Player Matchup

Jormungandr
Jormungandr
GrandMasterBlaze
Jormungandr
Level 60
God Stats
6W - 10L
1,504 SR
Queue Stats
27W - 37L
1,466 Elo+
Party 1
Janus
Janus
Harv3sted
Janus
Level 68
God Stats
0W - 2L
1,285 SR
Queue Stats
46W - 65L
1,468 Elo+
Party 1
Tsukuyomi
Tsukuyomi
TeeJayRecKs
Tsukuyomi
Level 59
God Stats
1W - 1L
1,475 SR
Queue Stats
39W - 36L
1,488 Elo+
Party 1
Team Averages
Level 62
1,421 SR
1,474 Elo+

VS

Team Averages
Level 87
1,426 SR
1,670 Elo+
Jing Wei
Jing Wei
JustinxMartinez
Jing Wei
Level 111
God Stats
2W - 0L
1,500 SR
Queue Stats
38W - 16L
1,675 Elo+
Party 2
Ravana
Ravana
KoNgeRate69
Ravana
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 24L
1,625 Elo+
Party 2
The Morrigan
The Morrigan
Wrastel101
The Morrigan
Level 124
God Stats
1W - 0L
1,277 SR
Queue Stats
35W - 11L
1,711 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GrandMasterBlaze
Jormungandr
15
4 / 4 / 7
10,955
644
10,428
13,671
13,710
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
Harv3sted
Janus
15
2 / 8 / 7
10,575
622
9,130
11,728
3,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
TeeJayRecKs
Tsukuyomi
15
6 / 5 / 4
11,110
654
8,350
12,953
5,221
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
18
9 / 2 / 7
12,758
750
13,964
12,768
4,519
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ravana
14
1 / 6 / 8
10,262
604
6,597
11,990
4,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

The Morrigan
Wrastel101
The Morrigan
16
7 / 4 / 8
12,221
719
12,147
10,042
3,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
40
12
Kills
17
17
Deaths
12
18
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
GrandMasterBlaze
Jormungandr
4
4
7
1.88
L
Janus
Harv3sted
Janus
2
8
7
0.69
W
Jing Wei
9
2
7
6.25
W
Ravana
1
6
8
0.83
L
Tsukuyomi
TeeJayRecKs
Tsukuyomi
6
5
4
1.6
W
The Morrigan
Wrastel101
The Morrigan
7
4
8
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,908
Damage
32,708
38,352
Taken
34,800
22,522
Mitigated
12,566
2,649
Healing
10,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
GrandMasterBlaze
Jormungandr
10,428
2,002
0
368
13,671
13,710
195
2,914
10,757
35,489
0
L
Janus
Harv3sted
Janus
9,130
220
230
1,710
11,728
3,591
144
3,518
8,210
42,388
0
W
Jing Wei
13,964
11,143
0
5,598
12,768
4,519
1,958
7,278
5,490
0
57,976
W
Ravana
6,597
1,709
0
2,825
11,990
4,440
381
6,960
5,030
0
15,151
L
Tsukuyomi
TeeJayRecKs
Tsukuyomi
8,350
1,695
0
341
12,953
5,221
218
1,123
11,830
0
41,080
W
The Morrigan
Wrastel101
The Morrigan
12,147
2,533
0
1,671
10,042
3,607
780
5,579
4,463
38,565
5,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,640
Gold Earned
35,241
207
Minions Killed
170
8
Camps Cleared
7
888,669
Distance Traveled
887,403
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
10,955
644
59
3
3
315,320
7
L
Janus
10,575
622
87
5
3
274,904
3
W
Jing Wei
12,758
750
95
6
3
310,035
5
W
Ravana
10,262
604
9
1
1
295,384
2
L
Tsukuyomi
11,110
654
61
4
2
298,445
4
W
The Morrigan
12,221
719
66
4
3
281,984
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role