Player Matchup

Mulan
Mulan
HadAbitAGearM8
Mulan
Level 121
God Stats
16W - 6L
1,709 SR
Queue Stats
154W - 180L
1,459 Elo+
Party 1
Raijin
Raijin
off_the_rails21
Raijin
Level 110
God Stats
5W - 5L
1,455 SR
Queue Stats
95W - 116L
1,395 Elo+
Party 1
Fenrir
Fenrir
one_mandarin
Fenrir
Level 145
God Stats
2W - 4L
1,523 SR
Queue Stats
45W - 58L
1,488 Elo+
Party 1
Team Averages
Level 125
1,562 SR
1,448 Elo+

VS

Team Averages
Level 126
1,456 SR
1,508 Elo+
Jing Wei
Jing Wei
B0VVZER_
Jing Wei
Level 146
God Stats
1W - 3L
1,289 SR
Queue Stats
125W - 72L
1,647 Elo+
Party 2
Tiamat
Tiamat
MrSpinna9
Tiamat
Level 96
God Stats
3W - 0L
1,474 SR
Queue Stats
38W - 47L
1,390 Elo+
Party 2
Geb
Geb
spydercapriani
Geb
Level 135
God Stats
40W - 37L
1,604 SR
Queue Stats
55W - 67L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 6
10,840
571
13,210
20,725
23,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
1 / 6 / 6
11,243
592
13,018
14,817
6,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
15
6 / 5 / 2
12,255
645
9,590
20,081
15,449
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
B0VVZER_
Jing Wei
18
11 / 2 / 2
14,167
746
28,132
15,972
6,907
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
MrSpinna9
Tiamat
14
1 / 5 / 3
11,041
581
7,560
13,302
7,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
2 / 2 / 5
11,706
616
8,794
18,477
23,514
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
24
9
Kills
14
14
Deaths
9
14
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
B0VVZER_
Jing Wei
11
2
2
6
L
2
3
6
1.67
W
Tiamat
MrSpinna9
Tiamat
1
5
3
0.5
L
1
6
6
0.67
L
Fenrir
6
5
2
1.4
W
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,818
Damage
44,486
55,623
Taken
47,751
45,208
Mitigated
37,452
6,677
Healing
11,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
B0VVZER_
Jing Wei
28,132
25,477
0
1,672
15,972
6,907
2,831
5,917
9,603
0
109,825
L
13,210
1,401
501
4,284
20,725
23,620
0
6,387
13,746
890
35,615
W
Tiamat
MrSpinna9
Tiamat
7,560
739
90
4,277
13,302
7,031
25
3,105
9,729
15,589
0
L
13,018
803
0
545
14,817
6,139
57
4,324
10,353
39,733
0
L
Fenrir
9,590
1,909
0
1,347
20,081
15,449
482
5,160
14,631
0
37,737
W
8,794
386
0
5,069
18,477
23,514
185
5,247
12,793
17,308
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,338
Gold Earned
36,914
168
Minions Killed
192
5
Camps Cleared
11
1,052,325
Distance Traveled
1,092,379
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
14,167
746
155
8
10
369,123
1
L
Mulan
10,840
571
37
2
2
377,099
5
W
Tiamat
11,041
581
24
1
1
340,528
9
L
Raijin
11,243
592
62
3
1
301,147
0
L
Fenrir
12,255
645
69
4
2
374,079
3
W
Geb
11,706
616
13
1
0
382,728
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role