Player Matchup

Da Ji
Da Ji
HerNewSenpai
Da Ji
Level 29
God Stats
1W - 0L
1,324 SR
Queue Stats
84W - 70L
1,595 Elo+
Solo
Fafnir
Fafnir
Innka Kill
Fafnir
Level 23
God Stats
1W - 1L
1,308 SR
Queue Stats
6W - 19L
1,324 Elo+
Solo
Mulan
Mulan
Sir Nairo
Mulan
Level 31
God Stats
2W - 1L
1,530 SR
Queue Stats
39W - 39L
1,428 Elo+
Solo
Charybdis
Charybdis
Sunami121
Charybdis
Level 29
God Stats
29W - 28L
1,518 SR
Queue Stats
42W - 41L
1,444 Elo+
Solo
Thoth
Thoth
YungxSosa420
Thoth
Level 29
God Stats
27W - 24L
1,629 SR
Queue Stats
143W - 140L
1,549 Elo+
Solo
Team Averages
Level 28
1,462 SR
1,468 Elo+

VS

Team Averages
Level 26
1,493 SR
1,462 Elo+
Nike
Nike
Amielynn2159
Nike
Level 27
God Stats
1W - 1L
1,732 SR
Queue Stats
93W - 71L
1,509 Elo+
Solo
Neith
Neith
Hejlia
Neith
Level 28
God Stats
5W - 2L
1,723 SR
Queue Stats
78W - 68L
1,490 Elo+
Party 1
Chang'e
Chang'e
Necrra
Chang'e
Level 28
God Stats
1W - 4L
1,269 SR
Queue Stats
68W - 58L
1,511 Elo+
Party 1
Yemoja
Yemoja
Prosthetic3rdArm
Yemoja
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
41W - 63L
1,470 Elo+
Solo
Fenrir
Fenrir
SJock09
Fenrir
Level 29
God Stats
1W - 4L
1,240 SR
Queue Stats
53W - 120L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 3 / 12
12,133
578
9,376
14,364
5,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fafnir
Innka Kill
Fafnir
16
2 / 2 / 22
11,337
540
5,233
19,310
17,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Mulan
Sir Nairo
Mulan
19
5 / 4 / 11
12,443
593
10,941
23,485
32,617
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charybdis
Sunami121
Charybdis
17
6 / 3 / 13
11,600
552
18,201
20,909
7,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

20
17 / 1 / 11
14,176
675
21,560
10,919
4,457
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 1
10,079
480
6,860
8,604
5,747
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
Hejlia
Neith
16
3 / 9 / 2
10,299
490
16,267
22,733
5,934
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Necrra
Chang'e
14
5 / 13 / 3
9,679
461
10,970
22,783
5,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
0 / 6 / 4
8,793
419
4,604
13,793
11,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
SJock09
Fenrir
14
2 / 9 / 0
9,067
432
5,584
18,511
10,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
23
39
Kills
13
13
Deaths
39
69
Assists
10
Player
Kills
Deaths
Assists
KDA
L
3
2
1
1.75
L
Neith
Hejlia
Neith
3
9
2
0.44
W
9
3
12
5
W
Fafnir
Innka Kill
Fafnir
2
2
22
6.5
L
Chang'e
Necrra
Chang'e
5
13
3
0.5
L
0
6
4
0.33
L
Fenrir
SJock09
Fenrir
2
9
0
0.22
W
Mulan
Sir Nairo
Mulan
5
4
11
2.63
W
Charybdis
Sunami121
Charybdis
6
3
13
4.17
W
17
1
11
22.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,311
Damage
44,285
88,987
Taken
86,424
67,834
Mitigated
39,101
36,697
Healing
18,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,860
1,546
0
1,000
8,604
5,747
0
1,059
7,491
0
56,995
L
Neith
Hejlia
Neith
16,267
7,927
0
4,721
22,733
5,934
600
7,088
15,471
0
71,881
W
9,376
2,180
0
5,849
14,364
5,704
3,204
3,993
10,371
0
73,430
W
Fafnir
Innka Kill
Fafnir
5,233
906
0
5,751
19,310
17,423
625
4,233
15,077
24,498
0
L
Chang'e
Necrra
Chang'e
10,970
481
667
6,333
22,783
5,899
0
8,987
13,460
48,539
0
L
4,604
1,003
1,114
1,138
13,793
11,307
400
4,660
8,921
24,168
0
L
Fenrir
SJock09
Fenrir
5,584
806
0
3,555
18,511
10,214
0
5,091
13,278
0
60,161
W
Mulan
Sir Nairo
Mulan
10,941
1,939
0
8,425
23,485
32,617
1,865
3,844
19,641
4,186
68,298
W
Charybdis
Sunami121
Charybdis
18,201
10,396
1,593
11,652
20,909
7,633
2,222
4,004
16,905
0
102,721
W
21,560
471
193
3,234
10,919
4,457
1,308
1,935
8,984
102,610
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,689
Gold Earned
47,917
580
Minions Killed
427
0
Camps Cleared
0
1,999,041
Distance Traveled
1,755,992
28
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
10,079
480
128
6
0
396,692
6
L
Neith
10,299
490
106
5
0
353,594
4
W
Da Ji
12,133
578
100
5
0
460,333
7
W
Fafnir
11,337
540
31
1
0
355,415
10
L
Chang'e
9,679
461
68
3
0
333,412
0
L
Yemoja
8,793
419
39
2
0
336,881
1
L
Fenrir
9,067
432
86
4
0
335,413
5
W
Mulan
12,443
593
144
7
0
389,001
6
W
Charybdis
11,600
552
118
6
0
368,069
1
W
Thoth
14,176
675
187
9
0
426,223
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role