Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
CommanderZeus
Baron Samedi
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
RaptureKyng93
Ullr
Level 80
God Stats
1W - 0L
1,771 SR
Queue Stats
20W - 8L
1,500 Elo+
Party 1
Team Averages
Level 65
1,590 SR
1,500 Elo+

VS

Team Averages
Level 62
1,603 SR
1,655 Elo+
Hercules
Hercules
Dracaryon
Hercules
Level 150
God Stats
3W - 2L
1,632 SR
Queue Stats
251W - 88L
1,954 Elo+
Party 2
Chernobog
Chernobog
Gnilos
Chernobog
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,104 Elo+
Solo
Olorun
Olorun
Refsei
Olorun
Level 20
God Stats
3W - 1L
1,676 SR
Queue Stats
14W - 3L
1,908 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
3 / 4 / 8
7,747
775
8,908
13,063
6,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
CommanderZeus
Baron Samedi
13
6 / 0 / 9
8,321
832
9,254
7,605
4,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
6 / 2 / 6
8,303
830
11,834
9,556
3,761
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Dracaryon
Hercules
10
3 / 4 / 2
7,545
755
5,216
11,771
10,174
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
Gnilos
Chernobog
10
0 / 7 / 4
6,342
634
4,989
10,960
3,025
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
Refsei
Olorun
10
3 / 4 / 3
7,306
731
11,641
11,023
3,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
15
Kills
6
6
Deaths
15
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
3
4
8
1.75
W
Baron Samedi
CommanderZeus
Baron Samedi
6
0
9
10.5
L
Hercules
Dracaryon
Hercules
3
4
2
1
L
Chernobog
Gnilos
Chernobog
0
7
4
0.29
W
6
2
6
4.5
L
Olorun
Refsei
Olorun
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,996
Damage
21,846
30,224
Taken
33,754
14,635
Mitigated
17,083
13,563
Healing
6,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
8,908
2,052
2,314
5,453
13,063
6,715
618
4,379
8,684
22,646
4,150
W
Baron Samedi
CommanderZeus
Baron Samedi
9,254
466
1,550
2,956
7,605
4,159
166
2,024
5,581
20,906
0
L
Hercules
Dracaryon
Hercules
5,216
1,242
0
2,233
11,771
10,174
0
6,319
5,452
1,238
8,221
L
Chernobog
Gnilos
Chernobog
4,989
2,947
0
697
10,960
3,025
0
5,061
5,899
0
18,577
W
11,834
3,656
0
1,290
9,556
3,761
98
4,779
4,777
0
38,340
L
Olorun
Refsei
Olorun
11,641
6,417
750
2,879
11,023
3,884
0
6,027
4,996
20,255
2,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,371
Gold Earned
21,193
136
Minions Killed
78
10
Camps Cleared
0
595,643
Distance Traveled
565,132
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,747
775
40
4
2
177,827
1
W
Baron Samedi
8,321
832
27
3
5
215,823
0
L
Hercules
7,545
755
6
1
0
211,389
1
L
Chernobog
6,342
634
31
3
0
168,600
0
W
Ullr
8,303
830
69
7
3
201,993
3
L
Olorun
7,306
731
41
4
0
185,143
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role