Player Matchup

Cerberus
Cerberus
IAmThePanic
Cerberus
Level 24
God Stats
2W - 0L
1,610 SR
Queue Stats
2W - 2L
1,453 Elo+
Party 1
Ah Puch
Ah Puch
Moeite
Ah Puch
Level 146
God Stats
10W - 8L
1,532 SR
Queue Stats
280W - 327L
1,466 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Zander99
Ah Muzen Cab
Level 68
God Stats
25W - 23L
1,596 SR
Queue Stats
301W - 287L
1,565 Elo+
Solo
Team Averages
Level 79
1,580 SR
1,495 Elo+

VS

Team Averages
Level 78
1,577 SR
1,500 Elo+
Ra
Ra
KaioLOVE
Ra
Level 66
God Stats
6W - 7L
1,598 SR
Queue Stats
42W - 48L
1,492 Elo+
Party 2
Neith
Neith
ShinraTenseiYT
Neith
Level 12
God Stats
15W - 16L
1,530 SR
Queue Stats
78W - 83L
1,514 Elo+
Solo
Loki
Loki
TheWolf9966
Loki
Level 156
God Stats
7W - 8L
1,603 SR
Queue Stats
117W - 136L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
IAmThePanic
Cerberus
15
3 / 2 / 13
11,385
759
7,238
11,972
7,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ah Puch
Moeite
Ah Puch
17
10 / 1 / 6
11,725
782
13,306
7,159
2,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
Zander99
Ah Muzen Cab
15
7 / 4 / 11
11,282
752
14,232
12,028
5,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 4
9,328
622
5,790
12,608
3,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 8 / 3
9,049
603
8,538
13,718
3,571
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
3 / 8 / 3
9,565
638
7,555
11,297
4,307
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
17
20
Kills
7
7
Deaths
20
30
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cerberus
IAmThePanic
Cerberus
3
2
13
4.75
L
2
4
4
1
W
Ah Puch
Moeite
Ah Puch
10
1
6
13
L
2
8
3
0.44
L
3
8
3
0.56
W
Ah Muzen Cab
Zander99
Ah Muzen Cab
7
4
11
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,776
Damage
21,883
31,159
Taken
37,623
15,381
Mitigated
11,054
10,767
Healing
6,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
IAmThePanic
Cerberus
7,238
328
44
3,020
11,972
7,673
202
2,143
9,493
19,313
0
L
5,790
250
835
3,228
12,608
3,176
0
7,918
4,346
31,473
0
W
Ah Puch
Moeite
Ah Puch
13,306
515
0
3,141
7,159
2,529
939
1,404
5,649
51,024
0
L
8,538
2,766
0
1,083
13,718
3,571
0
6,869
6,593
0
23,086
L
7,555
799
0
964
11,297
4,307
0
5,191
5,835
0
22,573
W
Ah Muzen Cab
Zander99
Ah Muzen Cab
14,232
5,327
0
4,562
12,028
5,179
1,033
2,293
9,537
0
57,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,392
Gold Earned
27,942
202
Minions Killed
179
11
Camps Cleared
3
912,081
Distance Traveled
748,888
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,385
759
33
2
2
312,009
4
L
Ra
9,328
622
97
6
2
283,878
4
W
Ah Puch
11,725
782
101
7
5
305,256
8
L
Neith
9,049
603
42
3
0
196,570
0
L
Loki
9,565
638
40
3
1
268,440
7
W
Ah Muzen Cab
11,282
752
68
5
4
294,816
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role