Player Matchup

Tiamat
Tiamat
ClassyPurgatory
Tiamat
Level 104
God Stats
1W - 1L
1,705 SR
Queue Stats
26W - 19L
1,533 Elo+
Party 3
Xing Tian
Xing Tian
Dinkminker
Xing Tian
Level 100
God Stats
0W - 2L
1,287 SR
Queue Stats
59W - 53L
1,503 Elo+
Party 2
Baron Samedi
Baron Samedi
Domatio-_-
Baron Samedi
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 13L
1,522 Elo+
Party 3
Sun Wukong
Sun Wukong
Minkdinker
Sun Wukong
Level 120
God Stats
2W - 4L
1,478 SR
Queue Stats
70W - 60L
1,506 Elo+
Party 2
Hera
Hera
xRUFFRYDERX
Hera
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,586 Elo+
Party 3
Team Averages
Level 102
1,494 SR
1,530 Elo+

VS

Team Averages
Level 103
1,680 SR
1,667 Elo+
Sol
Sol
AscendingNova
Sol
Level 143
God Stats
1W - 0L
1,665 SR
Queue Stats
6W - 2L
1,896 Elo+
Party 1
Chaac
Chaac
GabeJustGabe
Chaac
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,505 Elo+
Party 1
Cupid
Cupid
KosherHotDog
Cupid
Level 90
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,697 Elo+
Solo
Zeus
Zeus
Linguigi
Zeus
Level 149
God Stats
1W - 0L
1,862 SR
Queue Stats
14W - 4L
1,663 Elo+
Party 1
Achilles
Achilles
Squidyward
Achilles
Level 114
God Stats
1W - 0L
1,871 SR
Queue Stats
7W - 3L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 7 / 20
11,399
671
13,270
19,750
14,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Xing Tian
Dinkminker
Xing Tian
18
2 / 5 / 20
11,403
671
11,047
32,986
35,913
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
Domatio-_-
Baron Samedi
20
11 / 5 / 11
12,646
744
21,940
22,121
12,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
Minkdinker
Sun Wukong
20
11 / 8 / 10
13,183
775
15,672
29,416
38,218
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
6 / 7 / 17
12,239
720
17,464
15,955
6,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 3 / 14
13,551
797
29,974
19,603
9,185
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
3 / 6 / 20
12,512
736
11,221
24,626
40,846
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

17
1 / 9 / 15
11,416
672
13,773
16,274
7,450
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zeus
20
9 / 6 / 12
13,831
814
35,938
12,448
5,711
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Squidyward
Achilles
20
11 / 9 / 5
13,450
791
18,911
25,888
24,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
98
32
Kills
32
32
Deaths
33
78
Assists
66
Player
Kills
Deaths
Assists
KDA
W
8
3
14
5
L
2
7
20
1.71
L
Xing Tian
Dinkminker
Xing Tian
2
5
20
2.4
L
Baron Samedi
Domatio-_-
Baron Samedi
11
5
11
3.3
W
3
6
20
2.17
W
1
9
15
0.94
W
Zeus
9
6
12
2.5
L
Sun Wukong
Minkdinker
Sun Wukong
11
8
10
2
W
Achilles
Squidyward
Achilles
11
9
5
1.5
L
6
7
17
2.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,393
Damage
109,817
120,228
Taken
98,839
107,306
Mitigated
88,157
42,127
Healing
38,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
29,974
10,692
203
10,627
19,603
9,185
3,901
13,824
5,779
55,590
0
L
13,270
1,120
2,193
6,056
19,750
14,248
294
11,841
7,713
33,321
0
L
Xing Tian
Dinkminker
Xing Tian
11,047
1,234
3,712
7,089
32,986
35,913
81
15,916
16,612
21,789
0
L
Baron Samedi
Domatio-_-
Baron Samedi
21,940
1,989
5,542
6,901
22,121
12,641
296
15,549
6,395
35,498
0
W
11,221
1,411
0
8,456
24,626
40,846
58
15,636
8,990
0
23,412
W
13,773
7,675
4,282
2,535
16,274
7,450
539
12,723
3,551
0
34,891
W
Zeus
35,938
4,188
2,042
804
12,448
5,711
973
7,525
4,923
70,478
0
L
Sun Wukong
Minkdinker
Sun Wukong
15,672
2,907
530
6,517
29,416
38,218
233
14,557
14,331
0
32,429
W
Achilles
Squidyward
Achilles
18,911
3,405
3,283
6,708
25,888
24,965
163
14,013
11,875
0
29,886
L
17,464
3,826
1,768
1,819
15,955
6,286
615
8,049
7,720
33,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,870
Gold Earned
64,760
157
Minions Killed
189
0
Camps Cleared
0
1,487,450
Distance Traveled
1,553,967
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,551
797
43
3
0
289,067
3
L
Tiamat
11,399
671
42
2
0
306,344
0
L
Xing Tian
11,403
671
16
1
0
336,104
0
L
Baron Samedi
12,646
744
38
2
0
274,190
0
W
Chaac
12,512
736
19
1
0
335,495
0
W
Cupid
11,416
672
39
2
0
282,676
0
W
Zeus
13,831
814
70
4
0
307,097
3
L
Sun Wukong
13,183
775
30
2
0
296,431
0
W
Achilles
13,450
791
18
1
0
339,632
3
L
Hera
12,239
720
31
2
0
274,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role