Player Matchup

Thor
Thor
HellSlayer1174
Thor
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 7L
1,263 Elo+
Party 1
Kukulkan
Kukulkan
TrozoIZANA
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,373 Elo+
Party 1
King Arthur
King Arthur
WitchyWays
King Arthur
Level 7
God Stats
1W - 3L
1,500 SR
Queue Stats
28W - 25L
1,453 Elo+
Party 2
Khepri
Khepri
bb29
Khepri
Level 26
God Stats
36W - 34L
1,820 SR
Queue Stats
77W - 85L
1,394 Elo+
Solo
Izanami
Izanami
sikefool913
Izanami
Level 7
God Stats
10W - 8L
1,703 SR
Queue Stats
56W - 43L
1,410 Elo+
Party 2
Team Averages
Level 10
1,605 SR
1,379 Elo+

VS

Team Averages
Level 19
1,612 SR
1,436 Elo+
Chiron
Chiron
IndEliteJones179
Chiron
Level 16
God Stats
10W - 12L
1,569 SR
Queue Stats
59W - 52L
1,436 Elo+
Party 3
Ymir
Ymir
M3ntalVib3z
Ymir
Level 28
God Stats
36W - 33L
1,537 SR
Queue Stats
78W - 76L
1,510 Elo+
Solo
Thor
Thor
ambertrichome
Thor
Level 3
God Stats
3W - 0L
1,500 SR
Queue Stats
98W - 100L
1,258 Elo+
Solo
Discordia
Discordia
habs123
Discordia
Level 26
God Stats
11W - 5L
1,743 SR
Queue Stats
65W - 56L
1,525 Elo+
Solo
Cthulhu
Cthulhu
theelite179
Cthulhu
Level 20
God Stats
12W - 5L
1,711 SR
Queue Stats
82W - 76L
1,449 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 7 / 1
4,645
422
1,384
7,107
2,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
TrozoIZANA
Kukulkan
9
1 / 3 / 1
5,267
479
2,107
3,365
764
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

King Arthur
WitchyWays
King Arthur
9
1 / 5 / 0
5,523
502
4,818
9,231
5,153
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Khepri
bb29
Khepri
7
1 / 5 / 3
5,389
490
2,578
10,401
5,179
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Izanami
sikefool913
Izanami
10
3 / 3 / 1
6,062
551
4,383
6,754
2,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 1 / 4
6,896
627
7,202
5,487
1,488
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

10
2 / 1 / 8
6,509
592
4,379
6,822
3,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

8
3 / 4 / 3
5,631
512
3,668
6,141
2,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
habs123
Discordia
12
6 / 0 / 4
7,509
683
5,935
3,283
1,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
theelite179
Cthulhu
13
4 / 1 / 1
7,371
670
5,451
11,954
8,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
42
7
Kills
22
23
Deaths
7
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
W
7
1
4
9
W
2
1
8
6
L
Kukulkan
TrozoIZANA
Kukulkan
1
3
1
0.5
L
King Arthur
WitchyWays
King Arthur
1
5
0
0.2
W
3
4
3
1.13
L
Khepri
bb29
Khepri
1
5
3
0.5
W
Discordia
habs123
Discordia
6
0
4
8
L
Izanami
sikefool913
Izanami
3
3
1
1.17
W
Cthulhu
theelite179
Cthulhu
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,270
Damage
26,635
36,858
Taken
33,687
15,690
Mitigated
16,819
5,656
Healing
11,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,384
568
0
188
7,107
2,274
0
2,225
4,696
0
14,478
W
7,202
4,846
90
2,499
5,487
1,488
769
1,659
3,828
0
32,085
W
4,379
1,569
0
2,715
6,822
3,927
115
1,226
5,596
24,286
0
L
Kukulkan
TrozoIZANA
Kukulkan
2,107
648
0
108
3,365
764
0
430
2,749
18,172
0
L
King Arthur
WitchyWays
King Arthur
4,818
420
0
1,345
9,231
5,153
0
4,498
3,780
0
24,778
W
3,668
1,649
0
288
6,141
2,190
695
1,293
4,848
0
15,955
L
Khepri
bb29
Khepri
2,578
152
933
1,579
10,401
5,179
0
4,996
5,247
9,592
0
W
Discordia
habs123
Discordia
5,935
611
0
500
3,283
1,056
308
550
2,733
44,258
0
L
Izanami
sikefool913
Izanami
4,383
2,761
0
1,503
6,754
2,320
32
2,325
4,387
0
43,988
W
Cthulhu
theelite179
Cthulhu
5,451
1,105
0
5,630
11,954
8,158
400
0
11,954
38,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,886
Gold Earned
33,916
213
Minions Killed
284
0
Camps Cleared
0
1,051,094
Distance Traveled
1,108,887
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
4,645
422
24
2
0
229,879
1
W
Chiron
6,896
627
61
6
0
219,597
0
W
Ymir
6,509
592
25
2
0
227,168
2
L
Kukulkan
5,267
479
34
3
0
185,270
1
L
King Arthur
5,523
502
52
5
0
210,168
0
W
Thor
5,631
512
25
2
0
235,887
0
L
Khepri
5,389
490
13
1
0
216,544
3
W
Discordia
7,509
683
91
8
0
225,308
3
L
Izanami
6,062
551
90
8
0
209,233
3
W
Cthulhu
7,371
670
82
7
0
200,927
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role