Player Matchup

Thor
Thor
JoeyMonsta
Thor
Level 82
God Stats
2W - 2L
1,533 SR
Queue Stats
84W - 77L
1,398 Elo+
Party 1
Sylvanus
Sylvanus
Thorhamar
Sylvanus
Level 27
God Stats
13W - 5L
1,515 SR
Queue Stats
32W - 28L
1,325 Elo+
Party 1
Janus
Janus
arkhambusack
Janus
Level 23
God Stats
2W - 4L
1,382 SR
Queue Stats
6W - 12L
1,254 Elo+
Party 1
Hou Yi
Hou Yi
levelz420
Hou Yi
Level 29
God Stats
9W - 3L
1,490 SR
Queue Stats
49W - 41L
1,359 Elo+
Party 1
Team Averages
Level 40
1,480 SR
1,334 Elo+

VS

Team Averages
Level 56
1,377 SR
1,237 Elo+
Nu Wa
Nu Wa
BabygirI7124
Nu Wa
Level 28
God Stats
0W - 2L
1,436 SR
Queue Stats
0W - 4L
1,075 Elo+
Party 2
Hercules
Hercules
RROOUUGGEE
Hercules
Level 120
God Stats
2W - 4L
1,284 SR
Queue Stats
2W - 6L
1,479 Elo+
Solo
Yemoja
Yemoja
Shes Senpai
Yemoja
Level 18
God Stats
0W - 3L
1,184 SR
Queue Stats
1W - 6L
1,230 Elo+
Party 2
Da Ji
Da Ji
dragonzcrazy
Da Ji
Level 57
God Stats
0W - 1L
1,604 SR
Queue Stats
2W - 9L
1,166 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 2 / 4
10,307
1,031
8,300
7,772
3,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sylvanus
Thorhamar
Sylvanus
13
2 / 1 / 7
9,038
904
4,586
10,081
9,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
2 / 1 / 9
8,855
886
9,826
5,266
1,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
levelz420
Hou Yi
15
6 / 0 / 6
9,701
970
7,359
6,042
2,994
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 1
7,981
798
4,665
9,280
3,026
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hercules
RROOUUGGEE
Hercules
13
2 / 6 / 1
7,912
791
5,977
12,546
13,518
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Yemoja
12
0 / 3 / 1
7,118
712
2,221
8,422
5,340
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 6 / 0
7,307
731
5,956
11,046
3,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
7
20
Kills
4
4
Deaths
21
26
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
10
2
4
6
L
Hercules
RROOUUGGEE
Hercules
2
6
1
0.42
L
Yemoja
0
3
1
0.17
W
Sylvanus
Thorhamar
Sylvanus
2
1
7
5.5
W
2
1
9
6.5
L
1
6
0
0.17
W
Hou Yi
levelz420
Hou Yi
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,071
Damage
18,819
29,161
Taken
41,294
17,859
Mitigated
25,622
10,945
Healing
7,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,665
1,195
0
1,559
9,280
3,026
0
1,961
7,189
23,122
0
W
8,300
2,096
0
1,725
7,772
3,407
1,900
2,827
4,945
0
39,573
L
Hercules
RROOUUGGEE
Hercules
5,977
2,383
0
3,275
12,546
13,518
0
5,314
6,962
752
23,338
L
Yemoja
2,221
541
1,072
360
8,422
5,340
84
3,917
4,404
9,508
0
W
Sylvanus
Thorhamar
Sylvanus
4,586
1,216
1,492
3,342
10,081
9,660
629
2,122
7,959
12,760
0
W
9,826
824
0
1,365
5,266
1,798
1,740
1,417
3,849
33,123
0
L
5,956
1,016
0
1,257
11,046
3,738
0
3,090
7,866
0
19,903
W
Hou Yi
levelz420
Hou Yi
7,359
2,943
783
2,238
6,042
2,994
2,172
1,815
4,227
0
32,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,901
Gold Earned
30,318
182
Minions Killed
134
12
Camps Cleared
7
829,144
Distance Traveled
620,404
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,981
798
28
3
2
140,053
0
W
Thor
10,307
1,031
54
5
5
196,377
2
L
Hercules
7,912
791
50
5
2
159,486
0
L
Yemoja
7,118
712
20
2
1
150,157
2
W
Sylvanus
9,038
904
10
1
1
205,123
1
W
Janus
8,855
886
65
7
3
214,115
0
L
Da Ji
7,307
731
36
4
2
170,708
2
W
Hou Yi
9,701
970
53
5
3
213,529
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role