
5,250
24,835
0
W
Ganesha
Maskninja33
Ganesha
8,529
705
1,211
2,710
12,765
13,200
330
5,517
7,248
25,722
0
W
Janus
MooMooBby
Janus
12,204
776
225
1,578
11,387
4,628
614
2,343
9,044
32,075
0
L
4,086
1,728
96
322
9,840
2,852
419
5,890
3,759
0
13,518
W
Cliodhna
Strykaaa
Cliodhna
9,892
1,129
0
595
6,814
2,760
1,239
1,579
5,235
0
17,365
L
Fenrir
cooop
Fenrir
7,023
690
0
223
11,119
3,818
0
5,518
5,358
0
18,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,208
Gold Earned
36,933
126
Minions Killed
134
7
Camps Cleared
9
625,868
Distance Traveled
847,360
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,466
747
28
3
2
180,670
2
W
Horus
10,072
1,007
37
4
2
209,784
0
L
Zeus
8,327
833
34
3
1
141,071
1
W
Ganesha
8,816
882
7
1
1
227,709
1
W
Janus
9,359
936
58
6
4
223,255
2
L
Skadi
7,423
742
35
4
1
140,825
0
W
Cliodhna
8,686
869
32
3
2
186,612
0
L
Fenrir
7,992
799
29
3
3
163,302
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role