Player Matchup

Merlin
Merlin
Hulykulani
Merlin
Level 77
God Stats
16W - 5L
1,874 SR
Queue Stats
58W - 13L
1,996 Elo+
Party 1
Osiris
Osiris
LordBrontes
Osiris
Level 156
God Stats
43W - 12L
1,837 SR
Queue Stats
317W - 71L
1,999 Elo+
Party 1
Geb
Geb
Steven10177
Geb
Level 62
God Stats
12W - 1L
1,947 SR
Queue Stats
23W - 5L
1,991 Elo+
Party 1
Team Averages
Level 98
1,886 SR
1,995 Elo+

VS

Team Averages
Level 108
1,638 SR
1,736 Elo+
Persephone
Persephone
Dystymi
Persephone
Level 126
God Stats
8W - 5L
1,582 SR
Queue Stats
82W - 45L
1,729 Elo+
Party 2
Hachiman
Hachiman
Pofetz
Hachiman
Level 75
God Stats
29W - 19L
1,645 SR
Queue Stats
273W - 203L
1,705 Elo+
Party 2
Achilles
Achilles
Republicano42
Achilles
Level 123
God Stats
0W - 1L
1,688 SR
Queue Stats
36W - 15L
1,775 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Hulykulani
Merlin
11
1 / 1 / 2
6,877
688
5,587
3,281
965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
12
3 / 0 / 2
7,663
766
8,676
7,796
6,804
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
1 / 0 / 4
7,653
765
3,233
6,364
4,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Dystymi
Persephone
10
1 / 1 / 0
6,532
653
4,883
5,375
1,803
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
Pofetz
Hachiman
10
0 / 2 / 1
6,163
616
3,441
6,559
2,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
Republicano42
Achilles
8
0 / 2 / 1
5,794
579
2,570
8,384
6,884
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
5
Kills
1
1
Deaths
5
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Persephone
Dystymi
Persephone
1
1
0
1
W
Merlin
Hulykulani
Merlin
1
1
2
2
W
Osiris
3
0
2
4
L
Hachiman
Pofetz
Hachiman
0
2
1
0.25
L
Achilles
Republicano42
Achilles
0
2
1
0.25
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,496
Damage
10,894
17,441
Taken
20,318
12,118
Mitigated
11,033
7,026
Healing
2,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
Dystymi
Persephone
4,883
267
0
1,404
5,375
1,803
0
2,306
2,824
17,471
0
W
Merlin
Hulykulani
Merlin
5,587
204
0
729
3,281
965
0
629
2,611
23,113
0
W
Osiris
8,676
2,232
0
4,089
7,796
6,804
454
2,219
5,253
5,129
26,512
L
Hachiman
Pofetz
Hachiman
3,441
1,236
0
313
6,559
2,346
0
2,771
3,532
0
23,336
L
Achilles
Republicano42
Achilles
2,570
274
0
1,195
8,384
6,884
0
4,083
4,061
0
5,535
W
3,233
320
0
2,208
6,364
4,349
403
2,341
3,863
18,763
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,193
Gold Earned
18,489
137
Minions Killed
89
8
Camps Cleared
2
623,826
Distance Traveled
543,363
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
6,532
653
37
4
1
200,581
3
W
Merlin
6,877
688
56
6
2
199,518
2
W
Osiris
7,663
766
52
5
3
216,069
5
L
Hachiman
6,163
616
43
4
1
187,595
4
L
Achilles
5,794
579
9
1
0
155,187
3
W
Geb
7,653
765
29
3
3
208,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role