Player Matchup

Merlin
Merlin
LueeFox
Merlin
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,230 Elo+
Party 1
Cerberus
Cerberus
VibeWithEuphoria
Cerberus
Level 9
God Stats
0W - 5L
1,370 SR
Queue Stats
1W - 10L
1,163 Elo+
Solo
Yemoja
Yemoja
glockplaysheyedu
Yemoja
Level 27
God Stats
0W - 5L
1,367 SR
Queue Stats
2W - 8L
1,172 Elo+
Party 1
Team Averages
Level 15
1,412 SR
1,188 Elo+

VS

Team Averages
Level 56
1,515 SR
1,348 Elo+
Danzaburou
Danzaburou
Baraquiel420
Danzaburou
Level 65
God Stats
8W - 7L
1,404 SR
Queue Stats
173W - 198L
1,334 Elo+
Party 2
Yemoja
Yemoja
IDr CoktacookI
Yemoja
Level 77
God Stats
6W - 3L
1,627 SR
Queue Stats
131W - 104L
1,395 Elo+
Party 2
Baron Samedi
Baron Samedi
ShakyJuggler223
Baron Samedi
Level 27
God Stats
47W - 36L
1,515 SR
Queue Stats
86W - 98L
1,314 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
LueeFox
Merlin
10
0 / 6 / 2
6,735
612
5,788
10,993
4,977
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
2 / 7 / 0
7,566
688
5,751
14,752
6,378
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

10
0 / 3 / 1
7,078
643
4,297
10,920
10,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Baraquiel420
Danzaburou
13
8 / 2 / 8
9,097
827
16,612
11,149
3,977
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
1 / 1 / 11
8,711
792
4,532
7,594
4,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
ShakyJuggler223
Baron Samedi
13
7 / 0 / 6
8,935
812
10,432
8,797
6,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
41
2
Kills
16
16
Deaths
3
3
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Baraquiel420
Danzaburou
8
2
8
6
W
1
1
11
6.5
L
Merlin
LueeFox
Merlin
0
6
2
0.17
W
Baron Samedi
ShakyJuggler223
Baron Samedi
7
0
6
10
L
2
7
0
0.29
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,836
Damage
31,576
36,665
Taken
27,540
21,673
Mitigated
14,303
6,233
Healing
14,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Baraquiel420
Danzaburou
16,612
7,124
385
3,010
11,149
3,977
1,462
6,057
5,092
0
41,224
W
4,532
810
3,042
2,820
7,594
4,311
527
5,727
1,867
13,011
0
L
Merlin
LueeFox
Merlin
5,788
282
0
250
10,993
4,977
0
5,544
5,449
23,255
0
W
Baron Samedi
ShakyJuggler223
Baron Samedi
10,432
261
2,719
2,979
8,797
6,015
500
4,731
4,066
34,542
0
L
5,751
415
0
2,586
14,752
6,378
0
5,276
9,476
16,775
0
L
4,297
370
1,199
2,198
10,920
10,318
0
4,328
6,592
12,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,379
Gold Earned
26,743
112
Minions Killed
117
1
Camps Cleared
7
554,651
Distance Traveled
580,114
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,097
827
54
5
6
195,436
0
W
Yemoja
8,711
792
9
1
0
190,843
1
L
Merlin
6,735
612
33
3
0
182,209
0
W
Baron Samedi
8,935
812
54
5
1
193,835
0
L
Cerberus
7,566
688
60
5
0
182,097
0
L
Yemoja
7,078
643
19
2
1
190,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role