Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Eu sou u melhor
Janus
Level 159
God Stats
26W - 30L
1,516 SR
Queue Stats
1,126W - 1,060L
1,508 Elo+
Party 1
Ullr
Ullr
Riejh
Ullr
Level 155
God Stats
5W - 6L
1,468 SR
Queue Stats
169W - 107L
1,634 Elo+
Solo
Cupid
Cupid
SteorageMC
Cupid
Level 88
God Stats
0W - 5L
1,209 SR
Queue Stats
97W - 96L
1,517 Elo+
Solo
Sol
Sol
iRivo
Sol
Level 141
God Stats
1W - 5L
1,484 SR
Queue Stats
80W - 80L
1,546 Elo+
Solo
Team Averages
Level 137
1,435 SR
1,541 Elo+

VS

Team Averages
Level 144
1,690 SR
1,563 Elo+
Agni
Agni
 
Agni
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
Falquero
Mulan
Level 114
God Stats
12W - 3L
1,874 SR
Queue Stats
54W - 43L
1,606 Elo+
Party 2
Hou Yi
Hou Yi
Pladazik
Hou Yi
Level 155
God Stats
2W - 0L
1,896 SR
Queue Stats
108W - 74L
1,594 Elo+
Party 2
Ao Kuang
Ao Kuang
ßruxaBaratuxa
Ao Kuang
Level 156
God Stats
72W - 48L
1,678 SR
Queue Stats
342W - 272L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
5
0 / 2 / 3
4,324
541
1,851
4,914
2,397
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 1 / 0
4,663
583
1,392
4,233
1,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ullr
Riejh
Ullr
9
0 / 1 / 0
5,026
628
2,094
3,987
1,385
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cupid
7
0 / 3 / 0
4,474
559
1,783
4,927
1,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sol
iRivo
Sol
10
4 / 0 / 0
5,775
722
3,517
3,547
1,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
9
1 / 0 / 1
4,672
584
3,465
3,708
969
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
 
Bacchus
8
1 / 3 / 2
4,558
570
1,948
4,163
2,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mulan
Falquero
Mulan
10
3 / 0 / 1
5,504
688
4,719
4,712
2,732
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hou Yi
Pladazik
Hou Yi
8
1 / 1 / 0
4,331
541
1,049
3,425
804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ao Kuang
8
1 / 0 / 1
4,838
605
940
3,920
1,044
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
12
4
Kills
7
7
Deaths
4
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
2
3
0.75
W
Agni
 
Agni
1
0
1
1.5
W
Bacchus
 
Bacchus
1
3
2
0.67
L
0
1
0
0
W
Mulan
Falquero
Mulan
3
0
1
3.5
W
Hou Yi
Pladazik
Hou Yi
1
1
0
1
L
Ullr
Riejh
Ullr
0
1
0
0
L
Cupid
0
3
0
0
L
Sol
iRivo
Sol
4
0
0
4
W
Ao Kuang
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,637
Damage
12,121
21,608
Taken
19,928
7,125
Mitigated
8,147
7,741
Healing
9,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
1,851
558
630
406
4,914
2,397
0
1,702
3,212
7,935
0
W
Agni
 
Agni
3,465
413
0
1,026
3,708
969
0
1,009
2,699
28,043
0
W
Bacchus
 
Bacchus
1,948
327
0
805
4,163
2,598
0
2,142
2,021
7,155
0
L
1,392
176
0
1,968
4,233
1,027
0
1,149
3,084
22,506
0
W
Mulan
Falquero
Mulan
4,719
669
0
2,516
4,712
2,732
0
265
4,447
0
30,593
W
Hou Yi
Pladazik
Hou Yi
1,049
555
0
1,640
3,425
804
0
2,017
1,408
0
22,797
L
Ullr
Riejh
Ullr
2,094
200
0
1,459
3,987
1,385
136
2,385
1,602
0
29,682
L
Cupid
1,783
1,048
0
1,590
4,927
1,260
0
578
4,349
0
20,662
L
Sol
iRivo
Sol
3,517
1,723
0
1,688
3,547
1,056
0
539
3,008
30,729
4,794
W
Ao Kuang
940
157
0
3,187
3,920
1,044
0
748
3,172
24,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,262
Gold Earned
23,903
262
Minions Killed
242
0
Camps Cleared
0
713,960
Distance Traveled
838,574
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
4,324
541
10
1
0
142,511
3
W
Agni
4,672
584
54
7
0
163,058
2
W
Bacchus
4,558
570
8
1
0
169,962
2
L
Janus
4,663
583
58
7
0
159,706
0
W
Mulan
5,504
688
68
9
0
168,205
1
W
Hou Yi
4,331
541
44
6
0
160,247
1
L
Ullr
5,026
628
70
9
0
145,571
2
L
Cupid
4,474
559
45
6
0
108,094
0
L
Sol
5,775
722
79
10
0
158,078
2
W
Ao Kuang
4,838
605
68
9
0
177,102
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role