Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
The Morrigan
The Morrigan
Rigged_Explosion
The Morrigan
Level 135
God Stats
1W - 0L
1,326 SR
Queue Stats
469W - 466L
1,455 Elo+
Party 2
King Arthur
King Arthur
SmiledJaguar936
King Arthur
Level 55
God Stats
2W - 1L
1,281 SR
Queue Stats
10W - 5L
1,562 Elo+
Solo
Thor
Thor
hoo_yaah
Thor
Level 69
God Stats
4W - 7L
1,351 SR
Queue Stats
256W - 271L
1,466 Elo+
Solo
Sol
Sol
its-jturner34
Sol
Level 99
God Stats
7W - 2L
1,357 SR
Queue Stats
220W - 180L
1,467 Elo+
Solo
Team Averages
Level 97
1,363 SR
1,490 Elo+

VS

Team Averages
Level 85
1,411 SR
1,443 Elo+
Mulan
Mulan
 
Mulan
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
RIP your ree
Xbalanque
Level 62
God Stats
19W - 17L
1,537 SR
Queue Stats
111W - 113L
1,450 Elo+
Solo
Mercury
Mercury
ZF_Brady
Mercury
Level 80
God Stats
0W - 2L
1,299 SR
Queue Stats
35W - 32L
1,436 Elo+
Party 1
King Arthur
King Arthur
ZF_Radio
King Arthur
Level 56
God Stats
0W - 3L
1,182 SR
Queue Stats
23W - 26L
1,392 Elo+
Party 1
Tiamat
Tiamat
ilikepiexd5
Tiamat
Level 127
God Stats
55W - 52L
1,536 SR
Queue Stats
587W - 651L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
0 / 3 / 8
7,914
440
5,277
13,256
10,392
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

The Morrigan
Rigged_Explosion
The Morrigan
14
6 / 5 / 6
9,193
511
7,255
10,077
3,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
SmiledJaguar936
King Arthur
14
4 / 2 / 8
9,450
525
10,715
10,558
11,431
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thor
15
6 / 4 / 6
9,741
541
6,378
12,244
6,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
8 / 1 / 4
10,921
607
9,972
11,101
4,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
10
3 / 4 / 8
7,798
433
7,911
17,556
14,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Xbalanque
RIP your ree
Xbalanque
12
6 / 6 / 5
8,681
482
9,511
10,705
3,614
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
ZF_Brady
Mercury
12
2 / 6 / 5
8,022
446
4,877
9,917
3,424
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

King Arthur
ZF_Radio
King Arthur
12
2 / 5 / 5
8,033
446
8,563
13,945
8,237
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
11
2 / 4 / 2
7,011
390
4,040
7,573
3,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
40
24
Kills
15
15
Deaths
25
32
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
3
8
1.33
L
Mulan
 
Mulan
3
4
8
1.75
L
Xbalanque
RIP your ree
Xbalanque
6
6
5
1.42
W
The Morrigan
Rigged_Explosion
The Morrigan
6
5
6
1.8
W
King Arthur
SmiledJaguar936
King Arthur
4
2
8
4
L
Mercury
ZF_Brady
Mercury
2
6
5
0.75
L
King Arthur
ZF_Radio
King Arthur
2
5
5
0.9
W
Thor
6
4
6
2.25
L
Tiamat
2
4
2
0.75
W
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,597
Damage
34,902
57,236
Taken
59,696
36,140
Mitigated
33,207
17,421
Healing
9,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,277
139
337
2,676
13,256
10,392
0
1,406
11,650
29,713
0
L
Mulan
 
Mulan
7,911
1,267
0
3,389
17,556
14,326
248
6,278
11,071
0
24,834
L
Xbalanque
RIP your ree
Xbalanque
9,511
2,588
0
1,186
10,705
3,614
500
4,863
5,842
0
45,608
W
The Morrigan
Rigged_Explosion
The Morrigan
7,255
810
97
1,932
10,077
3,489
96
363
9,702
44,401
3,701
W
King Arthur
SmiledJaguar936
King Arthur
10,715
1,866
0
1,000
10,558
11,431
633
261
10,236
7,525
35,772
L
Mercury
ZF_Brady
Mercury
4,877
1,787
0
250
9,917
3,424
300
1,882
8,035
0
46,202
L
King Arthur
ZF_Radio
King Arthur
8,563
453
0
2,421
13,945
8,237
0
6,907
6,974
0
34,272
W
Thor
6,378
1,702
0
4,168
12,244
6,378
75
394
11,692
0
46,296
L
Tiamat
4,040
62
0
2,058
7,573
3,606
190
3,436
4,137
28,568
0
W
9,972
3,451
0
7,211
11,101
4,450
5,416
961
9,916
62,832
7,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,219
Gold Earned
39,545
379
Minions Killed
322
0
Camps Cleared
0
1,732,921
Distance Traveled
1,677,180
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,914
440
40
2
0
406,459
13
L
Mulan
7,798
433
32
2
0
339,971
12
L
Xbalanque
8,681
482
84
5
0
313,318
1
W
The Morrigan
9,193
511
63
4
0
343,079
1
W
King Arthur
9,450
525
80
4
0
350,597
4
L
Mercury
8,022
446
89
5
0
357,839
3
L
King Arthur
8,033
446
61
3
0
351,793
1
W
Thor
9,741
541
73
4
0
310,672
0
L
Tiamat
7,011
390
56
3
0
314,259
2
W
Sol
10,921
607
123
7
0
322,114
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role