Player Matchup

Kukulkan
Kukulkan
Andrew115___
Kukulkan
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Danny9368
Tsukuyomi
Level 18
God Stats
3W - 0L
1,847 SR
Queue Stats
13W - 5L
1,650 Elo+
Party 1
Anubis
Anubis
PlebberMcGee
Anubis
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 7L
1,572 Elo+
Party 1
Camazotz
Camazotz
Txsbatman00
Camazotz
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 43L
1,527 Elo+
Party 1
Bellona
Bellona
UpbeatBaker2435
Bellona
Level 11
God Stats
5W - 3L
1,512 SR
Queue Stats
6W - 3L
1,544 Elo+
Solo
Team Averages
Level 15
1,572 SR
1,559 Elo+

VS

Team Averages
Level 22
1,392 SR
1,476 Elo+
Neith
Neith
 
Neith
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
Animetiddies669
Arachne
Level 16
God Stats
8W - 7L
1,495 SR
Queue Stats
9W - 8L
1,619 Elo+
Solo
Ymir
Ymir
DETJ-LGGA_G
Ymir
Level 8
God Stats
0W - 2L
1,233 SR
Queue Stats
10W - 13L
1,173 Elo+
Party 2
Fenrir
Fenrir
casprings4
Fenrir
Level 29
God Stats
48W - 31L
1,639 SR
Queue Stats
272W - 227L
1,581 Elo+
Solo
Ra
Ra
papirrin_aczn
Ra
Level 27
God Stats
2W - 6L
1,094 SR
Queue Stats
212W - 245L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Andrew115___
Kukulkan
7
0 / 5 / 0
4,782
435
918
4,167
1,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tsukuyomi
Danny9368
Tsukuyomi
13
7 / 0 / 3
7,582
689
10,635
6,591
2,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
12
3 / 3 / 1
7,113
647
4,414
6,893
3,123
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Camazotz
Txsbatman00
Camazotz
10
2 / 0 / 3
6,365
579
1,955
5,973
1,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
1 / 2 / 4
5,157
469
1,080
7,152
2,943
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
1 / 4 / 1
4,871
443
3,076
4,588
946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

10
2 / 2 / 0
5,678
516
4,419
7,147
1,892
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

7
0 / 3 / 0
4,756
432
754
5,291
2,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
casprings4
Fenrir
11
4 / 2 / 3
6,406
582
4,468
7,304
1,902
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
3 / 2 / 0
5,975
543
4,272
5,059
1,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
14
13
Kills
10
10
Deaths
13
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
4
1
0.38
W
Kukulkan
Andrew115___
Kukulkan
0
5
0
0
L
2
2
0
1
L
0
3
0
0
W
Tsukuyomi
Danny9368
Tsukuyomi
7
0
3
8.5
W
Anubis
3
3
1
1.17
W
Camazotz
Txsbatman00
Camazotz
2
0
3
3.5
W
1
2
4
1.5
L
Fenrir
casprings4
Fenrir
4
2
3
2.75
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,002
Damage
16,989
30,776
Taken
29,389
11,359
Mitigated
8,661
11,653
Healing
8,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,076
1,579
0
712
4,588
946
700
54
4,534
0
19,747
W
Kukulkan
Andrew115___
Kukulkan
918
252
0
196
4,167
1,124
712
1,021
2,994
14,737
0
L
4,419
3,471
0
2,625
7,147
1,892
0
2,662
4,485
0
25,379
L
754
139
0
449
5,291
2,835
342
490
4,767
6,899
0
W
Tsukuyomi
Danny9368
Tsukuyomi
10,635
3,200
0
2,842
6,591
2,693
0
1,246
5,271
0
49,241
W
Anubis
4,414
51
0
3,504
6,893
3,123
0
796
6,019
40,504
0
W
Camazotz
Txsbatman00
Camazotz
1,955
410
0
4,140
5,973
1,476
0
935
4,834
0
25,144
W
1,080
62
0
971
7,152
2,943
0
520
6,632
0
11,003
L
Fenrir
casprings4
Fenrir
4,468
756
0
3,402
7,304
1,902
280
1,166
6,122
0
32,221
L
4,272
222
32
1,728
5,059
1,086
220
870
4,149
30,380
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,999
Gold Earned
27,686
273
Minions Killed
230
0
Camps Cleared
0
993,307
Distance Traveled
1,043,727
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,871
443
38
3
0
178,867
0
W
Kukulkan
4,782
435
33
3
0
149,071
1
L
Arachne
5,678
516
55
5
0
224,273
0
L
Ymir
4,756
432
19
2
0
208,234
2
W
Tsukuyomi
7,582
689
80
7
0
237,575
2
W
Anubis
7,113
647
98
9
0
169,723
3
W
Camazotz
6,365
579
49
4
0
241,185
0
W
Bellona
5,157
469
13
1
0
195,753
0
L
Fenrir
6,406
582
63
6
0
229,709
4
L
Ra
5,975
543
55
5
0
202,644
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role