Player Matchup

Nu Wa
Nu Wa
FABDISKO
Nu Wa
Level 18
God Stats
12W - 16L
1,474 SR
Queue Stats
249W - 288L
1,393 Elo+
Solo
Cthulhu
Cthulhu
Flinchypoo
Cthulhu
Level 29
God Stats
5W - 6L
1,529 SR
Queue Stats
117W - 86L
1,571 Elo+
Solo
Serqet
Serqet
LastKingx
Serqet
Level 17
God Stats
7W - 9L
1,499 SR
Queue Stats
72W - 72L
1,524 Elo+
Party 1
Sun Wukong
Sun Wukong
SarcasticNarwhal
Sun Wukong
Level 42
God Stats
9W - 6L
1,438 SR
Queue Stats
353W - 307L
1,545 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
superdarkhorse
Ah Muzen Cab
Level 25
God Stats
2W - 1L
1,459 SR
Queue Stats
92W - 76L
1,522 Elo+
Solo
Team Averages
Level 26
1,480 SR
1,511 Elo+

VS

Team Averages
Level 20
1,483 SR
1,473 Elo+
Nox
Nox
 
Nox
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
HampsterHank
Kukulkan
Level 25
God Stats
17W - 22L
1,359 SR
Queue Stats
19W - 26L
1,392 Elo+
Solo
Ah Puch
Ah Puch
Heki22
Ah Puch
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 28L
1,469 Elo+
Solo
Jormungandr
Jormungandr
Quantuh
Jormungandr
Level 26
God Stats
48W - 40L
1,556 SR
Queue Stats
221W - 205L
1,505 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Supahaxxor
Tsukuyomi
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 15L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
FABDISKO
Nu Wa
20
4 / 1 / 8
13,930
871
15,922
10,637
4,573
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cthulhu
Flinchypoo
Cthulhu
20
4 / 0 / 23
15,511
969
22,747
15,236
28,126
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Serqet
LastKingx
Serqet
20
2 / 2 / 11
13,047
815
7,070
15,487
5,904
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
SarcasticNarwhal
Sun Wukong
20
15 / 5 / 15
17,501
1,094
39,055
33,413
30,850
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ah Muzen Cab
superdarkhorse
Ah Muzen Cab
20
8 / 5 / 12
15,741
984
26,161
21,635
8,451
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

131

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
20
2 / 7 / 5
13,496
844
7,627
23,198
11,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
HampsterHank
Kukulkan
20
2 / 8 / 7
14,115
882
19,817
22,951
10,571
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ah Puch
Heki22
Ah Puch
20
2 / 4 / 4
12,989
812
16,629
16,756
8,318
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jormungandr
Quantuh
Jormungandr
20
1 / 3 / 10
13,546
847
20,967
26,267
38,805
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
Supahaxxor
Tsukuyomi
20
6 / 11 / 5
14,629
914
22,862
28,593
13,110
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
44
33
Kills
13
13
Deaths
33
69
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
2
7
5
0.64
W
Nu Wa
FABDISKO
Nu Wa
4
1
8
8
W
Cthulhu
Flinchypoo
Cthulhu
4
0
23
15.5
L
Kukulkan
HampsterHank
Kukulkan
2
8
7
0.69
L
Ah Puch
Heki22
Ah Puch
2
4
4
1
W
Serqet
LastKingx
Serqet
2
2
11
3.75
L
Jormungandr
Quantuh
Jormungandr
1
3
10
2
W
Sun Wukong
SarcasticNarwhal
Sun Wukong
15
5
15
4.5
L
Tsukuyomi
Supahaxxor
Tsukuyomi
6
11
5
0.77
W
Ah Muzen Cab
superdarkhorse
Ah Muzen Cab
8
5
12
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,955
Damage
87,902
96,408
Taken
117,765
77,904
Mitigated
81,890
17,184
Healing
9,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
7,627
301
0
1,204
23,198
11,086
0
7,978
14,822
37,719
0
W
Nu Wa
FABDISKO
Nu Wa
15,922
5,310
0
1,271
10,637
4,573
0
7,647
2,990
39,966
0
W
Cthulhu
Flinchypoo
Cthulhu
22,747
253
0
1,571
15,236
28,126
0
9,185
5,935
38,716
0
L
Kukulkan
HampsterHank
Kukulkan
19,817
1,697
429
3,569
22,951
10,571
0
7,819
14,231
74,239
0
L
Ah Puch
Heki22
Ah Puch
16,629
379
0
1,690
16,756
8,318
0
5,945
10,185
36,430
0
W
Serqet
LastKingx
Serqet
7,070
1,059
0
280
15,487
5,904
0
10,609
4,808
0
7,874
L
Jormungandr
Quantuh
Jormungandr
20,967
4,325
0
2,497
26,267
38,805
0
10,156
14,414
52,202
0
W
Sun Wukong
SarcasticNarwhal
Sun Wukong
39,055
4,975
0
9,211
33,413
30,850
0
22,704
10,301
15,353
60,409
L
Tsukuyomi
Supahaxxor
Tsukuyomi
22,862
5,599
0
254
28,593
13,110
0
10,554
17,023
0
44,331
W
Ah Muzen Cab
superdarkhorse
Ah Muzen Cab
26,161
8,871
0
4,851
21,635
8,451
0
14,209
7,334
0
72,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,730
Gold Earned
68,775
327
Minions Killed
357
9
Camps Cleared
7
1,464,078
Distance Traveled
1,456,517
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
13,496
844
74
5
0
298,325
0
W
Nu Wa
13,930
871
78
5
0
258,173
2
W
Cthulhu
15,511
969
34
2
0
331,546
0
L
Kukulkan
14,115
882
144
9
4
290,755
1
L
Ah Puch
12,989
812
44
3
2
246,349
0
W
Serqet
13,047
815
6
0
0
307,265
0
L
Jormungandr
13,546
847
61
4
0
286,602
0
W
Sun Wukong
17,501
1,094
99
6
2
307,410
0
L
Tsukuyomi
14,629
914
34
2
1
334,486
0
W
Ah Muzen Cab
15,741
984
110
7
7
259,684
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role