Player Matchup

Chronos
Chronos
Diesal Butter
Chronos
Level 26
God Stats
3W - 2L
1,398 SR
Queue Stats
107W - 102L
1,419 Elo+
Party 1
Scylla
Scylla
Locked_vs3v
Scylla
Level 146
God Stats
2W - 2L
1,399 SR
Queue Stats
212W - 236L
1,421 Elo+
Solo
Eset
Eset
Ooh So Spicy
Eset
Level 157
God Stats
1W - 1L
1,221 SR
Queue Stats
129W - 115L
1,400 Elo+
Party 1
Nu Wa
Nu Wa
SisterChipmunk8
Nu Wa
Level 93
God Stats
8W - 5L
1,562 SR
Queue Stats
659W - 654L
1,451 Elo+
Solo
Heimdallr
Heimdallr
YaboyWalsh
Heimdallr
Level 65
God Stats
2W - 1L
1,500 SR
Queue Stats
114W - 114L
1,435 Elo+
Party 1
Team Averages
Level 97
1,416 SR
1,425 Elo+

VS

Team Averages
Level 57
1,603 SR
1,393 Elo+
Merlin
Merlin
CaptinWhite
Merlin
Level 88
God Stats
3W - 9L
1,388 SR
Queue Stats
244W - 242L
1,450 Elo+
Party 2
Izanami
Izanami
Radman21
Izanami
Level 22
God Stats
1W - 1L
1,759 SR
Queue Stats
104W - 117L
1,440 Elo+
Party 2
Chaac
Chaac
SprayAndTebow
Chaac
Level 65
God Stats
6W - 5L
1,688 SR
Queue Stats
309W - 296L
1,432 Elo+
Party 2
Nike
Nike
TomohawkRed
Nike
Level 83
God Stats
10W - 3L
1,681 SR
Queue Stats
560W - 608L
1,466 Elo+
Solo
Arachne
Arachne
nolimyn
Arachne
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,177 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
16
2 / 2 / 17
9,582
737
7,872
11,398
5,450
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
16
6 / 4 / 14
10,447
804
9,893
10,598
3,956
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
10 / 3 / 15
11,569
890
17,551
13,463
6,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
4 / 3 / 19
9,631
741
12,263
10,101
3,761
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Heimdallr
YaboyWalsh
Heimdallr
18
5 / 4 / 17
10,719
825
13,238
13,573
5,949
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
3 / 6 / 4
9,259
712
13,616
12,457
4,642
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
Radman21
Izanami
15
3 / 7 / 4
8,951
689
5,812
11,466
4,281
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
2 / 3 / 10
9,566
736
16,599
16,373
20,683
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
5 / 4 / 4
9,310
716
8,659
13,370
9,537
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
nolimyn
Arachne
14
1 / 7 / 3
8,106
624
4,038
12,059
7,247
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
39
27
Kills
14
16
Deaths
27
82
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Merlin
3
6
4
0.83
W
Chronos
2
2
17
5.25
W
Scylla
6
4
14
3.25
W
10
3
15
5.83
L
Izanami
Radman21
Izanami
3
7
4
0.71
W
4
3
19
4.5
L
2
3
10
2.33
L
5
4
4
1.75
W
Heimdallr
YaboyWalsh
Heimdallr
5
4
17
3.38
L
Arachne
nolimyn
Arachne
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,817
Damage
48,724
59,133
Taken
65,725
25,196
Mitigated
46,390
25,990
Healing
20,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
13,616
62
733
1,928
12,457
4,642
0
9,573
2,645
30,874
0
W
Chronos
7,872
2,185
0
1,654
11,398
5,450
1,401
1,721
9,677
19,773
0
W
Scylla
9,893
1,818
2,249
1,467
10,598
3,956
853
3,462
7,136
24,927
0
W
17,551
637
5,384
5,661
13,463
6,080
893
3,054
10,409
32,773
0
L
Izanami
Radman21
Izanami
5,812
2,484
506
522
11,466
4,281
0
8,373
2,871
0
21,701
W
12,263
2,490
2,152
1,644
10,101
3,761
1,556
1,362
8,739
23,706
0
L
16,599
2,172
3,214
8,134
16,373
20,683
0
11,517
4,718
0
33,903
L
8,659
0
1,715
1,819
13,370
9,537
0
7,659
5,486
0
16,380
W
Heimdallr
YaboyWalsh
Heimdallr
13,238
5,309
2,692
3,087
13,573
5,949
625
4,017
9,556
0
32,108
L
Arachne
nolimyn
Arachne
4,038
2,495
209
1,312
12,059
7,247
0
9,452
2,423
0
7,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,948
Gold Earned
45,192
153
Minions Killed
119
0
Camps Cleared
0
1,222,915
Distance Traveled
1,083,774
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,259
712
40
3
0
237,489
0
W
Chronos
9,582
737
16
1
0
247,868
1
W
Scylla
10,447
804
34
3
0
249,093
0
W
Eset
11,569
890
41
3
0
246,474
2
L
Izanami
8,951
689
34
3
0
192,780
0
W
Nu Wa
9,631
741
19
1
0
238,897
1
L
Chaac
9,566
736
23
2
0
247,200
0
L
Nike
9,310
716
14
1
0
220,275
3
W
Heimdallr
10,719
825
43
3
0
240,583
0
L
Arachne
8,106
624
8
1
0
186,030
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role