Player Matchup

Geb
Geb
ediganic7
Geb
Level 64
God Stats
4W - 2L
1,444 SR
Queue Stats
57W - 47L
1,515 Elo+
Party 1
Discordia
Discordia
iiHaroldii
Discordia
Level 106
God Stats
4W - 1L
1,646 SR
Queue Stats
81W - 63L
1,513 Elo+
Party 1
Erlang Shen
Erlang Shen
iijevonii
Erlang Shen
Level 115
God Stats
1W - 0L
1,242 SR
Queue Stats
114W - 82L
1,568 Elo+
Party 1
Team Averages
Level 95
1,444 SR
1,532 Elo+

VS

Team Averages
Level 61
1,482 SR
1,305 Elo+
Merlin
Merlin
Apostateking
Merlin
Level 23
God Stats
3W - 4L
1,413 SR
Queue Stats
12W - 27L
1,270 Elo+
Party 2
Achilles
Achilles
Hleroklite
Achilles
Level 95
God Stats
0W - 4L
1,640 SR
Queue Stats
41W - 60L
1,347 Elo+
Party 2
Raijin
Raijin
robozac
Raijin
Level 64
God Stats
1W - 3L
1,394 SR
Queue Stats
17W - 37L
1,297 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 17
10,144
780
5,481
11,520
9,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
iiHaroldii
Discordia
15
11 / 3 / 12
10,853
835
19,383
9,042
2,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
iijevonii
Erlang Shen
15
13 / 2 / 9
10,893
838
14,794
12,602
8,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
1 / 9 / 2
8,227
633
7,194
13,333
4,620
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Achilles
Hleroklite
Achilles
11
5 / 8 / 1
9,461
728
10,687
17,848
12,855
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
robozac
Raijin
11
1 / 9 / 3
7,948
611
6,307
13,832
4,768
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
13
26
Kills
7
7
Deaths
26
38
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
9
2
0.22
L
Achilles
Hleroklite
Achilles
5
8
1
0.69
W
2
2
17
5.25
W
Discordia
iiHaroldii
Discordia
11
3
12
5.67
W
Erlang Shen
iijevonii
Erlang Shen
13
2
9
8.75
L
Raijin
robozac
Raijin
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,658
Damage
24,188
33,164
Taken
45,013
21,307
Mitigated
22,243
9,818
Healing
960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
7,194
426
0
0
13,333
4,620
0
8,094
4,911
19,734
0
L
Achilles
Hleroklite
Achilles
10,687
1,654
0
960
17,848
12,855
0
7,841
9,567
0
16,487
W
5,481
545
0
3,618
11,520
9,741
250
4,282
7,238
20,067
0
W
Discordia
iiHaroldii
Discordia
19,383
1,050
0
2,355
9,042
2,969
578
4,648
4,394
45,253
0
W
Erlang Shen
iijevonii
Erlang Shen
14,794
8,130
0
3,845
12,602
8,597
468
5,466
7,136
0
36,965
L
Raijin
robozac
Raijin
6,307
1,049
0
0
13,832
4,768
0
7,863
5,579
29,954
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,890
Gold Earned
25,636
139
Minions Killed
92
11
Camps Cleared
1
720,285
Distance Traveled
593,161
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,227
633
35
3
0
183,953
0
L
Achilles
9,461
728
15
1
0
231,773
0
W
Geb
10,144
780
27
2
1
231,855
3
W
Discordia
10,853
835
72
6
3
221,802
1
W
Erlang Shen
10,893
838
40
3
7
266,628
3
L
Raijin
7,948
611
42
3
1
177,435
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role