Player Matchup

Tsukuyomi
Tsukuyomi
AtLeastImNotAdam
Tsukuyomi
Level 17
God Stats
6W - 5L
1,661 SR
Queue Stats
71W - 85L
1,590 Elo+
Party 1
Baron Samedi
Baron Samedi
MilLootSim
Baron Samedi
Level 27
God Stats
122W - 85L
1,636 SR
Queue Stats
138W - 122L
1,575 Elo+
Solo
Chaac
Chaac
SnooppGuy
Chaac
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 22L
1,608 Elo+
Solo
Danzaburou
Danzaburou
joneman
Danzaburou
Level 50
God Stats
65W - 70L
1,546 SR
Queue Stats
135W - 143L
1,537 Elo+
Party 1
Ares
Ares
themanthedude
Ares
Level 18
God Stats
7W - 6L
1,447 SR
Queue Stats
62W - 75L
1,590 Elo+
Party 1
Team Averages
Level 26
1,558 SR
1,580 Elo+

VS

Team Averages
Level 21
1,572 SR
1,620 Elo+
Sobek
Sobek
BDA1910
Sobek
Level 15
God Stats
3W - 4L
1,717 SR
Queue Stats
108W - 120L
1,549 Elo+
Solo
Raijin
Raijin
BLACK-BOY6839
Raijin
Level 29
God Stats
0W - 3L
1,200 SR
Queue Stats
22W - 24L
1,635 Elo+
Solo
Izanami
Izanami
CallxMexMercy
Izanami
Level 26
God Stats
3W - 4L
1,679 SR
Queue Stats
53W - 52L
1,529 Elo+
Solo
Kali
Kali
IMBADGOEASYON_ME
Kali
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
112W - 93L
1,628 Elo+
Solo
Bellona
Bellona
whatamurf
Bellona
Level 7
God Stats
5W - 2L
1,766 SR
Queue Stats
14W - 5L
1,758 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
16
2 / 5 / 6
10,632
506
3,367
12,982
4,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
MilLootSim
Baron Samedi
19
6 / 6 / 5
13,263
632
12,941
16,434
9,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chaac
SnooppGuy
Chaac
19
3 / 1 / 7
12,471
594
20,485
21,018
30,561
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
joneman
Danzaburou
17
7 / 3 / 8
12,007
572
14,466
9,729
3,545
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

16
8 / 3 / 12
12,081
575
12,522
19,572
19,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
BDA1910
Sobek
13
1 / 8 / 6
8,934
425
5,989
21,509
21,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

18
6 / 5 / 2
11,262
536
10,237
15,073
5,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
13
4 / 4 / 0
9,179
437
4,375
10,054
3,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
6 / 5 / 3
10,458
498
10,057
19,339
8,421
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
whatamurf
Bellona
18
1 / 4 / 1
11,235
535
11,568
26,675
25,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
30
26
Kills
18
18
Deaths
26
38
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
2
5
6
1
L
Sobek
BDA1910
Sobek
1
8
6
0.5
L
6
5
2
1.4
L
Izanami
4
4
0
1
L
6
5
3
1.5
W
Baron Samedi
MilLootSim
Baron Samedi
6
6
5
1.42
W
Chaac
SnooppGuy
Chaac
3
1
7
6.5
W
Danzaburou
joneman
Danzaburou
7
3
8
3.67
W
8
3
12
4.67
L
Bellona
whatamurf
Bellona
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,781
Damage
42,226
79,735
Taken
92,650
66,958
Mitigated
64,530
30,097
Healing
20,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
3,367
1,311
0
3,428
12,982
4,394
1,308
3,319
9,663
0
63,115
L
Sobek
BDA1910
Sobek
5,989
697
0
2,826
21,509
21,969
0
8,740
12,769
26,440
0
L
10,237
536
0
2,034
15,073
5,191
0
8,065
7,008
69,347
0
L
Izanami
4,375
2,980
0
2,449
10,054
3,414
0
1,453
8,601
0
48,489
L
10,057
4,386
0
4,915
19,339
8,421
0
6,020
13,319
0
59,637
W
Baron Samedi
MilLootSim
Baron Samedi
12,941
1,142
977
6,470
16,434
9,233
728
6,070
10,364
99,102
0
W
Chaac
SnooppGuy
Chaac
20,485
3,224
0
11,462
21,018
30,561
1,463
4,910
16,108
21,442
72,142
W
Danzaburou
joneman
Danzaburou
14,466
8,608
709
3,795
9,729
3,545
6,020
2,210
7,519
0
74,541
W
12,522
1,575
0
3,256
19,572
19,225
952
3,637
15,935
33,100
0
L
Bellona
whatamurf
Bellona
11,568
4,046
0
8,633
26,675
25,535
22
6,801
19,874
20,239
80,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,454
Gold Earned
51,068
544
Minions Killed
505
0
Camps Cleared
0
2,027,897
Distance Traveled
1,694,160
7
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
10,632
506
94
4
0
423,954
0
L
Sobek
8,934
425
22
1
0
382,137
4
L
Raijin
11,262
536
116
6
0
338,530
8
L
Izanami
9,179
437
85
4
0
241,100
1
L
Kali
10,458
498
97
5
0
369,614
1
W
Baron Samedi
13,263
632
160
8
0
360,705
1
W
Chaac
12,471
594
172
8
0
444,082
0
W
Danzaburou
12,007
572
93
4
0
393,481
3
W
Ares
12,081
575
25
1
0
405,675
3
L
Bellona
11,235
535
185
9
0
362,779
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role