Player Matchup

Bakasura
Bakasura
Apemesi
Bakasura
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 41L
1,372 Elo+
Party 3
Thor
Thor
KILLERAIN777
Thor
Level 14
God Stats
31W - 28L
1,412 SR
Queue Stats
38W - 48L
1,279 Elo+
Party 3
Loki
Loki
Pothagreus
Loki
Level 8
God Stats
6W - 7L
1,776 SR
Queue Stats
11W - 16L
1,388 Elo+
Party 2
Izanami
Izanami
Ronald_raegun
Izanami
Level 64
God Stats
3W - 3L
1,465 SR
Queue Stats
11W - 15L
1,239 Elo+
Party 2
Zhong Kui
Zhong Kui
SAINt P4U
Zhong Kui
Level 27
God Stats
4W - 5L
1,500 SR
Queue Stats
95W - 114L
1,334 Elo+
Party 3
Team Averages
Level 27
1,531 SR
1,322 Elo+

VS

Team Averages
Level 32
1,540 SR
1,320 Elo+
Fafnir
Fafnir
ItzTubs
Fafnir
Level 10
God Stats
7W - 7L
1,296 SR
Queue Stats
108W - 110L
1,169 Elo+
Party 1
Fenrir
Fenrir
PhillyFan3916
Fenrir
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
75W - 93L
1,194 Elo+
Party 1
Izanami
Izanami
TenderFoal57787
Izanami
Level 106
God Stats
1W - 1L
1,738 SR
Queue Stats
80W - 102L
1,373 Elo+
Party 1
Kukulkan
Kukulkan
Void Shelton
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
カササン
Cthulhu
Level 29
God Stats
12W - 5L
1,666 SR
Queue Stats
83W - 71L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Apemesi
Bakasura
13
4 / 2 / 6
8,749
547
5,559
9,741
3,523
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
5 / 0 / 5
8,203
513
4,952
6,657
2,187
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

19
9 / 0 / 2
11,128
696
8,599
10,781
3,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
13
2 / 1 / 2
8,623
539
10,041
9,277
2,580
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
SAINt P4U
Zhong Kui
14
7 / 2 / 4
9,338
584
6,365
7,973
4,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
ItzTubs
Fafnir
11
1 / 3 / 4
7,636
477
2,705
10,124
9,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
1 / 6 / 3
6,680
418
2,935
10,417
4,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
3 / 2 / 2
8,346
522
10,568
9,909
3,303
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
Void Shelton
Kukulkan
7
0 / 11 / 0
5,201
325
705
8,056
2,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
カササン
Cthulhu
11
0 / 5 / 0
6,457
404
3,384
12,541
6,910
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
14
27
Kills
5
5
Deaths
27
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Apemesi
Bakasura
4
2
6
3.5
L
Fafnir
ItzTubs
Fafnir
1
3
4
1
W
5
0
5
7.5
L
1
6
3
0.42
W
9
0
2
10
W
Izanami
2
1
2
3
W
Zhong Kui
SAINt P4U
Zhong Kui
7
2
4
4.5
L
3
2
2
2
L
Kukulkan
Void Shelton
Kukulkan
0
11
0
0
L
Cthulhu
カササン
Cthulhu
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,516
Damage
20,297
44,429
Taken
51,047
17,058
Mitigated
25,748
14,364
Healing
9,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Apemesi
Bakasura
5,559
3,479
0
3,586
9,741
3,523
1,332
1,249
8,492
0
31,453
L
Fafnir
ItzTubs
Fafnir
2,705
855
0
2,394
10,124
9,394
359
469
9,568
10,647
0
W
4,952
1,558
0
98
6,657
2,187
2,020
1,821
4,756
0
27,345
L
2,935
738
0
1,788
10,417
4,108
0
1,869
8,216
0
18,975
W
8,599
3,493
0
5,457
10,781
3,998
1,334
303
10,478
0
98,715
W
Izanami
10,041
6,753
0
2,722
9,277
2,580
1,016
1,868
7,409
0
61,153
W
Zhong Kui
SAINt P4U
Zhong Kui
6,365
587
0
2,501
7,973
4,770
1,831
1,473
6,500
40,698
3,900
L
10,568
7,452
271
3,888
9,909
3,303
544
815
8,917
0
70,986
L
Kukulkan
Void Shelton
Kukulkan
705
455
0
0
8,056
2,033
44
1,588
6,413
8,052
0
L
Cthulhu
カササン
Cthulhu
3,384
199
0
1,265
12,541
6,910
160
1,394
11,033
30,594
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,041
Gold Earned
34,320
509
Minions Killed
255
0
Camps Cleared
0
1,554,540
Distance Traveled
1,346,500
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,749
547
75
5
0
331,551
0
L
Fafnir
7,636
477
12
1
0
289,369
0
W
Thor
8,203
513
51
3
0
297,226
1
L
Fenrir
6,680
418
36
2
0
263,511
1
W
Loki
11,128
696
178
11
0
360,823
1
W
Izanami
8,623
539
114
7
0
297,241
0
W
Zhong Kui
9,338
584
91
6
0
267,699
3
L
Izanami
8,346
522
142
9
0
290,469
5
L
Kukulkan
5,201
325
16
1
0
208,447
0
L
Cthulhu
6,457
404
49
3
0
294,704
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role