Player Matchup

Merlin
Merlin
 
Merlin
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
ISupportI
Cerberus
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,708 Elo+
Solo
Team Averages
Level 108
1,500 SR
1,569 Elo+

VS

Team Averages
Level 117
1,467 SR
1,492 Elo+
He Bo
He Bo
Enuuki
He Bo
Level 123
God Stats
2W - 2L
1,541 SR
Queue Stats
240W - 244L
1,555 Elo+
Solo
Neith
Neith
WarGodDPC
Neith
Level 160
God Stats
59W - 43L
1,576 SR
Queue Stats
391W - 423L
1,530 Elo+
Solo
Achilles
Achilles
moss112
Achilles
Level 69
God Stats
4W - 7L
1,285 SR
Queue Stats
80W - 144L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
5 / 1 / 5
8,310
755
11,631
5,252
1,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
 
Artemis
12
3 / 2 / 7
7,815
710
9,753
5,807
2,452
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cerberus
ISupportI
Cerberus
12
2 / 1 / 8
8,507
773
5,309
10,593
9,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Enuuki
He Bo
10
0 / 3 / 2
6,463
588
5,608
9,013
2,280
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
WarGodDPC
Neith
10
0 / 2 / 4
6,747
613
3,651
5,880
1,615
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
moss112
Achilles
11
2 / 5 / 2
7,528
684
2,637
15,970
6,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
10
Kills
2
4
Deaths
10
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
1
5
7.5
W
Artemis
 
Artemis
3
2
7
3.25
L
He Bo
Enuuki
He Bo
0
3
2
0.33
W
Cerberus
ISupportI
Cerberus
2
1
8
6
L
Neith
WarGodDPC
Neith
0
2
4
1
L
Achilles
moss112
Achilles
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,693
Damage
11,896
21,652
Taken
30,863
13,810
Mitigated
10,283
5,083
Healing
6,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
11,631
1,389
0
0
5,252
1,888
756
1,337
3,665
44,568
0
W
Artemis
 
Artemis
9,753
3,367
0
2,063
5,807
2,452
1,245
1,326
4,400
0
30,935
L
He Bo
Enuuki
He Bo
5,608
567
0
1,957
9,013
2,280
0
4,665
4,348
21,845
0
W
Cerberus
ISupportI
Cerberus
5,309
248
0
3,020
10,593
9,470
554
3,311
6,949
14,979
0
L
Neith
WarGodDPC
Neith
3,651
1,019
0
1,038
5,880
1,615
0
3,407
2,473
0
18,747
L
Achilles
moss112
Achilles
2,637
510
0
3,109
15,970
6,388
0
9,368
6,602
154
9,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,632
Gold Earned
20,738
152
Minions Killed
103
6
Camps Cleared
3
600,637
Distance Traveled
501,903
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,310
755
79
7
3
194,433
1
W
Artemis
7,815
710
48
4
3
189,925
4
L
He Bo
6,463
588
41
4
2
198,118
3
W
Cerberus
8,507
773
25
2
0
216,279
4
L
Neith
6,747
613
49
4
1
130,535
3
L
Achilles
7,528
684
13
1
0
173,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role