Player Matchup

Arachne
Arachne
Diiesell
Arachne
Level 20
God Stats
12W - 6L
1,492 SR
Queue Stats
66W - 67L
1,470 Elo+
Party 3
Chiron
Chiron
IndEliteJones179
Chiron
Level 16
God Stats
10W - 12L
1,618 SR
Queue Stats
59W - 52L
1,473 Elo+
Party 2
Erlang Shen
Erlang Shen
Letsgetboosted
Erlang Shen
Level 38
God Stats
5W - 5L
1,661 SR
Queue Stats
59W - 61L
1,453 Elo+
Party 3
Hel
Hel
Toastyfingers45
Hel
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 59L
1,440 Elo+
Solo
Ares
Ares
theelite179
Ares
Level 21
God Stats
10W - 8L
1,612 SR
Queue Stats
82W - 76L
1,471 Elo+
Party 2
Team Averages
Level 22
1,577 SR
1,462 Elo+

VS

Team Averages
Level 21
1,508 SR
1,483 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
FuelGTFrost
Merlin
Level 25
God Stats
3W - 4L
1,509 SR
Queue Stats
32W - 38L
1,470 Elo+
Party 1
Athena
Athena
SirNikola11
Athena
Level 26
God Stats
19W - 15L
1,575 SR
Queue Stats
41W - 51L
1,440 Elo+
Party 1
Jing Wei
Jing Wei
eth18046
Jing Wei
Level 27
God Stats
8W - 9L
1,458 SR
Queue Stats
49W - 60L
1,425 Elo+
Party 1
Hun Batz
Hun Batz
reuzgg
Hun Batz
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Diiesell
Arachne
14
6 / 2 / 9
9,034
565
7,395
13,512
5,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
7 / 1 / 5
8,965
560
13,035
8,515
3,459
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Erlang Shen
Letsgetboosted
Erlang Shen
16
8 / 2 / 1
9,637
602
8,930
11,541
9,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 2 / 3
8,459
529
2,054
6,823
3,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

13
4 / 1 / 5
8,230
514
8,340
15,454
13,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
3 / 5 / 0
8,489
531
7,440
9,298
5,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Mace

Mace

+10
Physical Power

Merlin
13
4 / 3 / 1
8,223
514
10,126
6,968
3,157
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
10
0 / 6 / 3
6,395
400
3,919
15,607
13,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jing Wei
eth18046
Jing Wei
11
0 / 6 / 3
6,782
424
6,137
9,831
3,351
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
reuzgg
Hun Batz
12
1 / 6 / 3
7,444
465
6,125
11,348
3,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
18
26
Kills
8
8
Deaths
26
23
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
3
5
0
0.6
W
Arachne
Diiesell
Arachne
6
2
9
5.25
L
Merlin
4
3
1
1.5
W
7
1
5
9.5
W
Erlang Shen
Letsgetboosted
Erlang Shen
8
2
1
4.25
L
Athena
0
6
3
0.25
W
1
2
3
1.25
L
Jing Wei
eth18046
Jing Wei
0
6
3
0.25
L
Hun Batz
reuzgg
Hun Batz
1
6
3
0.42
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,754
Damage
33,747
55,845
Taken
53,052
35,586
Mitigated
29,679
18,169
Healing
11,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
7,440
3,000
0
2,528
9,298
5,883
556
0
9,298
0
49,802
W
Arachne
Diiesell
Arachne
7,395
5,484
0
6,425
13,512
5,765
784
3,767
9,745
0
43,342
L
Merlin
10,126
419
0
1,734
6,968
3,157
733
2,265
4,509
49,445
0
W
13,035
8,130
562
3,761
8,515
3,459
1,426
1,883
6,632
0
58,974
W
Erlang Shen
Letsgetboosted
Erlang Shen
8,930
5,569
0
2,947
11,541
9,234
474
850
10,691
0
52,503
L
Athena
3,919
992
750
1,856
15,607
13,639
0
3,362
12,245
11,412
0
W
2,054
158
0
1,503
6,823
3,343
1,050
2,547
4,276
46,264
0
L
Jing Wei
eth18046
Jing Wei
6,137
5,021
491
1,090
9,831
3,351
0
4,247
5,584
0
41,218
L
Hun Batz
reuzgg
Hun Batz
6,125
1,881
0
2,774
11,348
3,649
0
298
11,022
0
46,825
W
8,340
980
0
2,971
15,454
13,785
407
5,129
10,325
25,450
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,325
Gold Earned
37,333
394
Minions Killed
384
0
Camps Cleared
0
1,527,903
Distance Traveled
1,461,423
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,489
531
101
6
0
274,501
5
W
Arachne
9,034
565
80
5
0
334,723
0
L
Merlin
8,223
514
89
6
0
290,963
2
W
Chiron
8,965
560
99
6
0
293,607
2
W
Erlang Shen
9,637
602
93
6
0
311,858
2
L
Athena
6,395
400
21
1
0
290,027
2
W
Hel
8,459
529
91
6
0
270,508
6
L
Jing Wei
6,782
424
77
5
0
278,819
4
L
Hun Batz
7,444
465
96
6
0
327,113
2
W
Ares
8,230
514
31
2
0
317,207
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role