Player Matchup

Chronos
Chronos
Nummywarrior
Chronos
Level 18
God Stats
0W - 1L
1,509 SR
Queue Stats
4W - 8L
1,500 Elo+
Party 2
Vamana
Vamana
TheLawItSelf2005
Vamana
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 29L
1,379 Elo+
Solo
Ra
Ra
laxmonkey10
Ra
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 2
Team Averages
Level 17
1,503 SR
1,460 Elo+

VS

Team Averages
Level 63
1,523 SR
1,450 Elo+
Fenrir
Fenrir
THEDEMORIST
Fenrir
Level 47
God Stats
3W - 5L
1,555 SR
Queue Stats
162W - 190L
1,401 Elo+
Party 1
Bacchus
Bacchus
TenousLux
Bacchus
Level 117
God Stats
1W - 0L
1,514 SR
Queue Stats
34W - 56L
1,489 Elo+
Solo
Agni
Agni
jacre__
Agni
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 59L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Nummywarrior
Chronos
14
1 / 9 / 1
10,453
615
5,838
20,555
7,362
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
1 / 4 / 1
9,758
574
8,655
16,295
15,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
1 / 8 / 0
10,095
594
5,979
11,219
3,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
10 / 1 / 9
12,380
728
20,044
15,286
14,157
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
TenousLux
Bacchus
4
0 / 2 / 0
8,289
488
91
2,441
1,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Agni
jacre__
Agni
19
11 / 0 / 8
13,142
773
19,046
8,160
2,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
38
3
Kills
21
21
Deaths
3
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Chronos
Nummywarrior
Chronos
1
9
1
0.17
W
Fenrir
10
1
9
14.5
W
Bacchus
TenousLux
Bacchus
0
2
0
0
L
1
4
1
0.38
W
Agni
jacre__
Agni
11
0
8
15
L
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,472
Damage
39,181
48,069
Taken
25,887
26,091
Mitigated
17,893
10,513
Healing
3,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
Nummywarrior
Chronos
5,838
2,161
0
2,239
20,555
7,362
1,089
7,383
12,702
43,140
0
W
Fenrir
20,044
3,070
0
962
15,286
14,157
1,762
7,800
6,419
0
35,077
W
Bacchus
TenousLux
Bacchus
91
0
0
0
2,441
1,021
0
979
1,381
1,348
0
L
8,655
3,432
0
4,649
16,295
15,295
338
7,564
8,161
0
33,326
W
Agni
jacre__
Agni
19,046
312
151
2,204
8,160
2,715
824
2,771
4,947
72,405
0
L
5,979
819
1,709
1,916
11,219
3,434
76
3,908
7,077
26,307
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,306
Gold Earned
33,811
180
Minions Killed
163
9
Camps Cleared
3
789,074
Distance Traveled
734,864
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
10,453
615
79
5
2
225,480
1
W
Fenrir
12,380
728
38
2
0
344,122
1
W
Bacchus
8,289
488
4
0
0
47,938
0
L
Vamana
9,758
574
50
3
4
275,489
0
W
Agni
13,142
773
121
7
3
342,804
2
L
Ra
10,095
594
51
3
3
288,105
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role