Player Matchup

Cerberus
Cerberus
CHRISFLO555
Cerberus
Level 112
God Stats
0W - 1L
1,774 SR
Queue Stats
0W - 3L
1,280 Elo+
Party 3
Thor
Thor
CrystalLite1520
Thor
Level 41
God Stats
3W - 4L
1,701 SR
Queue Stats
4W - 8L
1,497 Elo+
Party 3
Danzaburou
Danzaburou
HughMadboroughh
Danzaburou
Level 36
God Stats
3W - 3L
1,439 SR
Queue Stats
65W - 47L
1,647 Elo+
Party 2
Ne Zha
Ne Zha
PokemonBro10
Ne Zha
Level 45
God Stats
9W - 8L
1,436 SR
Queue Stats
98W - 115L
1,438 Elo+
Solo
Hel
Hel
Sniping10192
Hel
Level 48
God Stats
7W - 9L
1,567 SR
Queue Stats
72W - 64L
1,553 Elo+
Party 2
Team Averages
Level 56
1,583 SR
1,483 Elo+

VS

Team Averages
Level 42
1,574 SR
1,526 Elo+
Bellona
Bellona
InvictaAnima272
Bellona
Level 48
God Stats
2W - 7L
1,408 SR
Queue Stats
222W - 186L
1,547 Elo+
Party 1
Jormungandr
Jormungandr
Red Messorem
Jormungandr
Level 47
God Stats
25W - 16L
1,616 SR
Queue Stats
168W - 130L
1,541 Elo+
Party 1
Serqet
Serqet
SenileVoyage
Serqet
Level 27
God Stats
2W - 4L
1,774 SR
Queue Stats
123W - 112L
1,536 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Skilled Tempt
Morgan Le Fay
Level 45
God Stats
23W - 15L
1,561 SR
Queue Stats
46W - 38L
1,526 Elo+
Solo
Cupid
Cupid
Tsunade_Servant
Cupid
Level 42
God Stats
4W - 3L
1,509 SR
Queue Stats
269W - 279L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CHRISFLO555
Cerberus
18
2 / 3 / 9
11,565
964
11,005
21,487
20,697
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
5 / 6 / 7
11,427
952
7,949
19,686
9,542
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
HughMadboroughh
Danzaburou
18
3 / 8 / 10
11,992
999
23,454
25,783
9,566
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Mace

Mace

+10
Physical Power

Ne Zha
17
3 / 13 / 9
11,264
939
15,738
27,709
10,227
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
3 / 6 / 9
11,183
932
11,200
17,489
11,120
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

0

VS

Team 2 Tickets

202

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 1 / 11
12,615
1,051
12,805
16,115
19,296
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Jormungandr
Red Messorem
Jormungandr
20
4 / 3 / 27
13,437
1,120
24,244
17,078
20,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Serqet
19
7 / 5 / 12
12,403
1,034
12,521
16,468
13,657
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Morgan Le Fay
Skilled Tempt
Morgan Le Fay
20
10 / 3 / 18
13,813
1,151
39,036
12,528
4,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
8 / 4 / 16
12,967
1,081
17,142
14,010
5,658
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
120
16
Kills
36
36
Deaths
16
44
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Cerberus
CHRISFLO555
Cerberus
2
3
9
2.17
L
5
6
7
1.42
L
Danzaburou
HughMadboroughh
Danzaburou
3
8
10
1
W
7
1
11
12.5
L
Ne Zha
3
13
9
0.58
W
Jormungandr
Red Messorem
Jormungandr
4
3
27
5.83
W
Serqet
7
5
12
2.6
W
Morgan Le Fay
Skilled Tempt
Morgan Le Fay
10
3
18
6.33
L
3
6
9
1.25
W
8
4
16
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,346
Damage
105,748
112,154
Taken
76,199
61,152
Mitigated
64,048
24,828
Healing
10,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
CHRISFLO555
Cerberus
11,005
184
0
2,669
21,487
20,697
0
11,321
10,166
36,201
0
L
7,949
886
748
1,353
19,686
9,542
0
12,995
6,691
0
19,782
L
Danzaburou
HughMadboroughh
Danzaburou
23,454
12,696
0
4,331
25,783
9,566
0
16,074
9,499
0
47,744
W
12,805
5,830
0
659
16,115
19,296
0
4,873
11,242
0
25,820
L
Ne Zha
15,738
5,948
0
3,143
27,709
10,227
0
13,953
13,085
0
29,168
W
Jormungandr
Red Messorem
Jormungandr
24,244
4,803
315
1,551
17,078
20,579
0
4,335
12,743
49,053
0
W
Serqet
12,521
3,922
0
0
16,468
13,657
0
5,340
11,128
406
18,344
W
Morgan Le Fay
Skilled Tempt
Morgan Le Fay
39,036
1,679
333
3,652
12,528
4,858
0
5,471
7,057
58,626
0
L
11,200
1,182
8,405
4,179
17,489
11,120
0
9,343
8,033
23,193
0
W
17,142
11,496
316
3,534
14,010
5,658
0
2,186
11,578
0
53,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,431
Gold Earned
65,235
213
Minions Killed
254
4
Camps Cleared
9
1,075,790
Distance Traveled
1,098,567
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
11,565
964
85
7
0
243,549
2
L
Thor
11,427
952
25
2
0
199,125
1
L
Danzaburou
11,992
999
43
4
1
201,779
1
W
Bellona
12,615
1,051
31
3
4
203,397
1
L
Ne Zha
11,264
939
25
2
1
215,402
0
W
Jormungandr
13,437
1,120
62
5
2
225,895
2
W
Serqet
12,403
1,034
17
1
2
236,770
0
W
Morgan Le Fay
13,813
1,151
50
4
0
233,196
0
L
Hel
11,183
932
35
3
2
215,935
0
W
Cupid
12,967
1,081
94
8
1
199,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role