Player Matchup

Sol
Sol
CUZZLEMYGUM
Sol
Level 29
God Stats
0W - 6L
1,492 SR
Queue Stats
154W - 140L
1,511 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ILikeLoosepuss
Ah Muzen Cab
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 26L
1,493 Elo+
Solo
Da Ji
Da Ji
Jenerene
Da Ji
Level 4
God Stats
1W - 1L
1,754 SR
Queue Stats
2W - 4L
1,701 Elo+
Party 1
Tiamat
Tiamat
Samenael
Tiamat
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 5L
1,399 Elo+
Solo
Nemesis
Nemesis
Sekkisho
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,701 Elo+
Party 1
Team Averages
Level 11
1,549 SR
1,561 Elo+

VS

Team Averages
Level 26
1,680 SR
1,541 Elo+
Yemoja
Yemoja
JapaneseUFOs
Yemoja
Level 27
God Stats
4W - 5L
1,636 SR
Queue Stats
160W - 206L
1,454 Elo+
Solo
Bellona
Bellona
N3grxian
Bellona
Level 31
God Stats
4W - 3L
1,721 SR
Queue Stats
118W - 105L
1,626 Elo+
Party 2
Charybdis
Charybdis
PerkiSZN
Charybdis
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 22L
1,561 Elo+
Party 2
Mulan
Mulan
TotteryMuffin10
Mulan
Level 27
God Stats
4W - 6L
1,760 SR
Queue Stats
59W - 51L
1,529 Elo+
Solo
Chronos
Chronos
Valldus
Chronos
Level 20
God Stats
28W - 12L
1,785 SR
Queue Stats
149W - 167L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
5,811
528
3,946
5,859
2,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Ah Muzen Cab
ILikeLoosepuss
Ah Muzen Cab
13
12 / 4 / 0
8,624
784
10,556
8,812
3,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Da Ji
Jenerene
Da Ji
10
0 / 5 / 0
5,668
515
1,386
6,486
2,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
Samenael
Tiamat
7
0 / 9 / 1
4,770
434
1,587
7,455
3,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Sekkisho
Nemesis
8
0 / 5 / 1
4,690
426
1,849
6,608
2,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
11
4 / 1 / 3
6,871
625
2,656
5,675
3,804
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
N3grxian
Bellona
12
4 / 0 / 0
6,460
587
3,685
7,416
6,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charybdis
PerkiSZN
Charybdis
10
4 / 4 / 3
6,357
578
3,699
7,526
2,267
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

11
5 / 2 / 1
6,626
602
3,011
7,262
3,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
Valldus
Chronos
11
6 / 6 / 4
6,877
625
6,964
7,958
3,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
34
13
Kills
23
25
Deaths
13
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
Ah Muzen Cab
ILikeLoosepuss
Ah Muzen Cab
12
4
0
3
W
Yemoja
4
1
3
5.5
L
Da Ji
Jenerene
Da Ji
0
5
0
0
W
Bellona
N3grxian
Bellona
4
0
0
4
W
Charybdis
PerkiSZN
Charybdis
4
4
3
1.38
L
Tiamat
Samenael
Tiamat
0
9
1
0.06
L
Nemesis
Sekkisho
Nemesis
0
5
1
0.1
W
5
2
1
2.75
W
Chronos
Valldus
Chronos
6
6
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,324
Damage
20,015
35,220
Taken
35,837
15,325
Mitigated
18,754
7,143
Healing
11,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,946
895
0
2,680
5,859
2,693
28
436
4,819
25,037
0
L
Ah Muzen Cab
ILikeLoosepuss
Ah Muzen Cab
10,556
4,144
0
2,489
8,812
3,701
2,498
2,809
6,003
0
48,364
W
Yemoja
2,656
1,385
871
443
5,675
3,804
597
0
5,675
18,067
0
L
Da Ji
Jenerene
Da Ji
1,386
191
0
928
6,486
2,702
0
123
6,287
0
30,203
W
Bellona
N3grxian
Bellona
3,685
979
0
3,702
7,416
6,510
0
3,123
4,293
826
23,411
W
Charybdis
PerkiSZN
Charybdis
3,699
2,364
86
1,424
7,526
2,267
298
823
6,703
0
29,720
L
Tiamat
Samenael
Tiamat
1,587
382
0
554
7,455
3,802
61
3,284
4,171
11,226
0
L
Nemesis
Sekkisho
Nemesis
1,849
641
0
492
6,608
2,427
302
2,167
4,441
0
13,431
W
3,011
650
0
3,422
7,262
3,108
0
326
6,882
0
35,720
W
Chronos
Valldus
Chronos
6,964
3,523
0
1,593
7,958
3,065
998
1,049
6,751
25,267
2,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,563
Gold Earned
33,191
245
Minions Killed
275
0
Camps Cleared
0
1,010,955
Distance Traveled
1,010,579
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,811
528
49
4
0
207,700
4
L
Ah Muzen Cab
8,624
784
98
9
0
196,982
0
W
Yemoja
6,871
625
40
4
0
162,253
0
L
Da Ji
5,668
515
68
6
0
204,061
0
W
Bellona
6,460
587
55
5
0
233,279
1
W
Charybdis
6,357
578
57
5
0
179,765
1
L
Tiamat
4,770
434
16
1
0
175,148
1
L
Nemesis
4,690
426
14
1
0
227,064
4
W
Mulan
6,626
602
71
6
0
238,026
1
W
Chronos
6,877
625
52
5
0
197,256
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role