Player Matchup

Ymir
Ymir
Gold V
TheHighestApe
Ymir
Gold V
Level 63
God Stats
4W - 3L
1,643 SR
Queue Stats
30W - 27L
1,530 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 63
1,643 SR
1,530 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 87
1,396 SR
1,500 MMR
Medusa
Medusa
Bronze III
DizzySmoker101
Medusa
Bronze III
Level 87
God Stats
0W - 1L
1,396 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 1 / 0
12,719
978
13,267
15,022
15,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bans
KaliCupidSkadiSetIzanami

VS

Bans
AnhurPoseidonBaron SamediAh Muzen CabAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 12 / 0
8,608
662
8,674
16,954
7,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
1
12
Kills
1
1
Deaths
12
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
12
0
0.08
W
12
1
0
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,267
Damage
8,674
15,022
Taken
16,954
15,089
Mitigated
7,124
6,718
Healing
1,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,674
4,403
0
1,895
16,954
7,124
0
13,556
3,398
0
39,150
W
13,267
5,493
0
6,718
15,022
15,089
1,609
155
14,867
71,813
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,719
Gold Earned
8,608
128
Minions Killed
63
6
Camps Cleared
2
224,934
Distance Traveled
180,449
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,608
662
63
5
2
180,449
3
W
Ymir
12,719
978
128
10
6
224,934
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role