Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Aishiio
Sol
Level 15
God Stats
14W - 9L
1,573 SR
Queue Stats
23W - 11L
1,572 Elo+
Party 2
Bakasura
Bakasura
ArtemYamaguchi
Bakasura
Level 20
God Stats
1W - 1L
1,286 SR
Queue Stats
20W - 12L
1,596 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
B0Gsmerti
Morgan Le Fay
Level 22
God Stats
1W - 1L
1,160 SR
Queue Stats
9W - 4L
1,718 Elo+
Solo
Odin
Odin
Malachy2010
Odin
Level 101
God Stats
4W - 0L
1,803 SR
Queue Stats
436W - 396L
1,582 Elo+
Party 2
Team Averages
Level 37
1,464 SR
1,593 Elo+

VS

Team Averages
Level 19
1,469 SR
1,466 Elo+
Sylvanus
Sylvanus
LeGr8Mamba
Sylvanus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,405 Elo+
Party 1
Ullr
Ullr
ZlovemyScope
Ullr
Level 29
God Stats
61W - 63L
1,660 SR
Queue Stats
194W - 198L
1,682 Elo+
Solo
Ravana
Ravana
asmaja1997
Ravana
Level 17
God Stats
3W - 2L
1,500 SR
Queue Stats
101W - 109L
1,574 Elo+
Solo
Kali
Kali
blittto
Kali
Level 25
God Stats
26W - 24L
1,183 SR
Queue Stats
107W - 102L
1,383 Elo+
Solo
Jing Wei
Jing Wei
otakuhehexd
Jing Wei
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,284 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
15
1 / 0 / 7
9,601
505
3,751
7,581
7,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sol
14
7 / 2 / 0
9,549
503
11,720
10,212
3,254
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bakasura
16
9 / 4 / 6
10,924
575
9,744
14,920
7,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morgan Le Fay
B0Gsmerti
Morgan Le Fay
17
6 / 3 / 4
11,137
586
20,327
14,361
11,678
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
7 / 3 / 12
10,492
552
10,281
12,847
15,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
LeGr8Mamba
Sylvanus
12
1 / 8 / 3
7,835
412
7,122
17,474
15,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
4 / 5 / 2
8,969
472
7,853
14,745
5,588
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ravana
asmaja1997
Ravana
15
3 / 8 / 3
9,440
497
4,341
12,013
4,781
Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kali
blittto
Kali
13
1 / 4 / 5
8,141
428
3,742
13,463
6,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
otakuhehexd
Jing Wei
12
1 / 5 / 3
7,721
406
4,659
12,814
4,483
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
26
30
Kills
10
12
Deaths
30
29
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
1
0
7
4.5
W
Sol
7
2
0
3.5
W
Bakasura
9
4
6
3
W
Morgan Le Fay
B0Gsmerti
Morgan Le Fay
6
3
4
2.67
L
Sylvanus
LeGr8Mamba
Sylvanus
1
8
3
0.31
W
7
3
12
4.33
L
4
5
2
1
L
Ravana
asmaja1997
Ravana
3
8
3
0.56
L
Kali
blittto
Kali
1
4
5
0.88
L
Jing Wei
otakuhehexd
Jing Wei
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,823
Damage
27,717
59,921
Taken
70,509
45,212
Mitigated
36,093
21,066
Healing
11,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
3,751
808
0
917
7,581
7,853
1,218
1,537
5,945
38,002
0
W
Sol
11,720
4,098
0
5,121
10,212
3,254
4,457
2,055
7,876
54,449
0
W
Bakasura
9,744
6,283
0
5,807
14,920
7,210
797
406
14,405
0
62,564
W
Morgan Le Fay
B0Gsmerti
Morgan Le Fay
20,327
2,345
0
7,284
14,361
11,678
2,440
1,134
13,227
84,289
0
L
Sylvanus
LeGr8Mamba
Sylvanus
7,122
2,451
1,927
3,579
17,474
15,232
0
12,502
4,545
21,770
7,739
W
10,281
1,395
0
1,937
12,847
15,217
527
385
12,182
11,491
27,167
L
7,853
1,604
0
2,460
14,745
5,588
0
9,345
4,951
0
48,212
L
Ravana
asmaja1997
Ravana
4,341
1,195
0
460
12,013
4,781
0
3,871
7,297
0
48,395
L
Kali
blittto
Kali
3,742
1,528
0
2,167
13,463
6,009
0
4,668
8,064
0
39,607
L
Jing Wei
otakuhehexd
Jing Wei
4,659
3,292
0
1,384
12,814
4,483
0
8,716
3,956
0
28,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,703
Gold Earned
42,106
524
Minions Killed
353
0
Camps Cleared
0
1,857,898
Distance Traveled
1,708,476
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,601
505
90
5
0
335,100
0
W
Sol
9,549
503
86
5
0
327,042
2
W
Bakasura
10,924
575
132
7
0
445,940
1
W
Morgan Le Fay
11,137
586
146
8
0
339,543
3
L
Sylvanus
7,835
412
33
2
0
298,398
1
W
Odin
10,492
552
70
4
0
410,273
0
L
Ullr
8,969
472
89
5
0
321,282
5
L
Ravana
9,440
497
90
5
0
377,303
0
L
Kali
8,141
428
72
4
0
394,592
0
L
Jing Wei
7,721
406
69
4
0
316,901
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role