Player Matchup

Heimdallr
Heimdallr
Beesechurger284
Heimdallr
Level 138
God Stats
3W - 8L
1,463 SR
Queue Stats
133W - 138L
1,548 Elo+
Party 1
Anubis
Anubis
Nlcknam3HD
Anubis
Level 145
God Stats
2W - 0L
1,689 SR
Queue Stats
49W - 37L
1,666 Elo+
Party 1
Horus
Horus
TramboneKing
Horus
Level 138
God Stats
1W - 0L
1,611 SR
Queue Stats
33W - 33L
1,539 Elo+
Party 1
Scylla
Scylla
roboticserpent0
Scylla
Level 121
God Stats
6W - 3L
1,652 SR
Queue Stats
140W - 151L
1,525 Elo+
Party 1
Nemesis
Nemesis
ƒatboy
Nemesis
Level 154
God Stats
1W - 0L
1,542 SR
Queue Stats
45W - 38L
1,586 Elo+
Party 1
Team Averages
Level 139
1,591 SR
1,573 Elo+

VS

Team Averages
Level 113
1,545 SR
1,552 Elo+
Izanami
Izanami
ArMa X4
Izanami
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 41L
1,548 Elo+
Solo
Ra
Ra
Hazrdx
Ra
Level 131
God Stats
4W - 4L
1,576 SR
Queue Stats
26W - 22L
1,514 Elo+
Solo
Hercules
Hercules
Seraphimspectre
Hercules
Level 88
God Stats
1W - 1L
1,688 SR
Queue Stats
12W - 9L
1,601 Elo+
Solo
Jormungandr
Jormungandr
YungLilMike1
Jormungandr
Level 158
God Stats
25W - 31L
1,494 SR
Queue Stats
230W - 229L
1,520 Elo+
Solo
Mercury
Mercury
iPro Massacre x
Mercury
Level 118
God Stats
10W - 12L
1,466 SR
Queue Stats
124W - 127L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Beesechurger284
Heimdallr
18
12 / 2 / 10
12,750
1,275
21,203
9,124
4,041
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anubis
Nlcknam3HD
Anubis
17
6 / 2 / 14
11,002
1,100
15,789
9,719
5,617
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
4 / 1 / 18
12,159
1,216
10,624
10,411
14,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

18
5 / 1 / 14
10,950
1,095
12,370
6,673
2,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
ƒatboy
Nemesis
17
3 / 3 / 13
10,149
1,015
12,286
10,751
5,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Team 1 Tickets

275

VS

Team 2 Tickets

97

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ArMa X4
Izanami
15
1 / 5 / 1
9,093
909
7,440
12,544
7,666
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ra
17
4 / 10 / 3
11,608
1,161
12,420
16,450
5,971
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Hercules
16
1 / 6 / 3
9,597
960
7,492
24,895
12,860
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jormungandr
YungLilMike1
Jormungandr
17
0 / 7 / 6
10,014
1,001
11,635
20,874
18,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
0 / 2 / 2
8,267
827
923
3,682
1,091
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
21
30
Kills
6
9
Deaths
30
69
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Izanami
ArMa X4
Izanami
1
5
1
0.3
W
Heimdallr
Beesechurger284
Heimdallr
12
2
10
8.5
L
Ra
4
10
3
0.55
W
Anubis
Nlcknam3HD
Anubis
6
2
14
6.5
L
Hercules
1
6
3
0.42
W
4
1
18
13
L
Jormungandr
YungLilMike1
Jormungandr
0
7
6
0.43
L
0
2
2
0.5
W
5
1
14
12
W
Nemesis
ƒatboy
Nemesis
3
3
13
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,272
Damage
39,910
46,678
Taken
78,445
32,105
Mitigated
46,014
16,000
Healing
9,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
ArMa X4
Izanami
7,440
3,372
0
0
12,544
7,666
0
5,685
6,859
0
25,313
W
Heimdallr
Beesechurger284
Heimdallr
21,203
12,263
0
2,213
9,124
4,041
0
5,746
2,738
0
49,316
L
Ra
12,420
219
2,037
1,219
16,450
5,971
0
4,301
12,149
50,086
0
W
Anubis
Nlcknam3HD
Anubis
15,789
1,381
0
4,575
9,719
5,617
0
4,438
5,005
33,464
0
L
Hercules
7,492
2,109
276
5,529
24,895
12,860
0
9,588
15,299
0
13,397
W
10,624
4,140
1,744
4,876
10,411
14,477
0
3,890
5,219
0
15,465
L
Jormungandr
YungLilMike1
Jormungandr
11,635
2,417
0
908
20,874
18,426
0
8,054
12,820
26,302
0
L
923
309
0
0
3,682
1,091
0
531
3,151
0
2,126
W
12,370
142
189
977
6,673
2,469
0
3,717
1,933
31,894
0
W
Nemesis
ƒatboy
Nemesis
12,286
4,444
0
1,426
10,751
5,501
0
4,968
5,525
0
21,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,010
Gold Earned
48,579
200
Minions Killed
169
9
Camps Cleared
3
1,030,407
Distance Traveled
768,235
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,093
909
28
3
1
140,423
0
W
Heimdallr
12,750
1,275
71
7
2
195,923
0
L
Ra
11,608
1,161
99
10
0
188,009
0
W
Anubis
11,002
1,100
50
5
2
177,857
0
L
Hercules
9,597
960
12
1
1
225,190
1
W
Horus
12,159
1,216
10
1
0
220,659
1
L
Jormungandr
10,014
1,001
28
3
1
181,919
0
L
Mercury
8,267
827
2
0
0
32,694
0
W
Scylla
10,950
1,095
50
5
2
210,862
1
W
Nemesis
10,149
1,015
19
2
3
225,106
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role