Player Matchup

Ravana
Ravana
 
Ravana
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Gageb0t
Gilgamesh
Level 154
God Stats
2W - 1L
1,665 SR
Queue Stats
58W - 44L
1,627 Elo+
Party 1
Ganesha
Ganesha
TheWolvesVoid
Ganesha
Level 160
God Stats
7W - 5L
1,730 SR
Queue Stats
647W - 474L
1,663 Elo+
Solo
Sol
Sol
muffin man3301
Sol
Level 157
God Stats
5W - 4L
1,696 SR
Queue Stats
304W - 246L
1,641 Elo+
Party 1
Agni
Agni
nPhear
Agni
Level 123
God Stats
1W - 0L
1,648 SR
Queue Stats
45W - 31L
1,589 Elo+
Party 1
Team Averages
Level 150
1,648 SR
1,604 Elo+

VS

Team Averages
Level 143
1,577 SR
1,619 Elo+
Cerberus
Cerberus
Cogan Look
Cerberus
Level 144
God Stats
4W - 3L
1,549 SR
Queue Stats
296W - 281L
1,650 Elo+
Solo
Baba Yaga
Baba Yaga
ImaNeedU2Relax
Baba Yaga
Level 160
God Stats
10W - 17L
1,632 SR
Queue Stats
145W - 126L
1,584 Elo+
Solo
Gilgamesh
Gilgamesh
Jacxic
Gilgamesh
Level 116
God Stats
38W - 28L
1,687 SR
Queue Stats
505W - 472L
1,541 Elo+
Solo
Danzaburou
Danzaburou
Lightskin mg
Danzaburou
Level 149
God Stats
2W - 9L
1,648 SR
Queue Stats
433W - 369L
1,651 Elo+
Solo
Serqet
Serqet
RemlsBestWaifu
Serqet
Level 146
God Stats
0W - 3L
1,368 SR
Queue Stats
226W - 146L
1,671 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
16
12 / 4 / 4
10,488
656
13,300
8,995
3,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gilgamesh
Gageb0t
Gilgamesh
14
2 / 4 / 1
9,321
583
6,572
11,460
7,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ganesha
14
0 / 1 / 9
8,658
541
7,158
10,093
9,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
1 / 1 / 3
9,758
610
5,706
10,216
4,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Agni
nPhear
Agni
15
3 / 0 / 7
9,047
565
8,843
7,632
2,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Cogan Look
Cerberus
13
5 / 3 / 1
8,276
517
5,208
14,065
9,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baba Yaga
ImaNeedU2Relax
Baba Yaga
13
1 / 7 / 1
7,449
466
6,149
12,210
3,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
Jacxic
Gilgamesh
14
2 / 3 / 4
8,568
536
6,405
12,045
7,337
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
Lightskin mg
Danzaburou
14
0 / 2 / 2
8,253
516
5,217
10,055
2,926
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 3 / 5
8,223
514
4,773
10,889
3,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
23
18
Kills
10
10
Deaths
18
24
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
12
4
4
3.5
L
Cerberus
Cogan Look
Cerberus
5
3
1
1.83
W
Gilgamesh
Gageb0t
Gilgamesh
2
4
1
0.63
L
Baba Yaga
ImaNeedU2Relax
Baba Yaga
1
7
1
0.21
L
Gilgamesh
Jacxic
Gilgamesh
2
3
4
1.33
L
Danzaburou
Lightskin mg
Danzaburou
0
2
2
0.5
L
2
3
5
1.5
W
Ganesha
0
1
9
4.5
W
1
1
3
2.5
W
Agni
nPhear
Agni
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,579
Damage
27,752
48,396
Taken
59,264
27,035
Mitigated
27,221
17,812
Healing
13,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
13,300
3,770
0
2,828
8,995
3,397
0
2,654
5,733
0
65,476
L
Cerberus
Cogan Look
Cerberus
5,208
417
0
2,650
14,065
9,836
0
7,614
6,143
24,096
0
W
Gilgamesh
Gageb0t
Gilgamesh
6,572
1,487
0
2,638
11,460
7,899
840
1,172
10,041
0
48,631
L
Baba Yaga
ImaNeedU2Relax
Baba Yaga
6,149
725
0
1,716
12,210
3,791
0
6,773
5,137
49,764
0
L
Gilgamesh
Jacxic
Gilgamesh
6,405
1,213
0
1,952
12,045
7,337
0
1,070
10,935
3,993
45,234
L
Danzaburou
Lightskin mg
Danzaburou
5,217
1,488
0
3,062
10,055
2,926
0
4,086
5,931
0
66,810
L
4,773
1,175
0
4,462
10,889
3,331
0
742
10,067
0
48,283
W
Ganesha
7,158
715
0
2,818
10,093
9,191
83
3,317
6,692
23,798
0
W
5,706
2,092
0
5,260
10,216
4,226
524
1,131
9,085
89,854
8,143
W
Agni
nPhear
Agni
8,843
361
55
4,213
7,632
2,322
276
3,945
3,463
63,497
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,272
Gold Earned
40,769
520
Minions Killed
490
0
Camps Cleared
0
1,561,188
Distance Traveled
1,535,489
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
10,488
656
104
7
0
323,117
3
L
Cerberus
8,276
517
53
3
0
307,782
1
W
Gilgamesh
9,321
583
108
7
0
295,483
4
L
Baba Yaga
7,449
466
107
7
0
264,530
3
L
Gilgamesh
8,568
536
102
6
0
323,213
2
L
Danzaburou
8,253
516
134
8
0
278,612
3
L
Serqet
8,223
514
94
6
0
361,352
1
W
Ganesha
8,658
541
2
0
0
319,581
3
W
Sol
9,758
610
175
11
0
286,785
2
W
Agni
9,047
565
131
8
0
336,222
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role