Player Matchup

Charybdis
Charybdis
Shmiddyy
Charybdis
Level 148
God Stats
1W - 0L
1,602 SR
Queue Stats
64W - 31L
1,629 Elo+
Party 2
Gilgamesh
Gilgamesh
VVIICCAA
Gilgamesh
Level 123
God Stats
20W - 8L
1,870 SR
Queue Stats
574W - 463L
1,615 Elo+
Solo
Ra
Ra
ëets
Ra
Level 157
God Stats
6W - 3L
1,773 SR
Queue Stats
88W - 42L
1,750 Elo+
Party 2
Team Averages
Level 143
1,748 SR
1,665 Elo+

VS

Team Averages
Level 93
1,675 SR
1,568 Elo+
Nemesis
Nemesis
Holigons
Nemesis
Level 128
God Stats
1W - 1L
1,712 SR
Queue Stats
135W - 82L
1,668 Elo+
Party 1
Tyr
Tyr
N7Null
Tyr
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 20L
1,343 Elo+
Solo
Chang'e
Chang'e
sleebees
Chang'e
Level 129
God Stats
4W - 2L
1,813 SR
Queue Stats
187W - 115L
1,694 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Shmiddyy
Charybdis
12
4 / 0 / 6
7,789
779
8,997
6,515
2,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
VVIICCAA
Gilgamesh
10
1 / 1 / 6
6,910
691
3,139
10,657
8,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ra
13
7 / 0 / 4
8,185
819
8,865
4,426
1,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Holigons
Nemesis
9
0 / 4 / 0
5,416
542
3,315
11,646
5,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tyr
N7Null
Tyr
7
0 / 5 / 0
5,322
532
3,734
10,014
6,022
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chang'e
sleebees
Chang'e
9
0 / 3 / 0
5,346
535
1,313
3,932
998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
0
12
Kills
0
1
Deaths
12
16
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Holigons
Nemesis
0
4
0
0
L
Tyr
N7Null
Tyr
0
5
0
0
W
Charybdis
Shmiddyy
Charybdis
4
0
6
7
W
Gilgamesh
VVIICCAA
Gilgamesh
1
1
6
4
L
Chang'e
sleebees
Chang'e
0
3
0
0
W
Ra
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,001
Damage
8,362
21,598
Taken
25,592
12,340
Mitigated
12,055
9,692
Healing
5,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Holigons
Nemesis
3,315
787
0
2,751
11,646
5,035
0
3,981
7,264
0
11,061
L
Tyr
N7Null
Tyr
3,734
865
188
1,198
10,014
6,022
0
2,769
6,757
0
8,718
W
Charybdis
Shmiddyy
Charybdis
8,997
5,230
0
1,905
6,515
2,283
1,380
574
5,823
0
25,432
W
Gilgamesh
VVIICCAA
Gilgamesh
3,139
924
0
2,718
10,657
8,450
292
1,323
9,250
0
27,253
L
Chang'e
sleebees
Chang'e
1,313
67
650
932
3,932
998
0
1,613
2,161
5,341
0
W
Ra
8,865
592
2,303
2,766
4,426
1,607
284
193
4,193
29,362
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,884
Gold Earned
16,084
139
Minions Killed
36
9
Camps Cleared
0
518,226
Distance Traveled
371,163
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,416
542
15
2
0
146,955
4
L
Tyr
5,322
532
11
1
0
154,444
3
W
Charybdis
7,789
779
53
5
2
159,672
0
W
Gilgamesh
6,910
691
27
3
5
190,056
5
L
Chang'e
5,346
535
10
1
0
69,764
2
W
Ra
8,185
819
59
6
2
168,498
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role