Player Matchup

Fenrir
Fenrir
UserJS21
Fenrir
Level 85
God Stats
5W - 6L
1,133 SR
Queue Stats
168W - 154L
1,432 Elo+
Party 1
Geb
Geb
fifteenthpanda1
Geb
Level 26
God Stats
1W - 1L
1,320 SR
Queue Stats
93W - 107L
1,380 Elo+
Party 1
Danzaburou
Danzaburou
kjmcmoney
Danzaburou
Level 26
God Stats
34W - 16L
1,617 SR
Queue Stats
113W - 82L
1,490 Elo+
Party 1
Team Averages
Level 46
1,357 SR
1,434 Elo+

VS

Team Averages
Level 46
1,597 SR
1,507 Elo+
Jormungandr
Jormungandr
BATMAN6165
Jormungandr
Level 13
God Stats
3W - 1L
1,692 SR
Queue Stats
3W - 1L
1,668 Elo+
Party 2
Neith
Neith
Neolis Prime
Neith
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 18L
1,402 Elo+
Party 2
Zeus
Zeus
xyzsamuri11
Zeus
Level 83
God Stats
23W - 15L
1,599 SR
Queue Stats
47W - 45L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
UserJS21
Fenrir
16
11 / 4 / 9
13,029
724
16,082
21,471
13,674
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 0 / 14
11,058
614
5,220
14,406
15,346
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
kjmcmoney
Danzaburou
18
11 / 1 / 10
13,901
772
16,819
11,161
4,675
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BATMAN6165
Jormungandr
14
1 / 3 / 2
10,358
575
6,892
14,187
15,354
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 11 / 2
9,585
533
3,761
14,233
4,795
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
3 / 10 / 2
11,664
648
13,898
13,725
4,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
10
24
Kills
4
5
Deaths
24
33
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
BATMAN6165
Jormungandr
1
3
2
0.67
L
0
11
2
0.09
W
Fenrir
UserJS21
Fenrir
11
4
9
3.88
W
2
0
14
9
W
Danzaburou
kjmcmoney
Danzaburou
11
1
10
16
L
3
10
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,121
Damage
24,551
47,038
Taken
42,145
33,695
Mitigated
24,307
12,160
Healing
1,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
BATMAN6165
Jormungandr
6,892
2,476
0
0
14,187
15,354
0
3,220
10,967
24,260
0
L
3,761
859
0
1,337
14,233
4,795
0
1,588
12,645
0
31,867
W
Fenrir
UserJS21
Fenrir
16,082
3,178
0
5,512
21,471
13,674
1,206
9,827
10,408
0
37,140
W
5,220
441
0
2,288
14,406
15,346
140
5,161
9,245
16,101
0
W
Danzaburou
kjmcmoney
Danzaburou
16,819
8,689
791
3,569
11,161
4,675
71
6,341
4,820
0
83,198
L
13,898
1,123
0
57
13,725
4,158
0
732
12,993
45,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,988
Gold Earned
31,607
178
Minions Killed
156
11
Camps Cleared
5
1,032,286
Distance Traveled
800,765
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
10,358
575
31
2
0
296,384
0
L
Neith
9,585
533
50
3
2
239,649
0
W
Fenrir
13,029
724
47
3
3
330,265
3
W
Geb
11,058
614
19
1
0
357,771
1
W
Danzaburou
13,901
772
112
6
8
344,250
3
L
Zeus
11,664
648
75
4
3
264,732
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role