Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
Gonsc
Raijin
Level 26
God Stats
1W - 3L
1,439 SR
Queue Stats
16W - 8L
1,592 Elo+
Solo
Bellona
Bellona
IDieGox
Bellona
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 3L
1,065 Elo+
Party 2
Neith
Neith
Vinicius1025860
Neith
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,170 Elo+
Solo
Ymir
Ymir
eldestructiño
Ymir
Level 15
God Stats
1W - 1L
1,710 SR
Queue Stats
4W - 5L
1,486 Elo+
Solo
Team Averages
Level 42
1,530 SR
1,363 Elo+

VS

Team Averages
Level 23
1,422 SR
1,496 Elo+
Ra
Ra
CapitainMorrigan
Ra
Level 28
God Stats
2W - 0L
1,326 SR
Queue Stats
46W - 44L
1,458 Elo+
Solo
Ravana
Ravana
GasparGustavo
Ravana
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 40L
1,647 Elo+
Party 1
Sobek
Sobek
Khelone
Sobek
Level 25
God Stats
10W - 9L
1,304 SR
Queue Stats
130W - 126L
1,453 Elo+
Party 1
Apollo
Apollo
MasterSanTy
Apollo
Level 29
God Stats
21W - 21L
1,479 SR
Queue Stats
47W - 56L
1,450 Elo+
Solo
Vamana
Vamana
luctrix149
Vamana
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 57L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
13
4 / 4 / 0
7,168
597
5,633
9,010
3,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Raijin
Gonsc
Raijin
9
1 / 5 / 1
5,255
438
4,030
5,650
1,583
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
IDieGox
Bellona
6
0 / 1 / 0
4,556
380
1,598
3,127
1,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
0 / 5 / 0
4,802
400
938
4,857
1,375
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Short Bow

Short Bow

+15%
Attack Speed

3
0 / 3 / 0
4,057
338
961
3,446
1,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 5
7,077
590
3,356
5,881
1,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
6 / 0 / 4
7,621
635
3,821
4,172
1,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sobek
Khelone
Sobek
10
2 / 1 / 12
6,980
582
2,988
7,134
6,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
10
6 / 1 / 6
6,742
562
5,170
5,298
1,540
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Vamana
luctrix149
Vamana
12
1 / 0 / 2
6,723
560
3,027
6,039
3,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
47
5
Kills
18
18
Deaths
5
1
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
4
4
0
1
W
3
3
5
1.83
W
6
0
4
8
L
Raijin
Gonsc
Raijin
1
5
1
0.3
L
Bellona
IDieGox
Bellona
0
1
0
0
W
Sobek
Khelone
Sobek
2
1
12
8
W
Apollo
6
1
6
9
L
0
5
0
0
L
0
3
0
0
W
Vamana
luctrix149
Vamana
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,160
Damage
18,362
26,090
Taken
28,524
9,204
Mitigated
14,788
5,214
Healing
10,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
5,633
932
0
3,470
9,010
3,339
0
1,267
7,576
28,267
8,067
W
3,356
972
179
2,337
5,881
1,998
859
3,150
2,731
42,549
0
W
3,821
739
0
2,486
4,172
1,681
428
1,445
2,727
0
42,351
L
Raijin
Gonsc
Raijin
4,030
896
0
748
5,650
1,583
0
1,720
3,884
23,220
0
L
Bellona
IDieGox
Bellona
1,598
291
0
185
3,127
1,314
190
0
2,814
0
12,095
W
Sobek
Khelone
Sobek
2,988
220
0
2,303
7,134
6,151
991
1,747
5,387
19,383
0
W
Apollo
5,170
2,667
0
1,441
5,298
1,540
2,596
2,251
3,047
0
24,446
L
938
552
0
361
4,857
1,375
0
2,538
2,319
0
12,926
L
961
396
0
450
3,446
1,593
0
819
2,627
4,905
0
W
Vamana
luctrix149
Vamana
3,027
771
0
2,213
6,039
3,418
1,090
1,695
4,344
0
31,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,838
Gold Earned
35,143
190
Minions Killed
323
0
Camps Cleared
0
847,259
Distance Traveled
1,156,612
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
7,168
597
82
7
0
228,285
1
W
Ra
7,077
590
84
7
0
201,452
5
W
Ravana
7,621
635
95
8
0
245,283
2
L
Raijin
5,255
438
39
3
0
197,554
2
L
Bellona
4,556
380
26
2
0
159,830
0
W
Sobek
6,980
582
28
2
0
231,282
3
W
Apollo
6,742
562
53
4
0
217,904
1
L
Neith
4,802
400
36
3
0
170,748
0
L
Ymir
4,057
338
7
1
0
90,842
1
W
Vamana
6,723
560
63
5
0
260,691
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role