Player Matchup

Anhur
Anhur
DeathxGripXD
Anhur
Level 141
God Stats
9W - 5L
1,585 SR
Queue Stats
623W - 358L
1,623 Elo+
Party 1
Olorun
Olorun
FRxANDERSON
Olorun
Level 156
God Stats
23W - 13L
1,647 SR
Queue Stats
633W - 386L
1,606 Elo+
Party 1
Ymir
Ymir
JayHigh
Ymir
Level 25
God Stats
51W - 19L
1,706 SR
Queue Stats
82W - 30L
1,670 Elo+
Party 1
Team Averages
Level 107
1,646 SR
1,633 Elo+

VS

Team Averages
Level 134
1,561 SR
1,421 Elo+
Hel
Hel
Naomi-S_O-Petty
Hel
Level 107
God Stats
15W - 11L
1,523 SR
Queue Stats
177W - 260L
1,238 Elo+
Solo
Cliodhna
Cliodhna
Tat_13
Cliodhna
Level 145
God Stats
2W - 1L
1,513 SR
Queue Stats
48W - 47L
1,531 Elo+
Party 2
Cupid
Cupid
The_0mega_801
Cupid
Level 151
God Stats
1W - 2L
1,646 SR
Queue Stats
52W - 60L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 4 / 4
10,844
834
16,278
12,801
4,779
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
14
5 / 2 / 6
9,811
755
9,314
8,983
4,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
JayHigh
Ymir
13
0 / 1 / 7
9,270
713
1,399
10,287
12,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 3
8,394
646
5,137
10,849
3,919
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cliodhna
Tat_13
Cliodhna
13
3 / 4 / 4
9,104
700
11,369
9,768
3,307
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
2 / 7 / 4
8,674
667
8,641
10,406
3,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
18
15
Kills
7
7
Deaths
15
17
Assists
11
Player
Kills
Deaths
Assists
KDA
W
10
4
4
3
W
Olorun
5
2
6
4
W
Ymir
JayHigh
Ymir
0
1
7
3.5
L
2
4
3
0.88
L
Cliodhna
Tat_13
Cliodhna
3
4
4
1.25
L
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,991
Damage
25,147
32,071
Taken
31,023
21,536
Mitigated
11,183
11,090
Healing
10,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,278
8,283
633
2,354
12,801
4,779
2,164
2,360
10,441
0
47,874
W
Olorun
9,314
3,834
1,143
4,354
8,983
4,268
687
1,745
7,238
32,408
3,735
W
Ymir
JayHigh
Ymir
1,399
169
772
1,834
10,287
12,489
56
1,544
8,743
10,807
0
L
5,137
622
1,824
5,696
10,849
3,919
0
3,796
7,053
18,147
0
L
Cliodhna
Tat_13
Cliodhna
11,369
1,101
0
1,578
9,768
3,307
0
3,626
6,142
0
25,724
L
8,641
3,259
380
769
10,406
3,957
0
2,423
7,983
0
28,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,925
Gold Earned
26,172
154
Minions Killed
122
7
Camps Cleared
4
686,441
Distance Traveled
705,947
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,844
834
69
5
3
225,912
2
W
Olorun
9,811
755
57
4
4
242,773
0
W
Ymir
9,270
713
28
2
0
217,756
1
L
Hel
8,394
646
28
2
2
235,492
2
L
Cliodhna
9,104
700
32
2
1
251,609
5
L
Cupid
8,674
667
62
5
1
218,846
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role