Player Matchup

Merlin
Merlin
Bedrohung
Merlin
Level 6
God Stats
3W - 3L
1,400 SR
Queue Stats
4W - 7L
1,308 Elo+
Solo
King Arthur
King Arthur
POOMYPANTS
King Arthur
Level 13
God Stats
11W - 5L
1,812 SR
Queue Stats
36W - 32L
1,387 Elo+
Solo
Artemis
Artemis
SunsetLeo
Artemis
Level 27
God Stats
12W - 3L
1,656 SR
Queue Stats
108W - 105L
1,487 Elo+
Solo
Artio
Artio
Sunshine2708
Artio
Level 6
God Stats
3W - 3L
1,671 SR
Queue Stats
6W - 10L
1,283 Elo+
Solo
Fenrir
Fenrir
pieronegro
Fenrir
Level 18
God Stats
11W - 7L
1,424 SR
Queue Stats
57W - 57L
1,379 Elo+
Solo
Team Averages
Level 14
1,593 SR
1,369 Elo+

VS

Team Averages
Level 24
1,385 SR
1,366 Elo+
Merlin
Merlin
Destlex
Merlin
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
58W - 72L
1,465 Elo+
Solo
Ymir
Ymir
Kahmul1819
Ymir
Level 4
God Stats
0W - 3L
1,438 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Camazotz
Camazotz
Liein
Camazotz
Level 17
God Stats
2W - 22L
1,191 SR
Queue Stats
218W - 253L
1,421 Elo+
Solo
Skadi
Skadi
Shadowk1ng_X
Skadi
Level 69
God Stats
0W - 1L
1,295 SR
Queue Stats
1W - 13L
1,209 Elo+
Party 1
Vamana
Vamana
SoulrHTID
Vamana
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,237 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bedrohung
Merlin
16
7 / 6 / 5
10,315
543
10,131
11,691
3,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
POOMYPANTS
King Arthur
18
11 / 0 / 7
11,229
591
14,984
13,421
12,415
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Artemis
SunsetLeo
Artemis
14
3 / 2 / 2
8,833
465
5,973
9,153
2,921
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 4 / 3
6,963
366
2,759
15,174
9,794
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
pieronegro
Fenrir
18
9 / 2 / 7
10,770
567
8,705
13,929
5,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Destlex
Merlin
13
3 / 11 / 1
8,317
438
5,635
13,169
3,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
4 / 3 / 4
8,710
458
8,769
12,961
12,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Camazotz
Liein
Camazotz
9
2 / 2 / 0
7,250
382
5,027
7,324
1,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
5 / 7 / 2
8,563
451
12,416
13,692
5,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Vamana
SoulrHTID
Vamana
11
0 / 9 / 0
6,760
356
2,725
14,243
7,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
21
30
Kills
14
14
Deaths
32
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Merlin
Bedrohung
Merlin
7
6
5
1.58
L
Merlin
Destlex
Merlin
3
11
1
0.32
L
4
3
4
2
L
Camazotz
Liein
Camazotz
2
2
0
1
W
King Arthur
POOMYPANTS
King Arthur
11
0
7
14.5
L
5
7
2
0.86
L
Vamana
SoulrHTID
Vamana
0
9
0
0
W
Artemis
SunsetLeo
Artemis
3
2
2
2
W
0
4
3
0.38
W
Fenrir
pieronegro
Fenrir
9
2
7
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,552
Damage
34,572
63,368
Taken
61,389
33,903
Mitigated
30,101
18,341
Healing
13,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Bedrohung
Merlin
10,131
1,474
0
1,525
11,691
3,757
1,525
4,238
7,366
53,833
0
L
Merlin
Destlex
Merlin
5,635
826
0
766
13,169
3,455
1,086
5,857
7,312
41,909
0
L
8,769
2,046
0
2,505
12,961
12,425
0
4,079
8,882
25,827
0
L
Camazotz
Liein
Camazotz
5,027
1,348
0
4,204
7,324
1,986
0
542
6,782
0
30,345
W
King Arthur
POOMYPANTS
King Arthur
14,984
579
0
2,987
13,421
12,415
0
1,105
11,957
14,593
60,309
L
12,416
5,994
0
3,809
13,692
5,028
0
3,343
10,349
0
50,164
L
Vamana
SoulrHTID
Vamana
2,725
506
0
2,542
14,243
7,207
541
1,055
13,188
0
21,485
W
Artemis
SunsetLeo
Artemis
5,973
2,598
0
2,175
9,153
2,921
677
1,248
7,905
0
63,537
W
2,759
547
1,555
4,031
15,174
9,794
155
4,897
10,277
12,654
0
W
Fenrir
pieronegro
Fenrir
8,705
2,595
0
6,068
13,929
5,016
483
2,916
10,835
0
73,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,110
Gold Earned
39,600
466
Minions Killed
295
0
Camps Cleared
0
1,748,560
Distance Traveled
1,361,552
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,315
543
95
5
0
300,055
0
L
Merlin
8,317
438
80
4
0
243,655
0
L
Ymir
8,710
458
41
2
0
349,948
1
L
Camazotz
7,250
382
62
3
0
143,626
0
W
King Arthur
11,229
591
135
7
0
369,018
2
L
Skadi
8,563
451
72
4
0
286,990
3
L
Vamana
6,760
356
40
2
0
337,333
3
W
Artemis
8,833
465
106
6
0
308,110
3
W
Artio
6,963
366
19
1
0
344,552
2
W
Fenrir
10,770
567
111
6
0
426,825
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role