Player Matchup

Sylvanus
Sylvanus
BrightSparrow777
Sylvanus
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
93W - 111L
1,400 Elo+
Solo
Anubis
Anubis
EatinYellowSnow
Anubis
Level 5
God Stats
51W - 34L
1,693 SR
Queue Stats
210W - 260L
1,246 Elo+
Party 2
Set
Set
Liight1245
Set
Level 6
God Stats
0W - 2L
1,294 SR
Queue Stats
6W - 14L
1,273 Elo+
Party 3
Vamana
Vamana
abeldino
Vamana
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Neith
Neith
xPh0enixx
Neith
Level 5
God Stats
4W - 7L
1,693 SR
Queue Stats
124W - 154L
1,246 Elo+
Party 2
Team Averages
Level 9
1,536 SR
1,333 Elo+

VS

Team Averages
Level 19
1,436 SR
1,303 Elo+
Ganesha
Ganesha
Chunchunmarru
Ganesha
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 17L
1,034 Elo+
Solo
Nemesis
Nemesis
LegoSrAa
Nemesis
Level 8
God Stats
5W - 6L
1,191 SR
Queue Stats
12W - 12L
1,276 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
NanekZeroJOJOS
Morgan Le Fay
Level 27
God Stats
33W - 35L
1,458 SR
Queue Stats
167W - 205L
1,386 Elo+
Party 4
Artemis
Artemis
SliterJOJO
Artemis
Level 27
God Stats
24W - 21L
1,572 SR
Queue Stats
166W - 203L
1,394 Elo+
Party 4
Cthulhu
Cthulhu
TheSpencenaz
Cthulhu
Level 28
God Stats
5W - 4L
1,458 SR
Queue Stats
21W - 17L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 0 / 0
3,607
361
564
976
329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

6
1 / 9 / 0
4,430
443
3,039
7,808
2,811
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
1 / 4 / 0
4,951
495
2,417
7,056
1,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
abeldino
Vamana
4
0 / 9 / 2
3,996
400
2,641
7,553
2,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Neith
xPh0enixx
Neith
7
0 / 1 / 1
4,642
464
3,187
3,898
923
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
8
0 / 1 / 7
5,175
518
1,895
6,544
2,997
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
LegoSrAa
Nemesis
10
5 / 0 / 1
6,410
641
3,043
6,943
2,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Morgan Le Fay
NanekZeroJOJOS
Morgan Le Fay
12
7 / 0 / 2
7,567
757
3,779
3,992
1,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
SliterJOJO
Artemis
10
10 / 0 / 0
6,560
656
6,890
3,802
1,087
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
TheSpencenaz
Cthulhu
9
1 / 1 / 5
5,947
595
3,971
4,794
2,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
38
2
Kills
23
23
Deaths
2
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Ganesha
0
1
7
3.5
L
1
9
0
0.11
W
Nemesis
LegoSrAa
Nemesis
5
0
1
5.5
L
1
4
0
0.25
W
Morgan Le Fay
NanekZeroJOJOS
Morgan Le Fay
7
0
2
8
W
Artemis
SliterJOJO
Artemis
10
0
0
10
W
Cthulhu
TheSpencenaz
Cthulhu
1
1
5
3.5
L
Vamana
abeldino
Vamana
0
9
2
0.11
L
Neith
xPh0enixx
Neith
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,848
Damage
19,578
27,291
Taken
26,075
8,408
Mitigated
9,746
4,494
Healing
5,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
564
228
74
339
976
329
0
421
513
2,137
581
W
Ganesha
1,895
600
30
340
6,544
2,997
0
1,272
5,125
9,266
0
L
3,039
648
0
796
7,808
2,811
0
2,996
4,616
16,152
0
W
Nemesis
LegoSrAa
Nemesis
3,043
2,212
0
661
6,943
2,143
0
240
6,703
0
43,404
L
2,417
1,410
0
2,473
7,056
1,886
0
2,310
4,419
0
18,594
W
Morgan Le Fay
NanekZeroJOJOS
Morgan Le Fay
3,779
540
0
1,852
3,992
1,142
230
1,329
2,663
39,951
0
W
Artemis
SliterJOJO
Artemis
6,890
5,177
0
1,080
3,802
1,087
1,395
396
3,329
0
29,381
W
Cthulhu
TheSpencenaz
Cthulhu
3,971
615
0
1,701
4,794
2,377
827
222
4,391
21,883
0
L
Vamana
abeldino
Vamana
2,641
1,412
0
258
7,553
2,459
0
2,238
5,141
0
5,028
L
Neith
xPh0enixx
Neith
3,187
1,678
0
554
3,898
923
0
871
2,957
0
19,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,626
Gold Earned
31,659
127
Minions Killed
307
0
Camps Cleared
0
803,804
Distance Traveled
938,936
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
3,607
361
6
1
0
115,134
1
W
Ganesha
5,175
518
9
1
0
188,515
0
L
Anubis
4,430
443
25
3
0
182,974
1
W
Nemesis
6,410
641
88
9
0
184,843
3
L
Set
4,951
495
44
4
0
175,927
2
W
Morgan Le Fay
7,567
757
95
10
0
203,336
3
W
Artemis
6,560
656
64
6
0
192,829
2
W
Cthulhu
5,947
595
51
5
0
169,413
1
L
Vamana
3,996
400
7
1
0
166,003
0
L
Neith
4,642
464
45
5
0
163,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role