Player Matchup

Sun Wukong
Sun Wukong
MajorMarshtomp
Sun Wukong
Level 87
God Stats
1W - 6L
1,055 SR
Queue Stats
151W - 141L
1,439 Elo+
Party 3
He Bo
He Bo
MetroTwøTap
He Bo
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 26L
1,563 Elo+
Party 2
Nu Wa
Nu Wa
Traumataur
Nu Wa
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 90L
1,526 Elo+
Solo
Horus
Horus
jonryanperez
Horus
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,641 Elo+
Party 3
Zhong Kui
Zhong Kui
lDetached
Zhong Kui
Level 22
God Stats
0W - 1L
1,752 SR
Queue Stats
2W - 5L
1,250 Elo+
Party 2
Team Averages
Level 77
1,461 SR
1,484 Elo+

VS

Team Averages
Level 134
1,574 SR
1,490 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Fro Masters
Nu Wa
Level 156
God Stats
13W - 2L
1,725 SR
Queue Stats
328W - 258L
1,523 Elo+
Party 1
Ravana
Ravana
GsH XCRVERA
Ravana
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 87L
1,416 Elo+
Solo
Horus
Horus
iRekTurok
Horus
Level 129
God Stats
7W - 2L
1,648 SR
Queue Stats
322W - 277L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
MajorMarshtomp
Sun Wukong
15
1 / 6 / 10
8,389
839
11,618
13,586
8,821
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

11
3 / 8 / 4
7,733
773
7,850
10,641
3,475
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nu Wa
15
5 / 4 / 7
8,693
869
15,797
9,083
2,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 4 / 8
7,293
729
4,188
11,093
10,555
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Zhong Kui
lDetached
Zhong Kui
13
4 / 3 / 4
8,208
821
10,073
10,707
6,835
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
15
7 / 1 / 15
9,056
906
13,128
17,434
18,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
 
Gilgamesh
13
1 / 5 / 13
8,231
823
8,407
11,713
7,456
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

18
10 / 2 / 9
10,478
1,048
17,819
9,589
4,293
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
15
6 / 3 / 8
9,063
906
6,737
11,584
4,736
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Horus
iRekTurok
Horus
15
1 / 5 / 15
8,359
836
5,135
14,942
14,554
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
85
14
Kills
25
25
Deaths
16
33
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
7
1
15
14.5
W
Gilgamesh
 
Gilgamesh
1
5
13
1.5
W
10
2
9
7.25
W
Ravana
6
3
8
3.33
L
Sun Wukong
MajorMarshtomp
Sun Wukong
1
6
10
1
L
3
8
4
0.63
L
Nu Wa
5
4
7
2.13
W
Horus
iRekTurok
Horus
1
5
15
1.7
L
1
4
8
1.25
L
Zhong Kui
lDetached
Zhong Kui
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,526
Damage
51,226
55,110
Taken
65,262
32,605
Mitigated
49,102
18,348
Healing
31,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
13,128
2,023
861
9,238
17,434
18,063
61
8,619
8,815
0
20,919
W
Gilgamesh
 
Gilgamesh
8,407
2,126
399
1,028
11,713
7,456
483
6,605
5,108
291
18,571
W
17,819
2,964
472
2,240
9,589
4,293
1,180
5,269
4,320
37,525
0
W
Ravana
6,737
1,631
1,982
4,162
11,584
4,736
409
6,978
4,606
0
18,205
L
Sun Wukong
MajorMarshtomp
Sun Wukong
11,618
1,707
1,199
3,066
13,586
8,821
0
4,401
8,813
23
25,668
L
7,850
267
295
1,194
10,641
3,475
156
3,437
6,972
13,361
0
L
Nu Wa
15,797
2,514
288
1,228
9,083
2,919
424
4,267
4,626
32,609
0
W
Horus
iRekTurok
Horus
5,135
1,438
6,049
5,241
14,942
14,554
587
6,272
8,670
2,128
12,769
L
4,188
2,089
1,989
3,159
11,093
10,555
72
3,137
7,591
0
6,849
L
Zhong Kui
lDetached
Zhong Kui
10,073
225
1,023
4,907
10,707
6,835
336
3,301
7,223
20,278
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,316
Gold Earned
45,187
100
Minions Killed
112
0
Camps Cleared
0
936,680
Distance Traveled
1,026,897
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
9,056
906
17
2
0
214,457
1
W
Gilgamesh
8,231
823
20
2
0
177,256
2
W
Nu Wa
10,478
1,048
49
5
0
189,874
2
W
Ravana
9,063
906
16
2
0
243,445
1
L
Sun Wukong
8,389
839
24
2
0
210,271
2
L
He Bo
7,733
773
8
1
0
172,123
1
L
Nu Wa
8,693
869
36
4
0
158,604
0
W
Horus
8,359
836
10
1
0
201,865
1
L
Horus
7,293
729
6
1
0
177,776
1
L
Zhong Kui
8,208
821
26
3
0
217,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role