Player Matchup

Charybdis
Charybdis
Cuthlu0413
Charybdis
Level 66
God Stats
0W - 4L
1,500 SR
Queue Stats
82W - 107L
1,387 Elo+
Party 1
Sun Wukong
Sun Wukong
Saltydog04
Sun Wukong
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 22L
1,246 Elo+
Party 1
Olorun
Olorun
jayzilla11
Olorun
Level 83
God Stats
3W - 4L
1,384 SR
Queue Stats
166W - 265L
1,305 Elo+
Party 1
Team Averages
Level 59
1,461 SR
1,313 Elo+

VS

Team Averages
Level 88
1,498 SR
1,390 Elo+
Anhur
Anhur
Ashen_Jackal-
Anhur
Level 128
God Stats
1W - 0L
1,679 SR
Queue Stats
66W - 78L
1,452 Elo+
Party 2
Olorun
Olorun
Sgt-OvO-Strix
Olorun
Level 29
God Stats
2W - 5L
1,260 SR
Queue Stats
33W - 49L
1,318 Elo+
Solo
Odin
Odin
ThenynVorgha
Odin
Level 107
God Stats
15W - 13L
1,557 SR
Queue Stats
79W - 108L
1,401 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Cuthlu0413
Charybdis
16
11 / 7 / 8
14,069
740
20,991
17,504
5,181
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sun Wukong
Saltydog04
Sun Wukong
14
2 / 4 / 10
11,840
623
9,830
17,648
14,400
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Short Bow

Short Bow

+15%
Attack Speed

Olorun
jayzilla11
Olorun
17
10 / 8 / 7
14,211
748
21,111
20,546
7,152
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 8 / 7
14,246
750
16,952
20,769
9,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

17
5 / 7 / 11
14,091
742
14,793
20,364
8,482
Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

18
7 / 8 / 6
14,243
750
14,895
25,256
18,698
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
43
23
Kills
19
19
Deaths
23
25
Assists
24
Player
Kills
Deaths
Assists
KDA
W
7
8
7
1.31
L
Charybdis
Cuthlu0413
Charybdis
11
7
8
2.14
L
Sun Wukong
Saltydog04
Sun Wukong
2
4
10
1.75
W
5
7
11
1.5
W
7
8
6
1.25
L
Olorun
jayzilla11
Olorun
10
8
7
1.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,932
Damage
46,640
55,698
Taken
66,389
26,733
Mitigated
36,922
13,100
Healing
10,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,952
7,626
0
3,408
20,769
9,742
1,097
8,204
12,565
0
59,686
L
Charybdis
Cuthlu0413
Charybdis
20,991
10,837
0
3,245
17,504
5,181
2,297
3,820
13,471
0
60,625
L
Sun Wukong
Saltydog04
Sun Wukong
9,830
1,195
0
1,708
17,648
14,400
113
7,296
9,529
0
17,369
W
14,793
10,040
396
4,533
20,364
8,482
1,756
7,538
12,826
44,404
0
W
14,895
2,331
0
2,102
25,256
18,698
286
6,350
18,906
0
44,592
L
Olorun
jayzilla11
Olorun
21,111
11,803
327
7,820
20,546
7,152
175
4,360
16,186
57,243
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,120
Gold Earned
42,580
173
Minions Killed
190
5
Camps Cleared
9
888,755
Distance Traveled
954,694
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
14,246
750
83
4
3
299,568
2
L
Charybdis
14,069
740
64
3
2
291,003
2
L
Sun Wukong
11,840
623
16
1
0
317,744
0
W
Olorun
14,091
742
55
3
1
314,138
1
W
Odin
14,243
750
52
3
5
340,988
4
L
Olorun
14,211
748
93
5
3
280,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role