Player Matchup

Anhur
Anhur
 
Anhur
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
 
Khepri
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
RaginCajunXIV
Izanami
Level 108
God Stats
11W - 10L
1,585 SR
Queue Stats
285W - 250L
1,577 Elo+
Party 1
Hel
Hel
Xurly
Hel
Level 121
God Stats
10W - 10L
1,355 SR
Queue Stats
863W - 855L
1,576 Elo+
Solo
Thor
Thor
shadowoftehdark
Thor
Level 135
God Stats
4W - 4L
1,431 SR
Queue Stats
60W - 70L
1,580 Elo+
Party 1
Team Averages
Level 117
1,474 SR
1,547 Elo+

VS

Team Averages
Level 111
1,604 SR
1,519 Elo+
Sun Wukong
Sun Wukong
BarbaricLaw
Sun Wukong
Level 57
God Stats
8W - 6L
1,768 SR
Queue Stats
78W - 53L
1,428 Elo+
Solo
Loki
Loki
CamuSeikeR
Loki
Level 102
God Stats
4W - 2L
1,523 SR
Queue Stats
292W - 275L
1,550 Elo+
Solo
Ares
Ares
GatoradeSlurper
Ares
Level 102
God Stats
1W - 1L
1,767 SR
Queue Stats
51W - 73L
1,493 Elo+
Party 2
Janus
Janus
SweetTeaSlurper
Janus
Level 138
God Stats
11W - 12L
1,554 SR
Queue Stats
274W - 264L
1,575 Elo+
Party 2
Anhur
Anhur
Valespyr
Anhur
Level 157
God Stats
1W - 3L
1,406 SR
Queue Stats
268W - 248L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
8 / 3 / 2
9,242
616
11,898
11,682
3,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
 
Khepri
11
3 / 3 / 8
7,672
511
4,045
10,406
5,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
14
7 / 4 / 8
8,831
589
8,714
11,204
3,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hel
Xurly
Hel
15
4 / 0 / 7
9,059
604
5,836
5,906
2,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
5 / 1 / 7
8,872
591
7,565
7,400
3,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BarbaricLaw
Sun Wukong
11
0 / 8 / 2
6,792
453
3,408
13,267
5,761
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
5 / 4 / 2
8,744
583
6,528
9,013
1,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

10
0 / 5 / 4
6,635
442
2,697
10,478
6,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
3 / 5 / 0
8,733
582
8,123
8,619
2,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
Valespyr
Anhur
13
3 / 5 / 1
7,808
521
8,877
10,288
1,973
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
20
27
Kills
11
11
Deaths
27
32
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
8
3
2
3
W
Khepri
 
Khepri
3
3
8
2.33
L
Sun Wukong
BarbaricLaw
Sun Wukong
0
8
2
0.13
L
5
4
2
1.5
L
0
5
4
0.4
W
Izanami
7
4
8
2.75
L
3
5
0
0.6
L
Anhur
Valespyr
Anhur
3
5
1
0.7
W
Hel
Xurly
Hel
4
0
7
7.5
W
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,058
Damage
29,633
46,598
Taken
51,665
18,566
Mitigated
18,745
16,877
Healing
9,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
11,898
6,341
0
3,395
11,682
3,760
222
268
11,414
0
49,462
W
Khepri
 
Khepri
4,045
944
0
1,344
10,406
5,957
0
4,378
5,884
15,909
0
L
Sun Wukong
BarbaricLaw
Sun Wukong
3,408
473
0
1,349
13,267
5,761
844
1,029
12,220
911
26,907
L
6,528
1,977
0
3,044
9,013
1,949
0
1,643
7,300
0
52,493
L
2,697
221
0
1,651
10,478
6,728
112
2,429
8,013
10,947
0
W
Izanami
8,714
6,037
0
2,918
11,204
3,505
513
1,680
9,460
0
60,287
L
8,123
758
0
1,963
8,619
2,334
504
3,005
5,374
67,900
0
L
Anhur
Valespyr
Anhur
8,877
5,695
0
1,035
10,288
1,973
973
1,375
8,877
0
44,196
W
Hel
Xurly
Hel
5,836
494
3,844
4,140
5,906
2,161
0
2,647
3,091
61,226
0
W
7,565
2,804
0
1,236
7,400
3,183
0
1,906
5,462
0
56,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,676
Gold Earned
38,712
439
Minions Killed
364
0
Camps Cleared
0
1,461,107
Distance Traveled
1,385,766
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,242
616
87
6
0
248,757
2
W
Khepri
7,672
511
20
1
0
297,051
8
L
Sun Wukong
6,792
453
47
3
0
253,806
2
L
Loki
8,744
583
95
6
0
315,435
1
L
Ares
6,635
442
17
1
0
287,907
7
W
Izanami
8,831
589
109
7
0
255,569
6
L
Janus
8,733
582
132
9
0
266,497
2
L
Anhur
7,808
521
73
5
0
262,121
2
W
Hel
9,059
604
133
9
0
325,740
3
W
Thor
8,872
591
90
6
0
333,990
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role