Player Matchup

Nemesis
Nemesis
TsumikiOwO
Nemesis
Level 49
God Stats
19W - 14L
1,538 SR
Queue Stats
216W - 167L
1,578 Elo+
Party 4
King Arthur
King Arthur
Waga_NaWaMegumin
King Arthur
Level 146
God Stats
89W - 87L
1,554 SR
Queue Stats
755W - 675L
1,495 Elo+
Party 4
Hera
Hera
WiserHealer7308
Hera
Level 40
God Stats
3W - 1L
1,715 SR
Queue Stats
31W - 11L
1,552 Elo+
Party 2
Medusa
Medusa
Xavier1423
Medusa
Level 117
God Stats
3W - 1L
1,621 SR
Queue Stats
477W - 434L
1,638 Elo+
Party 2
Bacchus
Bacchus
redsterpog
Bacchus
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
288W - 284L
1,578 Elo+
Party 2
Team Averages
Level 92
1,585 SR
1,568 Elo+

VS

Team Averages
Level 71
1,643 SR
1,538 Elo+
Tiamat
Tiamat
 
Tiamat
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Houndzoo
Danzaburou
Level 47
God Stats
11W - 5L
1,711 SR
Queue Stats
268W - 239L
1,549 Elo+
Party 3
Khepri
Khepri
RavXide
Khepri
Level 156
God Stats
18W - 5L
1,813 SR
Queue Stats
178W - 143L
1,601 Elo+
Party 3
Kali
Kali
TAPIA SMURF
Kali
Level 17
God Stats
1W - 1L
1,811 SR
Queue Stats
49W - 39L
1,658 Elo+
Party 1
Bellona
Bellona
Turb0 LegacY
Bellona
Level 42
God Stats
0W - 2L
1,382 SR
Queue Stats
18W - 24L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
TsumikiOwO
Nemesis
16
3 / 2 / 7
10,506
553
12,881
14,853
6,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
Waga_NaWaMegumin
King Arthur
17
6 / 1 / 5
11,261
593
16,959
16,452
18,129
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
6 / 1 / 5
10,988
578
12,366
8,064
3,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
Xavier1423
Medusa
19
12 / 1 / 1
12,230
644
15,922
13,520
5,910
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
redsterpog
Bacchus
15
2 / 0 / 11
10,249
539
5,333
13,066
14,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
1 / 7 / 0
8,041
423
3,354
11,459
6,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
Houndzoo
Danzaburou
13
0 / 10 / 1
8,491
447
6,620
14,712
3,660
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Khepri
RavXide
Khepri
14
2 / 2 / 2
9,450
497
4,573
14,423
16,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
1 / 3 / 1
8,803
463
6,102
17,641
7,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
Turb0 LegacY
Bellona
12
0 / 7 / 1
7,547
397
5,364
28,023
19,442
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
9
29
Kills
4
5
Deaths
29
29
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
7
0
0.14
L
Danzaburou
Houndzoo
Danzaburou
0
10
1
0.05
L
Khepri
RavXide
Khepri
2
2
2
1.5
L
1
3
1
0.5
W
Nemesis
TsumikiOwO
Nemesis
3
2
7
3.25
L
Bellona
Turb0 LegacY
Bellona
0
7
1
0.07
W
King Arthur
Waga_NaWaMegumin
King Arthur
6
1
5
8.5
W
6
1
5
8.5
W
Medusa
Xavier1423
Medusa
12
1
1
12.5
W
Bacchus
redsterpog
Bacchus
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,461
Damage
26,013
65,955
Taken
86,258
48,624
Mitigated
53,405
23,779
Healing
14,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
3,354
842
0
1,738
11,459
6,104
0
4,596
6,692
40,207
0
L
Danzaburou
Houndzoo
Danzaburou
6,620
2,719
0
1,405
14,712
3,660
410
1,359
13,313
0
59,924
L
Khepri
RavXide
Khepri
4,573
540
0
1,465
14,423
16,699
50
7,253
7,000
31,231
0
L
6,102
3,229
0
4,151
17,641
7,500
53
1,790
15,787
0
50,239
W
Nemesis
TsumikiOwO
Nemesis
12,881
6,546
0
1,909
14,853
6,359
0
3,423
11,394
0
84,577
L
Bellona
Turb0 LegacY
Bellona
5,364
1,343
138
5,870
28,023
19,442
543
3,040
24,644
0
32,256
W
King Arthur
Waga_NaWaMegumin
King Arthur
16,959
2,698
0
5,914
16,452
18,129
929
1,092
15,360
0
70,890
W
12,366
3,322
396
2,596
8,064
3,240
1,658
2,923
5,005
94,244
0
W
Medusa
Xavier1423
Medusa
15,922
9,248
0
7,436
13,520
5,910
3,279
2,223
11,297
0
105,635
W
Bacchus
redsterpog
Bacchus
5,333
619
0
5,528
13,066
14,986
384
4,050
8,942
23,154
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,234
Gold Earned
42,332
605
Minions Killed
415
0
Camps Cleared
0
1,916,183
Distance Traveled
1,757,669
22
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,041
423
78
4
0
293,315
4
L
Danzaburou
8,491
447
117
6
0
329,141
1
L
Khepri
9,450
497
48
3
0
392,514
4
L
Kali
8,803
463
102
5
0
396,642
3
W
Nemesis
10,506
553
120
6
0
418,912
1
L
Bellona
7,547
397
70
4
0
346,057
3
W
King Arthur
11,261
593
126
7
0
374,047
7
W
Hera
10,988
578
169
9
0
364,841
4
W
Medusa
12,230
644
156
8
0
358,609
4
W
Bacchus
10,249
539
34
2
0
399,774
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role