Player Matchup

Scylla
Scylla
Drinitar
Scylla
Level 30
God Stats
1W - 0L
1,565 SR
Queue Stats
7W - 3L
1,534 Elo+
Party 2
Pele
Pele
LarrytheAmerican
Pele
Level 36
God Stats
1W - 0L
1,503 SR
Queue Stats
18W - 24L
1,315 Elo+
Party 2
Amaterasu
Amaterasu
Striker7311
Amaterasu
Level 15
God Stats
1W - 4L
1,583 SR
Queue Stats
2W - 4L
1,248 Elo+
Party 2
Team Averages
Level 27
1,550 SR
1,366 Elo+

VS

Team Averages
Level 114
1,427 SR
1,425 Elo+
Merlin
Merlin
 
Merlin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
BlackLune1
Terra
Level 78
God Stats
1W - 2L
1,498 SR
Queue Stats
241W - 316L
1,387 Elo+
Solo
Artemis
Artemis
xxMONEYMIKE420xx
Artemis
Level 106
God Stats
1W - 3L
1,282 SR
Queue Stats
57W - 65L
1,387 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Drinitar
Scylla
14
10 / 3 / 4
11,109
794
15,074
10,530
3,092
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
6 / 4 / 5
9,535
681
7,208
11,482
3,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Amaterasu
Striker7311
Amaterasu
13
1 / 3 / 12
9,138
653
8,387
18,715
13,376
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
8 / 6 / 1
10,660
761
14,240
11,730
4,116
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Terra
12
1 / 5 / 8
8,951
639
7,289
14,629
14,360
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 6 / 8
8,945
639
11,671
11,488
4,142
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
27
17
Kills
10
10
Deaths
17
21
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
8
6
1
1.42
L
Terra
1
5
8
1
W
Scylla
Drinitar
Scylla
10
3
4
4
W
6
4
5
2.13
W
Amaterasu
Striker7311
Amaterasu
1
3
12
2.33
L
1
6
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,669
Damage
33,200
40,727
Taken
37,847
19,693
Mitigated
22,618
8,037
Healing
9,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
14,240
496
102
1,346
11,730
4,116
195
4,028
7,702
38,544
0
L
Terra
7,289
946
2,516
3,490
14,629
14,360
285
7,602
7,027
18,567
0
W
Scylla
Drinitar
Scylla
15,074
746
989
1,717
10,530
3,092
0
6,616
3,914
35,074
0
W
7,208
2,359
0
740
11,482
3,225
0
5,972
5,510
0
16,668
W
Amaterasu
Striker7311
Amaterasu
8,387
2,139
843
3,748
18,715
13,376
496
9,433
9,282
0
20,520
L
11,671
4,850
0
1,575
11,488
4,142
464
3,735
7,753
0
27,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,782
Gold Earned
28,556
100
Minions Killed
119
4
Camps Cleared
3
760,234
Distance Traveled
737,827
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,660
761
53
4
1
246,234
2
L
Terra
8,951
639
18
1
2
274,780
5
W
Scylla
11,109
794
58
4
2
266,744
2
W
Pele
9,535
681
24
2
2
228,139
3
W
Amaterasu
9,138
653
18
1
0
265,351
0
L
Artemis
8,945
639
48
3
0
216,813
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role