Player Matchup

Vulcan
Vulcan
Its AUSSIIE
Vulcan
Level 81
God Stats
12W - 6L
1,375 SR
Queue Stats
155W - 152L
1,444 Elo+
Party 1
Nu Wa
Nu Wa
Slumpmasterflex
Nu Wa
Level 96
God Stats
4W - 1L
1,907 SR
Queue Stats
225W - 254L
1,529 Elo+
Party 1
Zhong Kui
Zhong Kui
thundarchief
Zhong Kui
Level 127
God Stats
14W - 16L
1,486 SR
Queue Stats
344W - 343L
1,525 Elo+
Party 1
Team Averages
Level 101
1,589 SR
1,500 Elo+

VS

Team Averages
Level 149
1,597 SR
1,565 Elo+
Merlin
Merlin
Hyro XL
Merlin
Level 157
God Stats
4W - 4L
1,486 SR
Queue Stats
368W - 307L
1,547 Elo+
Party 2
Sylvanus
Sylvanus
King Arthur3692
Sylvanus
Level 148
God Stats
9W - 7L
1,586 SR
Queue Stats
283W - 205L
1,592 Elo+
Party 2
Izanami
Izanami
Steelkiller1125
Izanami
Level 143
God Stats
12W - 10L
1,719 SR
Queue Stats
220W - 177L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
15
6 / 4 / 7
11,205
747
13,983
7,438
2,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
1 / 4 / 12
10,304
687
6,742
10,479
8,453
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Zhong Kui
thundarchief
Zhong Kui
16
7 / 3 / 3
10,915
728
17,528
15,296
10,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Hyro XL
Merlin
14
3 / 5 / 4
10,120
675
8,409
12,249
6,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
14
3 / 4 / 3
10,158
677
7,454
18,311
23,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
5 / 5 / 1
10,352
690
9,649
16,381
6,048
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
19
14
Kills
11
11
Deaths
14
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Merlin
Hyro XL
Merlin
3
5
4
1
W
Vulcan
6
4
7
2.38
L
Sylvanus
3
4
3
1.13
W
1
4
12
1.75
L
5
5
1
1.1
W
Zhong Kui
thundarchief
Zhong Kui
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,253
Damage
25,512
33,213
Taken
46,941
21,289
Mitigated
35,227
8,144
Healing
8,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Hyro XL
Merlin
8,409
227
0
729
12,249
6,171
300
9,397
2,852
38,188
0
W
Vulcan
13,983
5,019
383
775
7,438
2,437
394
3,880
3,250
43,003
0
L
Sylvanus
7,454
2,161
1,296
4,592
18,311
23,008
211
13,907
4,404
17,831
3,192
W
6,742
3,721
0
250
10,479
8,453
514
4,535
5,713
22,118
0
L
9,649
6,155
0
1,841
16,381
6,048
1,418
12,761
3,620
0
64,957
W
Zhong Kui
thundarchief
Zhong Kui
17,528
5,297
0
6,736
15,296
10,399
1,834
6,127
8,853
46,278
7,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,424
Gold Earned
30,630
187
Minions Killed
210
8
Camps Cleared
6
793,441
Distance Traveled
718,270
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,120
675
65
4
1
242,006
0
W
Vulcan
11,205
747
72
5
2
270,539
5
L
Sylvanus
10,158
677
18
1
1
237,934
3
W
Nu Wa
10,304
687
33
2
2
268,161
1
L
Izanami
10,352
690
127
8
4
238,330
3
W
Zhong Kui
10,915
728
82
5
4
254,741
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role