Player Matchup

Nemesis
Nemesis
DixenSider69
Nemesis
Level 67
God Stats
5W - 8L
1,323 SR
Queue Stats
145W - 84L
1,702 Elo+
Party 1
Rama
Rama
SleepyKisame
Rama
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 68L
1,688 Elo+
Party 1
Sylvanus
Sylvanus
SleepythePenguin
Sylvanus
Level 149
God Stats
1W - 2L
1,270 SR
Queue Stats
49W - 30L
1,695 Elo+
Party 1
Merlin
Merlin
TheDankestKnight
Merlin
Level 52
God Stats
4W - 1L
1,793 SR
Queue Stats
179W - 122L
1,694 Elo+
Party 1
Gilgamesh
Gilgamesh
theerupt
Gilgamesh
Level 110
God Stats
3W - 4L
1,523 SR
Queue Stats
133W - 99L
1,642 Elo+
Party 1
Team Averages
Level 87
1,482 SR
1,684 Elo+

VS

Team Averages
Level 71
1,444 SR
1,486 Elo+
Danzaburou
Danzaburou
Eevee164
Danzaburou
Level 27
God Stats
29W - 40L
1,477 SR
Queue Stats
59W - 94L
1,403 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Multiblitz164
Tsukuyomi
Level 26
God Stats
1W - 4L
1,288 SR
Queue Stats
83W - 115L
1,405 Elo+
Party 2
Khepri
Khepri
NinjaKitten7351
Khepri
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 60L
1,603 Elo+
Solo
Kukulkan
Kukulkan
Squizzy1
Kukulkan
Level 130
God Stats
6W - 5L
1,302 SR
Queue Stats
102W - 143L
1,420 Elo+
Party 2
Cliodhna
Cliodhna
WkeyWalter
Cliodhna
Level 107
God Stats
5W - 5L
1,654 SR
Queue Stats
574W - 556L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DixenSider69
Nemesis
20
11 / 2 / 12
13,675
595
14,335
19,470
8,263
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
8 / 2 / 8
13,166
572
12,379
14,874
5,568
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 4 / 12
10,101
439
7,204
14,127
14,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
4 / 2 / 17
12,135
528
15,403
9,696
3,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
theerupt
Gilgamesh
20
3 / 3 / 7
13,300
578
11,775
15,973
15,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Eevee164
Danzaburou
18
0 / 6 / 3
11,405
496
4,430
13,443
4,651
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tsukuyomi
Multiblitz164
Tsukuyomi
17
1 / 8 / 5
10,633
462
5,108
20,460
7,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 3 / 5
9,590
417
4,650
16,519
18,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
Squizzy1
Kukulkan
18
3 / 8 / 2
11,601
504
14,391
14,026
5,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cliodhna
WkeyWalter
Cliodhna
19
6 / 2 / 2
12,425
540
14,860
17,397
12,930
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
29
27
Kills
12
13
Deaths
27
56
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Nemesis
DixenSider69
Nemesis
11
2
12
8.5
L
Danzaburou
Eevee164
Danzaburou
0
6
3
0.25
L
Tsukuyomi
Multiblitz164
Tsukuyomi
1
8
5
0.44
L
2
3
5
1.5
W
8
2
8
6
W
1
4
12
1.75
L
Kukulkan
Squizzy1
Kukulkan
3
8
2
0.5
W
4
2
17
6.25
L
Cliodhna
WkeyWalter
Cliodhna
6
2
2
3.5
W
Gilgamesh
theerupt
Gilgamesh
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,096
Damage
43,439
74,140
Taken
81,845
47,201
Mitigated
48,540
25,195
Healing
17,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
DixenSider69
Nemesis
14,335
6,324
0
8,444
19,470
8,263
776
5,471
13,999
0
104,730
L
Danzaburou
Eevee164
Danzaburou
4,430
2,132
0
3,704
13,443
4,651
1,094
2,183
11,196
0
97,248
L
Tsukuyomi
Multiblitz164
Tsukuyomi
5,108
725
0
6,482
20,460
7,387
0
4,956
15,256
0
80,652
L
4,650
325
0
1,549
16,519
18,558
0
6,768
9,556
23,821
0
W
12,379
10,602
0
5,991
14,874
5,568
2,754
3,753
11,121
0
107,228
W
7,204
948
2,034
3,779
14,127
14,586
408
7,162
6,965
25,813
5,422
L
Kukulkan
Squizzy1
Kukulkan
14,391
721
0
2,002
14,026
5,014
0
5,373
8,361
83,829
0
W
15,403
941
363
2,551
9,696
3,624
467
1,400
8,296
86,915
0
L
Cliodhna
WkeyWalter
Cliodhna
14,860
1,193
0
3,915
17,397
12,930
0
3,697
13,464
0
87,556
W
Gilgamesh
theerupt
Gilgamesh
11,775
2,536
0
2,033
15,973
15,160
250
4,034
11,939
9,529
78,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,377
Gold Earned
55,654
672
Minions Killed
638
0
Camps Cleared
0
2,385,673
Distance Traveled
2,212,977
36
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
13,675
595
148
6
0
546,446
6
L
Danzaburou
11,405
496
158
7
0
419,222
6
L
Tsukuyomi
10,633
462
127
6
0
431,455
3
L
Khepri
9,590
417
26
1
0
456,077
11
W
Rama
13,166
572
144
6
0
446,705
7
W
Sylvanus
10,101
439
53
2
0
437,366
7
L
Kukulkan
11,601
504
157
7
0
405,486
6
W
Merlin
12,135
528
160
7
0
460,819
9
L
Cliodhna
12,425
540
170
7
0
500,737
4
W
Gilgamesh
13,300
578
167
7
0
494,337
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role