Player Matchup

Cerberus
Cerberus
MonkeyDMoochi
Cerberus
Level 6
God Stats
3W - 1L
1,838 SR
Queue Stats
58W - 41L
1,464 Elo+
Party 2
Ao Kuang
Ao Kuang
Tgi alex1
Ao Kuang
Level 101
God Stats
3W - 4L
1,475 SR
Queue Stats
240W - 160L
1,591 Elo+
Party 2
Anhur
Anhur
XanzzWrldd
Anhur
Level 29
God Stats
3W - 0L
1,857 SR
Queue Stats
99W - 142L
1,420 Elo+
Solo
Team Averages
Level 45
1,724 SR
1,491 Elo+

VS

Team Averages
Level 76
1,448 SR
1,344 Elo+
Artemis
Artemis
Ikan3k1-_-
Artemis
Level 24
God Stats
14W - 18L
1,364 SR
Queue Stats
17W - 19L
1,325 Elo+
Party 1
Tiamat
Tiamat
lFeverrr-_-
Tiamat
Level 101
God Stats
2W - 3L
1,256 SR
Queue Stats
33W - 33L
1,374 Elo+
Party 1
Sun Wukong
Sun Wukong
rashidr7
Sun Wukong
Level 102
God Stats
4W - 1L
1,725 SR
Queue Stats
46W - 55L
1,334 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
MonkeyDMoochi
Cerberus
14
1 / 1 / 11
10,022
771
9,027
16,408
16,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ao Kuang
Tgi alex1
Ao Kuang
16
12 / 4 / 1
10,919
840
17,195
16,087
7,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Anhur
13
0 / 5 / 11
8,865
682
8,228
12,951
5,187
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Ikan3k1-_-
Artemis
12
4 / 6 / 4
9,149
704
9,387
9,122
2,988
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
13
4 / 4 / 6
9,086
699
15,514
12,910
5,531
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
rashidr7
Sun Wukong
12
2 / 3 / 7
9,186
707
9,065
16,196
11,917
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
27
13
Kills
10
10
Deaths
13
23
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Artemis
Ikan3k1-_-
Artemis
4
6
4
1
W
Cerberus
MonkeyDMoochi
Cerberus
1
1
11
6.5
W
Ao Kuang
Tgi alex1
Ao Kuang
12
4
1
3.13
W
Anhur
0
5
11
1.1
L
Tiamat
4
4
6
1.75
L
Sun Wukong
rashidr7
Sun Wukong
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,450
Damage
33,966
45,446
Taken
38,228
29,610
Mitigated
20,436
17,487
Healing
10,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Ikan3k1-_-
Artemis
9,387
4,510
0
401
9,122
2,988
422
6,537
2,585
0
20,366
W
Cerberus
MonkeyDMoochi
Cerberus
9,027
911
0
7,477
16,408
16,861
742
3,864
12,376
24,793
0
W
Ao Kuang
Tgi alex1
Ao Kuang
17,195
4,789
0
6,387
16,087
7,562
1,536
6,732
9,091
48,344
4,966
W
Anhur
8,228
4,123
208
3,415
12,951
5,187
452
5,438
7,413
0
35,181
L
Tiamat
15,514
2,093
637
4,690
12,910
5,531
174
8,481
4,429
31,442
0
L
Sun Wukong
rashidr7
Sun Wukong
9,065
2,783
964
3,851
16,196
11,917
54
10,030
6,166
0
22,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,806
Gold Earned
27,421
161
Minions Killed
109
9
Camps Cleared
2
689,086
Distance Traveled
617,822
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
9,149
704
44
3
0
186,226
0
W
Cerberus
10,022
771
25
2
0
261,025
0
W
Ao Kuang
10,919
840
54
4
7
233,044
2
W
Anhur
8,865
682
82
6
2
195,017
0
L
Tiamat
9,086
699
48
4
1
209,087
1
L
Sun Wukong
9,186
707
17
1
1
222,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role