Player Matchup

Danzaburou
Danzaburou
yellow16
Danzaburou
Level 66
God Stats
85W - 66L
1,582 SR
Queue Stats
235W - 246L
1,489 Elo+
Solo
Team Averages
Level 66
1,582 SR
1,489 Elo+

VS

Team Averages
Level 96
1,674 SR
1,455 Elo+
Charybdis
Charybdis
Edzhis
Charybdis
Level 112
God Stats
3W - 2L
1,848 SR
Queue Stats
109W - 82L
1,630 Elo+
Solo
Gilgamesh
Gilgamesh
Saltfred
Gilgamesh
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 8L
1,281 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
yellow16
Danzaburou
20
15 / 9 / 2
19,207
600
29,861
38,484
17,217
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Edzhis
Charybdis
20
9 / 10 / 12
17,632
551
35,898
35,527
16,953
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
Saltfred
Gilgamesh
20
6 / 11 / 10
16,350
511
16,872
28,936
15,322
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
37
15
Kills
15
9
Deaths
21
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Edzhis
Charybdis
9
10
12
1.5
W
Gilgamesh
Saltfred
Gilgamesh
6
11
10
1
L
Danzaburou
yellow16
Danzaburou
15
9
2
1.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,861
Damage
52,770
38,484
Taken
64,463
17,217
Mitigated
32,275
17,250
Healing
17,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Edzhis
Charybdis
35,898
25,914
0
13,236
35,527
16,953
12,829
7,749
27,618
0
147,471
W
Gilgamesh
Saltfred
Gilgamesh
16,872
2,641
0
4,691
28,936
15,322
1,104
7,503
21,193
0
92,288
L
Danzaburou
yellow16
Danzaburou
29,861
20,539
0
17,250
38,484
17,217
7,051
9,272
28,658
0
185,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,207
Gold Earned
33,982
217
Minions Killed
274
0
Camps Cleared
0
546,995
Distance Traveled
1,091,881
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
17,632
551
162
5
0
462,438
3
W
Gilgamesh
16,350
511
112
4
0
629,443
1
L
Danzaburou
19,207
600
217
7
0
546,995
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role