Player Matchup

Ymir
Ymir
Cobravibe
Ymir
Level 84
God Stats
5W - 5L
1,487 SR
Queue Stats
211W - 228L
1,425 Elo+
Party 2
Thoth
Thoth
NumbAspect
Thoth
Level 66
God Stats
1W - 2L
1,182 SR
Queue Stats
84W - 84L
1,409 Elo+
Party 2
Ao Kuang
Ao Kuang
WARRIORWHY
Ao Kuang
Level 124
God Stats
0W - 2L
1,270 SR
Queue Stats
83W - 104L
1,386 Elo+
Party 2
Danzaburou
Danzaburou
YaMomsFat
Danzaburou
Level 3
God Stats
0W - 3L
1,279 SR
Queue Stats
1W - 3L
1,481 Elo+
Party 2
Cliodhna
Cliodhna
tota1despair
Cliodhna
Level 41
God Stats
0W - 2L
1,229 SR
Queue Stats
47W - 51L
1,410 Elo+
Party 2
Team Averages
Level 64
1,289 SR
1,422 Elo+

VS

Team Averages
Level 89
1,469 SR
1,455 Elo+
Hel
Hel
 
Hel
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
KurobaA
Yemoja
Level 26
God Stats
18W - 34L
1,413 SR
Queue Stats
26W - 41L
1,392 Elo+
Party 1
Bellona
Bellona
Thunderous101
Bellona
Level 88
God Stats
19W - 14L
1,648 SR
Queue Stats
383W - 407L
1,445 Elo+
Party 1
Chaac
Chaac
Wheezer22
Chaac
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
176W - 158L
1,471 Elo+
Party 1
Thor
Thor
codofox
Thor
Level 118
God Stats
2W - 5L
1,286 SR
Queue Stats
289W - 286L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
3 / 3 / 5
7,753
485
8,542
12,938
10,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thoth
14
6 / 3 / 4
8,482
530
7,398
8,610
2,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
WARRIORWHY
Ao Kuang
14
9 / 3 / 2
8,556
535
12,629
15,981
6,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
YaMomsFat
Danzaburou
8
0 / 7 / 5
5,696
356
2,919
7,845
1,352
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cliodhna
tota1despair
Cliodhna
14
0 / 4 / 3
7,836
490
9,029
12,875
10,123
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
2 / 5 / 2
8,355
522
5,243
10,308
3,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
KurobaA
Yemoja
13
2 / 4 / 5
8,154
510
3,686
11,321
7,057
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bellona
14
11 / 3 / 3
9,648
603
17,636
11,862
7,145
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chaac
Wheezer22
Chaac
15
2 / 2 / 2
8,570
536
9,849
14,287
11,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thor
codofox
Thor
13
3 / 4 / 2
8,215
513
6,783
12,374
4,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
34
18
Kills
20
20
Deaths
18
19
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
5
2
0.6
L
Ymir
3
3
5
1.83
W
Yemoja
KurobaA
Yemoja
2
4
5
1.13
L
Thoth
6
3
4
2.67
W
Bellona
11
3
3
4.17
L
Ao Kuang
WARRIORWHY
Ao Kuang
9
3
2
3.33
W
Chaac
Wheezer22
Chaac
2
2
2
1.5
L
Danzaburou
YaMomsFat
Danzaburou
0
7
5
0.36
W
Thor
codofox
Thor
3
4
2
1
L
Cliodhna
tota1despair
Cliodhna
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,517
Damage
43,197
58,249
Taken
60,152
31,343
Mitigated
33,470
17,593
Healing
23,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
5,243
282
200
3,203
10,308
3,341
247
6,747
3,321
48,296
0
L
Ymir
8,542
1,557
0
3,236
12,938
10,955
0
3,452
9,486
32,123
0
W
Yemoja
KurobaA
Yemoja
3,686
874
1,150
2,981
11,321
7,057
1,008
7,173
3,904
18,606
0
L
Thoth
7,398
319
0
1,823
8,610
2,745
182
3,458
5,152
43,236
0
W
Bellona
17,636
8,042
0
2,530
11,862
7,145
241
5,751
6,027
0
55,337
L
Ao Kuang
WARRIORWHY
Ao Kuang
12,629
3,744
0
8,078
15,981
6,168
0
1,045
14,780
37,325
9,742
W
Chaac
Wheezer22
Chaac
9,849
1,563
0
8,176
14,287
11,566
285
3,525
10,762
3,831
48,194
L
Danzaburou
YaMomsFat
Danzaburou
2,919
1,547
93
1,129
7,845
1,352
0
1,253
6,592
0
13,072
W
Thor
codofox
Thor
6,783
1,855
0
4,895
12,374
4,361
0
5,413
6,851
0
48,951
L
Cliodhna
tota1despair
Cliodhna
9,029
810
0
3,234
12,875
10,123
0
562
11,192
10,109
40,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,323
Gold Earned
42,942
301
Minions Killed
389
0
Camps Cleared
0
1,375,565
Distance Traveled
1,443,552
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,355
522
94
6
0
285,858
2
L
Ymir
7,753
485
40
3
0
272,800
1
W
Yemoja
8,154
510
23
1
0
258,183
0
L
Thoth
8,482
530
85
5
0
281,474
0
W
Bellona
9,648
603
75
5
0
342,376
1
L
Ao Kuang
8,556
535
61
4
0
328,063
1
W
Chaac
8,570
536
102
6
0
266,289
0
L
Danzaburou
5,696
356
15
1
0
169,612
0
W
Thor
8,215
513
95
6
0
290,846
1
L
Cliodhna
7,836
490
100
6
0
323,616
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role