Player Matchup

Chang'e
Chang'e
Austenia
Chang'e
Level 104
God Stats
5W - 2L
1,591 SR
Queue Stats
19W - 17L
1,623 Elo+
Party 2
Charybdis
Charybdis
FilthyCasual564
Charybdis
Level 144
God Stats
1W - 1L
1,413 SR
Queue Stats
25W - 29L
1,533 Elo+
Party 2
Fenrir
Fenrir
Raedorik
Fenrir
Level 24
God Stats
2W - 0L
1,864 SR
Queue Stats
4W - 1L
1,602 Elo+
Party 2
Fafnir
Fafnir
TheGummiFox
Fafnir
Level 122
God Stats
1W - 0L
1,361 SR
Queue Stats
19W - 17L
1,623 Elo+
Party 2
Team Averages
Level 99
1,557 SR
1,595 Elo+

VS

Team Averages
Level 72
1,528 SR
1,545 Elo+
Ares
Ares
Kyle_Is_Feral
Ares
Level 99
God Stats
0W - 1L
1,503 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Chaac
Chaac
Oldtimekush420_
Chaac
Level 66
God Stats
0W - 2L
1,517 SR
Queue Stats
1W - 2L
1,517 Elo+
Party 1
Izanami
Izanami
SlothfulDiesel
Izanami
Level 28
God Stats
1W - 1L
1,599 SR
Queue Stats
1W - 2L
1,517 Elo+
Party 1
Zhong Kui
Zhong Kui
Zevilith
Zhong Kui
Level 96
God Stats
0W - 1L
1,494 SR
Queue Stats
2W - 2L
1,647 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Austenia
Chang'e
18
5 / 1 / 14
12,369
773
15,553
11,715
6,953
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Charybdis
FilthyCasual564
Charybdis
19
7 / 1 / 10
12,939
809
31,869
12,986
6,103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
Raedorik
Fenrir
17
9 / 4 / 4
11,983
749
8,208
12,024
5,694
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Fafnir
16
1 / 3 / 12
12,155
760
10,475
22,464
33,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 4
11,696
731
8,012
22,175
29,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

16
0 / 6 / 6
10,434
652
10,893
20,173
15,016
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
1 / 6 / 2
10,321
645
6,891
14,475
6,281
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zhong Kui
Zevilith
Zhong Kui
17
4 / 6 / 1
11,161
698
11,797
20,349
14,130
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
21
22
Kills
8
9
Deaths
22
40
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Austenia
Chang'e
5
1
14
12
W
Charybdis
FilthyCasual564
Charybdis
7
1
10
12
L
3
4
4
1.25
L
0
6
6
0.5
W
Fenrir
Raedorik
Fenrir
9
4
4
2.75
L
1
6
2
0.33
W
Fafnir
1
3
12
2.33
L
Zhong Kui
Zevilith
Zhong Kui
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,105
Damage
37,593
59,189
Taken
77,172
51,942
Mitigated
64,518
26,911
Healing
15,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Austenia
Chang'e
15,553
1,501
8,088
8,596
11,715
6,953
833
5,551
6,164
59,308
0
W
Charybdis
FilthyCasual564
Charybdis
31,869
19,107
0
2,831
12,986
6,103
3,679
4,622
8,364
0
79,831
L
8,012
358
0
754
22,175
29,091
0
7,539
14,636
17,427
0
L
10,893
1,822
1,541
6,340
20,173
15,016
827
5,622
14,551
0
35,567
W
Fenrir
Raedorik
Fenrir
8,208
1,646
635
2,025
12,024
5,694
524
4,008
8,016
0
28,439
L
6,891
4,770
0
1,182
14,475
6,281
1,067
5,524
8,951
0
44,495
W
Fafnir
10,475
2,907
209
4,527
22,464
33,192
879
6,253
16,211
20,355
0
L
Zhong Kui
Zevilith
Zhong Kui
11,797
832
0
5,512
20,349
14,130
533
7,713
12,636
41,773
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,446
Gold Earned
43,612
240
Minions Killed
210
11
Camps Cleared
6
1,158,999
Distance Traveled
1,027,229
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
12,369
773
96
6
2
328,857
2
W
Charybdis
12,939
809
107
7
4
286,363
0
L
Ares
11,696
731
11
1
0
289,213
0
L
Chaac
10,434
652
55
3
3
273,672
0
W
Fenrir
11,983
749
23
1
5
289,630
2
L
Izanami
10,321
645
82
5
2
229,381
0
W
Fafnir
12,155
760
14
1
0
254,149
0
L
Zhong Kui
11,161
698
62
4
1
234,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role