Player Matchup

Arachne
Arachne
Bronze III
Reikea
Arachne
Bronze III
Level 43
God Stats
0W - 1L
1,618 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 43
1,618 SR
1,500 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 89
1,751 SR
1,075 MMR
Medusa
Medusa
Silver IV
capeboy
Medusa
Silver IV
Level 89
God Stats
9W - 5L
1,751 SR
Queue Stats
30W - 58L
1,075 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Reikea
Arachne
15
2 / 11 / 0
10,658
711
10,537
17,828
3,768
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
AnubisAh Muzen CabScyllaSkadiSol

VS

Bans
UllrAwilixKaliNeithChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
capeboy
Medusa
19
11 / 2 / 0
13,560
904
14,380
15,204
12,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
11
2
Kills
11
11
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Arachne
Reikea
Arachne
2
11
0
0.18
W
Medusa
capeboy
Medusa
11
2
0
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,537
Damage
14,380
17,828
Taken
15,204
3,768
Mitigated
12,324
3,133
Healing
6,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Reikea
Arachne
10,537
7,282
0
3,133
17,828
3,768
0
0
17,828
0
39,327
W
Medusa
capeboy
Medusa
14,380
6,508
0
6,730
15,204
12,324
1,929
1,443
13,761
0
99,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,658
Gold Earned
13,560
87
Minions Killed
184
1
Camps Cleared
11
282,091
Distance Traveled
251,937
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
10,658
711
87
6
1
282,091
3
W
Medusa
13,560
904
184
12
11
251,937
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role