Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
 
Cthulhu
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
DJtheHuman44
Bacchus
Level 121
God Stats
4W - 1L
1,631 SR
Queue Stats
442W - 396L
1,502 Elo+
Party 1
Charybdis
Charybdis
Kraken_Skullzz
Charybdis
Level 125
God Stats
9W - 5L
1,597 SR
Queue Stats
296W - 286L
1,488 Elo+
Party 2
Zeus
Zeus
aTrippin_
Zeus
Level 121
God Stats
1W - 8L
1,709 SR
Queue Stats
313W - 299L
1,509 Elo+
Party 1
Team Averages
Level 129
1,587 SR
1,500 Elo+

VS

Team Averages
Level 55
1,557 SR
1,465 Elo+
Loki
Loki
Chuy277069
Loki
Level 61
God Stats
7W - 7L
1,522 SR
Queue Stats
257W - 298L
1,433 Elo+
Party 3
Cerberus
Cerberus
CubicalSKULL
Cerberus
Level 25
God Stats
26W - 22L
1,561 SR
Queue Stats
61W - 67L
1,384 Elo+
Party 3
Merlin
Merlin
IThe Weekent
Merlin
Level 85
God Stats
5W - 8L
1,705 SR
Queue Stats
450W - 417L
1,458 Elo+
Party 3
Zhong Kui
Zhong Kui
crisgamer1059
Zhong Kui
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
377W - 387L
1,441 Elo+
Party 3
Rama
Rama
xkayseamonster
Rama
Level 34
God Stats
1W - 4L
1,496 SR
Queue Stats
131W - 120L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
12
11 / 1 / 2
7,547
755
9,184
7,051
2,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
 
Cthulhu
11
2 / 0 / 1
6,257
626
5,233
6,889
6,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bacchus
DJtheHuman44
Bacchus
9
1 / 1 / 7
5,835
584
4,130
6,786
6,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
Kraken_Skullzz
Charybdis
11
2 / 0 / 0
6,128
613
3,017
4,301
1,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zeus
11
1 / 0 / 6
6,678
668
2,483
4,872
1,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 5 / 1
4,515
452
1,925
6,080
1,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
CubicalSKULL
Cerberus
7
2 / 2 / 0
5,169
517
2,740
7,277
3,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
9
0 / 5 / 0
5,254
525
2,299
5,207
1,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
crisgamer1059
Zhong Kui
10
0 / 1 / 0
5,344
534
4,722
8,655
4,813
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 4 / 2
5,108
511
2,840
5,455
1,435
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
17
Kills
2
2
Deaths
17
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
 
Cliodhna
11
1
2
12
W
Cthulhu
 
Cthulhu
2
0
1
2.5
L
0
5
1
0.1
L
Cerberus
CubicalSKULL
Cerberus
2
2
0
1
W
Bacchus
DJtheHuman44
Bacchus
1
1
7
4.5
L
Merlin
0
5
0
0
W
Charybdis
Kraken_Skullzz
Charybdis
2
0
0
2
W
Zeus
1
0
6
4
L
Zhong Kui
crisgamer1059
Zhong Kui
0
1
0
0
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,047
Damage
14,526
29,899
Taken
32,674
17,507
Mitigated
12,363
11,048
Healing
6,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
 
Cliodhna
9,184
1,580
0
2,804
7,051
2,267
0
2,437
4,506
0
43,463
W
Cthulhu
 
Cthulhu
5,233
404
301
1,904
6,889
6,040
140
3,127
3,762
29,803
0
L
1,925
574
0
1,350
6,080
1,561
0
570
5,510
0
17,152
L
Cerberus
CubicalSKULL
Cerberus
2,740
205
0
1,396
7,277
3,196
0
2,772
4,459
8,933
0
W
Bacchus
DJtheHuman44
Bacchus
4,130
404
163
1,691
6,786
6,259
93
2,093
4,682
11,105
0
L
Merlin
2,299
89
0
480
5,207
1,358
0
1,260
3,947
25,469
0
W
Charybdis
Kraken_Skullzz
Charybdis
3,017
1,571
0
2,190
4,301
1,186
504
745
3,556
0
40,899
W
Zeus
2,483
834
0
1,995
4,872
1,755
998
1,297
3,471
34,472
3,574
L
Zhong Kui
crisgamer1059
Zhong Kui
4,722
1,098
33
2,685
8,655
4,813
0
4,189
3,724
27,577
0
L
2,840
2,219
0
685
5,455
1,435
0
2,101
3,354
0
24,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,445
Gold Earned
25,390
318
Minions Killed
240
0
Camps Cleared
0
995,027
Distance Traveled
948,050
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
7,547
755
74
7
0
226,729
0
W
Cthulhu
6,257
626
63
6
0
196,360
1
L
Loki
4,515
452
37
4
0
209,416
0
L
Cerberus
5,169
517
15
2
0
204,824
1
W
Bacchus
5,835
584
9
1
0
207,087
2
L
Merlin
5,254
525
64
6
0
186,059
1
W
Charybdis
6,128
613
83
8
0
178,676
1
W
Zeus
6,678
668
89
9
0
186,175
2
L
Zhong Kui
5,344
534
65
7
0
179,291
1
L
Rama
5,108
511
59
6
0
168,460
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role