Player Matchup

Thor
Thor
Friedjesus
Thor
Level 15
God Stats
3W - 6L
1,473 SR
Queue Stats
15W - 19L
1,494 Elo+
Party 2
Sol
Sol
Lord Garett
Sol
Level 118
God Stats
1W - 2L
1,511 SR
Queue Stats
168W - 159L
1,385 Elo+
Party 1
Sylvanus
Sylvanus
leofig
Sylvanus
Level 46
God Stats
14W - 9L
1,708 SR
Queue Stats
281W - 232L
1,592 Elo+
Solo
Tyr
Tyr
lilkidnee
Tyr
Level 20
God Stats
3W - 7L
1,388 SR
Queue Stats
78W - 76L
1,476 Elo+
Party 1
Izanami
Izanami
pycho__Destroyer
Izanami
Level 157
God Stats
0W - 3L
1,413 SR
Queue Stats
434W - 389L
1,535 Elo+
Party 2
Team Averages
Level 71
1,499 SR
1,496 Elo+

VS

Team Averages
Level 59
1,673 SR
1,619 Elo+
Medusa
Medusa
KALIFAKUSHHH
Medusa
Level 29
God Stats
6W - 4L
1,791 SR
Queue Stats
130W - 107L
1,634 Elo+
Party 3
Hel
Hel
PupperPenguin
Hel
Level 89
God Stats
2W - 0L
1,778 SR
Queue Stats
103W - 89L
1,606 Elo+
Party 3
Hou Yi
Hou Yi
SanSabaSongBird2
Hou Yi
Level 46
God Stats
3W - 2L
1,555 SR
Queue Stats
43W - 27L
1,671 Elo+
Solo
Achilles
Achilles
SelfControll
Achilles
Level 67
God Stats
12W - 8L
1,654 SR
Queue Stats
40W - 36L
1,712 Elo+
Party 3
Bacchus
Bacchus
xFeelin
Bacchus
Level 62
God Stats
25W - 17L
1,589 SR
Queue Stats
463W - 471L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 1
6,119
471
3,574
8,747
3,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 5 / 0
6,484
499
3,283
8,370
2,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sylvanus
leofig
Sylvanus
9
2 / 1 / 1
5,630
433
3,279
7,216
3,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
0 / 5 / 2
6,066
467
6,674
11,863
7,145
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
2 / 5 / 3
6,687
514
7,208
10,097
3,107
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
3 / 4 / 2
7,452
573
6,168
8,839
1,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

13
5 / 0 / 4
8,027
617
9,062
6,408
2,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
8 / 0 / 4
9,011
693
8,917
7,910
3,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
SelfControll
Achilles
12
4 / 2 / 0
7,743
596
6,074
10,762
10,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bacchus
xFeelin
Bacchus
11
2 / 1 / 4
7,055
543
3,351
8,929
7,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
36
7
Kills
22
22
Deaths
7
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
Medusa
3
4
2
1
L
2
5
0
0.4
W
5
0
4
7
W
8
0
4
10
W
Achilles
SelfControll
Achilles
4
2
0
2
L
Sylvanus
leofig
Sylvanus
2
1
1
2.5
L
0
5
2
0.2
L
2
5
3
0.7
W
Bacchus
xFeelin
Bacchus
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,018
Damage
33,572
46,293
Taken
42,848
19,408
Mitigated
25,130
12,523
Healing
18,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,574
536
0
1,451
8,747
3,125
0
388
8,319
0
32,641
W
Medusa
6,168
2,706
0
2,801
8,839
1,792
0
859
7,951
0
47,254
L
3,283
1,761
0
2,226
8,370
2,362
805
5,137
2,864
32,883
0
W
9,062
794
2,940
4,695
6,408
2,211
0
2,850
3,442
45,393
0
W
8,917
3,425
0
3,291
7,910
3,512
0
877
7,007
0
70,062
W
Achilles
SelfControll
Achilles
6,074
1,835
0
3,680
10,762
10,369
807
1,905
8,803
0
29,485
L
Sylvanus
leofig
Sylvanus
3,279
1,120
298
1,513
7,216
3,669
0
2,229
4,887
13,433
3,675
L
6,674
1,556
0
4,033
11,863
7,145
117
913
9,923
6,842
17,823
L
7,208
4,748
0
3,002
10,097
3,107
0
3,358
6,697
0
49,636
W
Bacchus
xFeelin
Bacchus
3,351
754
0
1,195
8,929
7,246
345
1,072
7,853
15,576
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,986
Gold Earned
39,288
304
Minions Killed
353
0
Camps Cleared
0
1,203,643
Distance Traveled
1,323,036
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,119
471
52
4
0
231,086
3
W
Medusa
7,452
573
87
7
0
244,887
2
L
Sol
6,484
499
71
5
0
247,484
0
W
Hel
8,027
617
88
7
0
292,421
4
W
Hou Yi
9,011
693
107
8
0
277,474
3
W
Achilles
7,743
596
54
4
0
249,340
0
L
Sylvanus
5,630
433
33
3
0
257,732
6
L
Tyr
6,066
467
51
4
0
248,628
2
L
Izanami
6,687
514
97
7
0
218,713
4
W
Bacchus
7,055
543
17
1
0
258,914
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role